[edk2-devel] [Patch V4 06/10] EmulatorPkg: Fix XCODE5 lldb issues
Jordan Justen
jordan.l.justen at intel.com
Fri Aug 16 07:40:56 UTC 2019
On 2019-08-15 19:14:33, Michael D Kinney wrote:
> Fix scripts to support lldb symbolic debugging when
> using XCODE5 tool chain.
>
> Cc: Jordan Justen <jordan.l.justen at intel.com>
> Cc: Ray Ni <ray.ni at intel.com>
> Cc: Michael D Kinney <michael.d.kinney at intel.com>
> Signed-off-by: Andrew Fish <afish at apple.com>
Is this a Cc/Signed-off-by typo? (See also, patches 7-10).
This makes me wonder if you are taking advantage of the git commit -s
switch to add your Signed-off-by.
Also, I'm wondering if you are taking advantage of git-send-email
automatically Cc'ing the addresses you listed in the commit message.
(I thought it Cc'd for the author and Cc tags, but I wasn't sure about
the Signed-off-by tag, and yet I see Andrew was Cc'd.)
There's a couple long lines below. You could use \ at the end of the
line to split the .sh line. I think the cd can be a separate command
in a shell script. (Not in make)
I hope someone that uses the XCODE toolchain could review/check the
XCODE patches.
-Jordan
> ---
> EmulatorPkg/Unix/lldbefi.py | 8 +++++---
> EmulatorPkg/build.sh | 17 ++---------------
> 2 files changed, 7 insertions(+), 18 deletions(-)
>
> diff --git a/EmulatorPkg/Unix/lldbefi.py b/EmulatorPkg/Unix/lldbefi.py
> index 218326b8cb..099192d8b5 100755
> --- a/EmulatorPkg/Unix/lldbefi.py
> +++ b/EmulatorPkg/Unix/lldbefi.py
> @@ -346,6 +346,7 @@ def TypePrintFormating(debugger):
> debugger.HandleCommand("type summary add CHAR8 --python-function lldbefi.CHAR8_TypeSummary")
> debugger.HandleCommand('type summary add --regex "CHAR8 \[[0-9]+\]" --python-function lldbefi.CHAR8_TypeSummary')
>
> + debugger.HandleCommand('setting set frame-format "frame #${frame.index}: ${frame.pc}{ ${module.file.basename}{:${function.name}()${function.pc-offset}}}{ at ${line.file.fullpath}:${line.number}}\n"')
>
> gEmulatorBreakWorkaroundNeeded = True
>
> @@ -381,15 +382,16 @@ def LoadEmulatorEfiSymbols(frame, bp_loc , internal_dict):
> Error = lldb.SBError()
> FileNamePtr = frame.FindVariable ("FileName").GetValueAsUnsigned()
> FileNameLen = frame.FindVariable ("FileNameLength").GetValueAsUnsigned()
> +
> FileName = frame.thread.process.ReadCStringFromMemory (FileNamePtr, FileNameLen, Error)
> if not Error.Success():
> print "!ReadCStringFromMemory() did not find a %d byte C string at %x" % (FileNameLen, FileNamePtr)
> # make breakpoint command contiue
> - frame.GetThread().GetProcess().Continue()
> + return False
>
> debugger = frame.thread.process.target.debugger
> if frame.FindVariable ("AddSymbolFlag").GetValueAsUnsigned() == 1:
> - LoadAddress = frame.FindVariable ("LoadAddress").GetValueAsUnsigned()
> + LoadAddress = frame.FindVariable ("LoadAddress").GetValueAsUnsigned() - 0x240
>
> debugger.HandleCommand ("target modules add %s" % FileName)
> print "target modules load --slid 0x%x %s" % (LoadAddress, FileName)
> @@ -405,7 +407,7 @@ def LoadEmulatorEfiSymbols(frame, bp_loc , internal_dict):
> print "!lldb.target.RemoveModule (%s) FAILED" % SBModule
>
> # make breakpoint command contiue
> - frame.thread.process.Continue()
> + return False
>
> def GuidToCStructStr (guid, Name=False):
> #
> diff --git a/EmulatorPkg/build.sh b/EmulatorPkg/build.sh
> index 60056e1b6c..35912a7775 100755
> --- a/EmulatorPkg/build.sh
> +++ b/EmulatorPkg/build.sh
> @@ -209,21 +209,8 @@ fi
> if [[ "$RUN_EMULATOR" == "yes" ]]; then
> case `uname` in
> Darwin*)
> - #
> - # On Darwin we can't use dlopen, so we have to load the real PE/COFF images.
> - # This .gdbinit script sets a breakpoint that loads symbols for the PE/COFFEE
> - # images that get loaded in Host
> - #
> - if [[ "$CLANG_VER" == *-ccc-host-triple* ]]
> - then
> - # only older versions of Xcode support -ccc-host-tripe, for newer versions
> - # it is -target
> - cp $WORKSPACE/EmulatorPkg/Unix/lldbefi.py "$BUILD_OUTPUT_DIR/${BUILDTARGET}_$TARGET_TOOLS/$PROCESSOR"
> - cd $BUILD_ROOT_ARCH; /usr/bin/lldb --source $WORKSPACE/EmulatorPkg/Unix/lldbinit Host
> - exit $?
> - else
> - cp $WORKSPACE/EmulatorPkg/Unix/.gdbinit "$BUILD_OUTPUT_DIR/${BUILDTARGET}_$TARGET_TOOLS/$PROCESSOR"
> - fi
> + cd $BUILD_ROOT_ARCH; /usr/bin/lldb -o "command script import $WORKSPACE/EmulatorPkg/Unix/lldbefi.py" -o 'script lldb.debugger.SetAsync(True)' -o "run" ./Host
> + exit $?
> ;;
> esac
>
> --
> 2.21.0.windows.1
>
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