回复: [edk2-devel] Why is MAX_LONG_FILE_PATH 500 vs. PATH_MAX?

gaoliming gaoliming at byosoft.com.cn
Fri Oct 30 03:10:47 UTC 2020


No. It doesn’t work on Windows. So, need to include it on non Windows OS. 

 

#ifndef _WIN32

#include <limits.h>

#endif

 

Thanks

Liming

发件人: Andrew Fish <afish at apple.com> 
发送时间: 2020年10月30日 10:55
收件人: gaoliming <gaoliming at byosoft.com.cn>
抄送: devel at edk2.groups.io
主题: Re: [edk2-devel] Why is MAX_LONG_FILE_PATH 500 vs. PATH_MAX?

 

Does that work on Windows? 

 

Thanks,

 

Andrew Fish





On Oct 29, 2020, at 7:53 PM, gaoliming <gaoliming at byosoft.com.cn <mailto:gaoliming at byosoft.com.cn> > wrote:

 

Yes. #include <limits.h> is required for PATH_MAX

https://pubs.opengroup.org/onlinepubs/9699919799/basedefs/limits.h.html

 

 

发件人: bounce+27952+66797+4905953+8761045 at groups.io <mailto:bounce+27952+66797+4905953+8761045 at groups.io>  <bounce+27952+66797+4905953+8761045 at groups.io <mailto:bounce+27952+66797+4905953+8761045 at groups.io> > 代表 Andrew Fish via groups.io <http://groups.io/> 
发送时间: 2020年10月30日 10:28
收件人: devel at edk2.groups.io <mailto:devel at edk2.groups.io> ; gaoliming at byosoft.com.cn <mailto:gaoliming at byosoft.com.cn> 
主题: Re: [edk2-devel] Why is MAX_LONG_FILE_PATH 500 vs. PATH_MAX?

 

 






On Oct 29, 2020, at 7:25 PM, gaoliming <gaoliming at byosoft.com.cn <mailto:gaoliming at byosoft.com.cn> > wrote:

 

Andrew:

 Windows defines _MAX_PATH macro. But, its value is 260. It is not enough. To fix your issue, MAX_LONG_FILE_PATH can be updated as below. 

 

 

OK I’ll file a BZ. It may also require adding an include?

 

Thanks,

 

Andrew Fish






#ifdef PATH_MAX

#define MAX_LONG_FILE_PATH PATH_MAX

#else

#define MAX_LONG_FILE_PATH 500

#endif

 

Thanks

Liming

发件人: bounce+27952+66793+4905953+8761045 at groups.io <mailto:bounce+27952+66793+4905953+8761045 at groups.io>  <bounce+27952+66793+4905953+8761045 at groups.io <mailto:bounce+27952+66793+4905953+8761045 at groups.io> > 代表 Andrew Fish via groups.io <http://groups.io/> 
发送时间: 2020年10月30日 9:37
收件人: gaoliming <gaoliming at byosoft.com.cn <mailto:gaoliming at byosoft.com.cn> >
抄送: devel at edk2.groups.io <mailto:devel at edk2.groups.io> 
主题: Re: [edk2-devel] Why is MAX_LONG_FILE_PATH 500 vs. PATH_MAX?

 

 







On Oct 29, 2020, at 6:34 PM, gaoliming <gaoliming at byosoft.com.cn <mailto:gaoliming at byosoft.com.cn> > wrote:

 

This macro is added to resolve the limitation on WINDOWS OS for the length of entire file path can’t be larger than 255. It use the hard code 500, because 500 is enough for most case. Do you meet with the problem that the file path length exceeds 500?

 

 

Yes locally we have changed it to PATH_MAX to fix a build break we hit. Does Windows support PATH_MAX?

 

Thanks,

 

Andrew Fish







Thanks

Liming

发件人: bounce+27952+66762+4905953+8761045 at groups.io <mailto:bounce+27952+66762+4905953+8761045 at groups.io>  <bounce+27952+66762+4905953+8761045 at groups.io <mailto:bounce+27952+66762+4905953+8761045 at groups.io> > 代表 Andrew Fish via groups.io <http://groups.io/> 
发送时间: 2020年10月30日 1:24
收件人: edk2-devel-groups-io <devel at edk2.groups.io <mailto:devel at edk2.groups.io> >
主题: [edk2-devel] Why is MAX_LONG_FILE_PATH 500 vs. PATH_MAX?

 

Does anyone know why MAX_LONG_FILE_PATH [1] is hard coded to 500 vs. using the systems PATH_MAX?

 

On Linux I think PATH_MAX is 4KiB and on macOS it is 1KiB.

 

 

[1] https://github.com/tianocore/edk2/blob/master/BaseTools/Source/C/Common/CommonLib.h#L17

 

Thanks,

 

Andrew Fish

 

 



 



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