[edk2-devel] [PATCH v1 2/2] SecurityPkg: RngDxe: Fixing mAvailableAlgoArray allocator

Kun Qin kuqin12 at gmail.com
Wed Jun 28 20:33:56 UTC 2023


From: Kun Qin <kuqin at microsoft.com>

REF: https://bugzilla.tianocore.org/show_bug.cgi?id=4491

mAvailableAlgoArray is currently allocated for "RNG_AVAILABLE_ALGO_MAX"
number of bytes, whereas it was dereferenced as "EFI_RNG_ALGORITHM".

This change fixed the buffer allocation logic by allocating a proper size
of buffer before referencing.

Cc: Jiewen Yao <jiewen.yao at intel.com>
Cc: Jian J Wang <jian.j.wang at intel.com>
Cc: Sami Mujawar <Sami.Mujawar at arm.com>
Cc: Pierre Gondois <pierre.gondois at arm.com>

Signed-off-by: Kun Qin <kuqin at microsoft.com>
---
 SecurityPkg/RandomNumberGenerator/RngDxe/AArch64/AArch64Algo.c | 2 +-
 SecurityPkg/RandomNumberGenerator/RngDxe/Arm/ArmAlgo.c         | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/SecurityPkg/RandomNumberGenerator/RngDxe/AArch64/AArch64Algo.c b/SecurityPkg/RandomNumberGenerator/RngDxe/AArch64/AArch64Algo.c
index de279cdadeea..1d412ecff61d 100644
--- a/SecurityPkg/RandomNumberGenerator/RngDxe/AArch64/AArch64Algo.c
+++ b/SecurityPkg/RandomNumberGenerator/RngDxe/AArch64/AArch64Algo.c
@@ -33,7 +33,7 @@ GetAvailableAlgorithms (
   UINT16  MinorRevision;
 
   // Rng algorithms 2 times, one for the allocation, one to populate.
-  mAvailableAlgoArray = AllocateZeroPool (RNG_AVAILABLE_ALGO_MAX);
+  mAvailableAlgoArray = AllocateZeroPool (RNG_AVAILABLE_ALGO_MAX * sizeof (EFI_RNG_ALGORITHM));
   if (mAvailableAlgoArray == NULL) {
     return EFI_OUT_OF_RESOURCES;
   }
diff --git a/SecurityPkg/RandomNumberGenerator/RngDxe/Arm/ArmAlgo.c b/SecurityPkg/RandomNumberGenerator/RngDxe/Arm/ArmAlgo.c
index 4b24f5c4a69b..5e621df601fb 100644
--- a/SecurityPkg/RandomNumberGenerator/RngDxe/Arm/ArmAlgo.c
+++ b/SecurityPkg/RandomNumberGenerator/RngDxe/Arm/ArmAlgo.c
@@ -32,7 +32,7 @@ GetAvailableAlgorithms (
   UINT16  MinorRevision;
 
   // Rng algorithms 2 times, one for the allocation, one to populate.
-  mAvailableAlgoArray = AllocateZeroPool (RNG_AVAILABLE_ALGO_MAX);
+  mAvailableAlgoArray = AllocateZeroPool (RNG_AVAILABLE_ALGO_MAX * sizeof (EFI_RNG_ALGORITHM));
   if (mAvailableAlgoArray == NULL) {
     return EFI_OUT_OF_RESOURCES;
   }
-- 
2.41.0.windows.1



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