[edk2-devel] [PATCH v1] EmulatorPkg: Fix Terminal Issues

Nate DeSimone nathaniel.l.desimone at intel.com
Tue Sep 26 20:50:33 UTC 2023


Looks like it compiles fine in VS2015, and we just removed the tools_def entries for every VC++ version older than that. And C99 has been in gcc for a very long time and clang forever. So perhaps we can start using C99 style variable declarations finally?

Thanks,
Nate

-----Original Message-----
From: Desimone, Nathaniel L 
Sent: Tuesday, September 26, 2023 1:39 PM
To: Kinney, Michael D <michael.d.kinney at intel.com>; devel at edk2.groups.io
Cc: Andrew Fish <afish at apple.com>; Ni, Ray <ray.ni at intel.com>; Chiu, Chasel <chasel.chiu at intel.com>
Subject: RE: [PATCH v1] EmulatorPkg: Fix Terminal Issues

Oh, never mind, I see you are suggesting a C99 style variable declaration. Do we need to worry about old compiler that want all variable declarations at the top still?

Thanks,
Nate

-----Original Message-----
From: Desimone, Nathaniel L
Sent: Tuesday, September 26, 2023 1:38 PM
To: Kinney, Michael D <michael.d.kinney at intel.com>; devel at edk2.groups.io
Cc: Andrew Fish <afish at apple.com>; Ni, Ray <ray.ni at intel.com>; Chiu, Chasel <chasel.chiu at intel.com>
Subject: RE: [PATCH v1] EmulatorPkg: Fix Terminal Issues

Hi Mike,

Unfortunately, that change will generate the following warning on GCC4.6+

warning: variable "Success" set but not used [-Wunused-but-set-variable]

Hence why I wrote it that way. Let me know if you would like me to make a different change before committing.

Thanks,
Nate

-----Original Message-----
From: Kinney, Michael D <michael.d.kinney at intel.com>
Sent: Tuesday, September 26, 2023 1:03 PM
To: Desimone, Nathaniel L <nathaniel.l.desimone at intel.com>; devel at edk2.groups.io
Cc: Andrew Fish <afish at apple.com>; Ni, Ray <ray.ni at intel.com>; Chiu, Chasel <chasel.chiu at intel.com>; Kinney, Michael D <michael.d.kinney at intel.com>
Subject: RE: [PATCH v1] EmulatorPkg: Fix Terminal Issues

Thanks Nate!

I have noticed this issue for a while.

One comment below.  With that update:

Reviewed-by: Michael D Kinney <michael.d.kinney at intel.com>

Mike

> -----Original Message-----
> From: Desimone, Nathaniel L <nathaniel.l.desimone at intel.com>
> Sent: Tuesday, September 26, 2023 11:36 AM
> To: devel at edk2.groups.io
> Cc: Andrew Fish <afish at apple.com>; Ni, Ray <ray.ni at intel.com>; Kinney, 
> Michael D <michael.d.kinney at intel.com>; Chiu, Chasel 
> <chasel.chiu at intel.com>
> Subject: [PATCH v1] EmulatorPkg: Fix Terminal Issues
> 
> After running EmulatorPkg, one will notice that their terminal acts 
> strangely. This is caused by the EmulatorPkg Host changing the 
> terminal mode and not restoring the original mode, which is now fixed.
> 
> Cc: Andrew Fish <afish at apple.com>
> Cc: Ray Ni <ray.ni at intel.com>
> Cc: Michael D Kinney <michael.d.kinney at intel.com>
> Cc: Chasel Chiu <chasel.chiu at intel.com>
> Signed-off-by: Nate DeSimone <nathaniel.l.desimone at intel.com>
> ---
>  EmulatorPkg/Unix/Host/EmuThunk.c | 16 ++++++++++++- 
> EmulatorPkg/Win/Host/WinThunk.c  | 40
> +++++++++++++++++++++++++++++++-
>  2 files changed, 54 insertions(+), 2 deletions(-)
> 
> diff --git a/EmulatorPkg/Unix/Host/EmuThunk.c
> b/EmulatorPkg/Unix/Host/EmuThunk.c
> index 6422f056a6..e6879db650 100644
> --- a/EmulatorPkg/Unix/Host/EmuThunk.c
> +++ b/EmulatorPkg/Unix/Host/EmuThunk.c
> @@ -9,7 +9,7 @@
>    it may cause the table to be initialized with the members at the 
> end being
>    set to zero. This is bad as jumping to zero will crash.
> 
> -Copyright (c) 2004 - 2019, Intel Corporation. All rights 
> reserved.<BR>
> +Copyright (c) 2004 - 2023, Intel Corporation. All rights
> reserved.<BR>
>  Portions copyright (c) 2008 - 2011, Apple Inc. All rights 
> reserved.<BR>
>  SPDX-License-Identifier: BSD-2-Clause-Patent
> 
> @@ -34,6 +34,9 @@ UINTN           settimer_callback = 0;
> 
>  BOOLEAN  gEmulatorInterruptEnabled = FALSE;
> 
> +STATIC BOOLEAN  mEmulatorStdInConfigured = FALSE; STATIC struct 
> +termios mOldTty;
> +
>  UINTN
>  SecWriteStdErr (
>    IN UINT8  *Buffer,
> @@ -58,8 +61,15 @@ SecConfigStdIn (
>    // Need to turn off line buffering, ECHO, and make it unbuffered.
>    //
>    tcgetattr (STDIN_FILENO, &tty);
> +  if (!mEmulatorStdInConfigured) {
> +    //
> +    // Save the original state of the TTY so it can be restored on
> exit
> +    //
> +    CopyMem (&mOldTty, &tty, sizeof (struct termios));  }
>    tty.c_lflag &= ~(ICANON | ECHO);
>    tcsetattr (STDIN_FILENO, TCSANOW, &tty);
> +  mEmulatorStdInConfigured = TRUE;
> 
>    //  setvbuf (STDIN_FILENO, NULL, _IONBF, 0);
> 
> @@ -338,6 +348,10 @@ SecExit (
>    UINTN  Status
>    )
>  {
> +  // Reset the TTY back to its original state  if
> + (mEmulatorStdInConfigured) {
> +    tcsetattr (STDIN_FILENO, TCSANOW, &mOldTty);  }
>    exit (Status);
>  }
> 
> diff --git a/EmulatorPkg/Win/Host/WinThunk.c 
> b/EmulatorPkg/Win/Host/WinThunk.c index 008e5755db..90a6da2ece 100644
> --- a/EmulatorPkg/Win/Host/WinThunk.c
> +++ b/EmulatorPkg/Win/Host/WinThunk.c
> @@ -1,6 +1,6 @@
>  /**@file
> 
> -Copyright (c) 2006 - 2018, Intel Corporation. All rights 
> reserved.<BR>
> +Copyright (c) 2006 - 2023, Intel Corporation. All rights
> reserved.<BR>
>  SPDX-License-Identifier: BSD-2-Clause-Patent
> 
>  Module Name:
> @@ -30,6 +30,12 @@ Abstract:
> 
>  #include "WinHost.h"
> 
> +STATIC BOOLEAN mEmulatorStdInConfigured = FALSE; STATIC DWORD 
> +mOldStdInMode; #if defined (NTDDI_VERSION) && defined
> +(NTDDI_WIN10_TH2) &&
> (NTDDI_VERSION > NTDDI_WIN10_TH2)
> + STATIC DWORD mOldStdOutMode;
> +#endif
> +
>  UINTN
>  SecWriteStdErr (
>    IN UINT8  *Buffer,
> @@ -61,6 +67,12 @@ SecConfigStdIn (
> 
>    Success = GetConsoleMode (GetStdHandle (STD_INPUT_HANDLE), &Mode);
>    if (Success) {
> +    if (!mEmulatorStdInConfigured) {
> +      //
> +      // Save the original state of the console so it can be restored
> on exit
> +      //
> +      mOldStdInMode = Mode;
> +    }
>      //
>      // Disable buffer (line input), echo, mouse, window
>      //
> @@ -82,6 +94,12 @@ SecConfigStdIn (
>    //
>    if (Success) {
>      Success = GetConsoleMode (GetStdHandle (STD_OUTPUT_HANDLE), 
> &Mode);
> +    if (!mEmulatorStdInConfigured) {
> +      //
> +      // Save the original state of the console so it can be restored
> on exit
> +      //
> +      mOldStdOutMode = Mode;
> +    }
>      if (Success) {
>        Success = SetConsoleMode (
>                    GetStdHandle (STD_OUTPUT_HANDLE), @@ -91,6 +109,9 
> @@ SecConfigStdIn (
>    }
> 
>   #endif
> +  if (Success) {
> +    mEmulatorStdInConfigured = TRUE;
> +  }
>    return Success ? EFI_SUCCESS : EFI_DEVICE_ERROR;  }
> 
> @@ -467,6 +488,23 @@ SecExit (
>    UINTN  Status
>    )
>  {
> + #if defined (NTDDI_VERSION) && defined (NTDDI_WIN10_TH2) &&
> (NTDDI_VERSION > NTDDI_WIN10_TH2)
> +  BOOL  Success;
> + #endif
> +
> +  if (mEmulatorStdInConfigured) {
> +    //
> +    // Reset the console back to its original state
> +    //
> + #if defined (NTDDI_VERSION) && defined (NTDDI_WIN10_TH2) &&
> (NTDDI_VERSION > NTDDI_WIN10_TH2)

I think the BOOL Success variable could be added here and reduce the #if statements

> +    Success = SetConsoleMode (GetStdHandle (STD_INPUT_HANDLE),
> mOldStdInMode);
> +    if (Success) {
> +      SetConsoleMode (GetStdHandle (STD_OUTPUT_HANDLE),
> mOldStdOutMode);
> +    }
> + #else
> +  SetConsoleMode (GetStdHandle (STD_INPUT_HANDLE), mOldStdInMode); 
> + #endif  }
>    exit ((int)Status);
>  }
> 
> --
> 2.34.1



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