From wart at kobold.org Wed Aug 2 05:41:57 2006 From: wart at kobold.org (Wart) Date: Tue, 01 Aug 2006 22:41:57 -0700 Subject: Didn't know if this made the trip In-Reply-To: <1154358098.9173.20.camel@iam.wayward4now.net> References: <1154358098.9173.20.camel@iam.wayward4now.net> Message-ID: <44D03B25.504@kobold.org> Ric Moore wrote: > I've been having issues with gmail which are hopefully now resolved. > > I posted previously asking if anyone here knew of a good 2D graphical > adventure game that had a really good editor. Gotta have that editor and > hopefully it will be relatively easy to use. Open Source, of course. > It's for a prison rehab project so there are about 1.7 million potential > users for it. Someone will get their name up in lights! > > I already have one developer slaving away at this, and it's the graphics > that is proving problematic. I figure it might be easier to just take a > working game, and make the modifications to it, everyone getting credit > for it. I'd like to have the game call up streaming videos at points and > situations in the game. > > If anyone can direct me, I'd appreciate it!! Ric Two 2D adventure-type games with level editors come to mind right away: wesnoth (yum install wesnoth-tools ; /usr/bin/wesnoth_editor) crossfire (yum install crossfire ; /usr/bin/crossedit) I haven't used the level editors for these games myself, so I can't attest to their usability. But I'm sure that the upstream authors would appreciate any feedback that you could offer. --Mike From hugo at devin.com.br Thu Aug 3 09:02:42 2006 From: hugo at devin.com.br (Hugo Cisneiros) Date: Thu, 3 Aug 2006 06:02:42 -0300 Subject: New package up to review: tuxpuck Message-ID: <200608030602.43221.hugo@devin.com.br> Hi guys, I've packaged another game as Che suggested, this time it's the tuxpuck game, available for review under the following URL: https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=201153 BTW: I'm back to business (after moving to another city). Any game reviews left? Thanks! -- []'s Eitch http://www.devin.com.br/eitch/ "Talk is cheap. Show me the code." - Linus Torvalds From j.w.r.degoede at hhs.nl Wed Aug 16 13:29:45 2006 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Wed, 16 Aug 2006 15:29:45 +0200 Subject: Building a database of free gamecontent? Message-ID: <44E31DC9.7000405@hhs.nl> Hi all, I'm currently in the process of packaging abuse for FE. abuse's engine is free, but its content is more problematic, there is a public domain altenrative content set called fRaBs and the shareware data has been released into the public domain (except for the sfx and music). I've mailed the author and copyright holder of the sfx and music if he is willing to release it under a suitable license, lets hope so. But that has got me thinking, replacing the music shouldn't be too hard, as we already have many games packaged under suitable license with some quite ok music. For example trackballs has a -music subpackage with some ok ogg's and raidem too. Raidems are licensed under the Creative Commens By license and trackballs are under GPL. Also i maintain quite a few games which include some ok .mod's and .mid's (sometimes hidden in large package / datafiles, but extractable). Thus it might be worth to build a database with a list of free licensed music for use in games, so that we can add music to games which lack it. Much the same goes for sound effects and for textures. For example we currently cannot distribute tremulous because it contains some non-free textures, if we would have a database with free textures we might be able to find some suitable replacements. In the mean time I'll try mailing the author of those rextures again. So is a free (game) content database a good idea? And if it is then does anyone know some existing (preferably web-based) software to maintain it? And if there is such software is anyone willing to build a website with it for a free content project? I wouldn't mind filling the database (a bit) but I'm not an infrastructure type of person. Regards, Hans From wart at kobold.org Wed Aug 16 15:03:33 2006 From: wart at kobold.org (Wart) Date: Wed, 16 Aug 2006 08:03:33 -0700 Subject: Building a database of free gamecontent? In-Reply-To: <44E31DC9.7000405@hhs.nl> References: <44E31DC9.7000405@hhs.nl> Message-ID: <44E333C5.5030206@kobold.org> Hans de Goede wrote: > So is a free (game) content database a good idea? And if it is then does > anyone know some existing (preferably web-based) software to maintain > it? And if there is such software is anyone willing to build a website > with it for a free content project? > > I wouldn't mind filling the database (a bit) but I'm not an > infrastructure type of person. It looks like these guys had the same idea: http://freegamearts.myexp.de/ And another collection of sites, some unreachable: http://debianlinux.net/multimedia.html#game_data It would be better to start by trying to contribute to these groups before starting something new. --Wart From wart at kobold.org Wed Aug 16 15:38:15 2006 From: wart at kobold.org (Wart) Date: Wed, 16 Aug 2006 08:38:15 -0700 Subject: Building a database of free gamecontent? In-Reply-To: <44E333C5.5030206@kobold.org> References: <44E31DC9.7000405@hhs.nl> <44E333C5.5030206@kobold.org> Message-ID: <44E33BE7.3080300@kobold.org> Wart wrote: > Hans de Goede wrote: > >> So is a free (game) content database a good idea? And if it is then does >> anyone know some existing (preferably web-based) software to maintain >> it? And if there is such software is anyone willing to build a website >> with it for a free content project? >> >> I wouldn't mind filling the database (a bit) but I'm not an >> infrastructure type of person. > > It looks like these guys had the same idea: > > http://freegamearts.myexp.de/ > > And another collection of sites, some unreachable: > > http://debianlinux.net/multimedia.html#game_data > > It would be better to start by trying to contribute to these groups > before starting something new. I realized after posting this that I may have sounded a bit dismissive. I didn't mean to be. I agree that a free game content database is a good idea, and apparently so have others. On #fedora-games Rahul posted a link to Debian's game resources page: http://debianlinux.net/games.html This contains not only a list of games available from Debian, but other game-related resources, such as the free content archives above. I'll add this link to our SIG wiki page, as I think it contains a lot of good pointers to games and related tools that people can consider packaging. --Wart From Lam at Lam.pl Wed Aug 16 16:06:21 2006 From: Lam at Lam.pl (Leszek Matok) Date: Wed, 16 Aug 2006 18:06:21 +0200 Subject: Building a database of free gamecontent? In-Reply-To: <44E31DC9.7000405@hhs.nl> References: <44E31DC9.7000405@hhs.nl> Message-ID: <1155744381.2776.14.camel@pensja.lam.pl> Dnia 16-08-2006, ?ro o godzinie 15:29 +0200, Hans de Goede napisa?(a): > Thus it might be worth to build a database with a list of free licensed > music for use in games, so that we can add music to games which lack it. Wart already provided links with resources you're talking about, but I have a question: why do WE have to hand-pick music, textures and so on for games instead of their authors? Is it even ethical to f.e. use Metal Blob Solid's music for Abuse? I mean, the authors had something on their minds when choosing track A for level B in a platform game, so even if we have some public domain art, it really should be left up to the authors to decide which one is okay. In case of the Abuse engine, I believe Free Abuse (fRaBs) author should pick music if there still are "silent" levels. At least if he's still alive :) Providing data to the existing free artwork databases for all game creators' use is, of course, another matter and I can offer myself to input some entries if there's lots of links not covered by one "database" or another and all there's left is to submit them :) Lam -------------- next part -------------- A non-text attachment was scrubbed... Name: signature.asc Type: application/pgp-signature Size: 189 bytes Desc: To jest cz??? listu podpisana cyfrowo URL: From j.w.r.degoede at hhs.nl Wed Aug 16 17:52:53 2006 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Wed, 16 Aug 2006 19:52:53 +0200 Subject: Building a database of free gamecontent? In-Reply-To: <44E33BE7.3080300@kobold.org> References: <44E31DC9.7000405@hhs.nl> <44E333C5.5030206@kobold.org> <44E33BE7.3080300@kobold.org> Message-ID: <44E35B75.5000705@hhs.nl> Wart wrote: > Wart wrote: >> Hans de Goede wrote: >> >>> So is a free (game) content database a good idea? And if it is then does >>> anyone know some existing (preferably web-based) software to maintain >>> it? And if there is such software is anyone willing to build a website >>> with it for a free content project? >>> >>> I wouldn't mind filling the database (a bit) but I'm not an >>> infrastructure type of person. >> >> It looks like these guys had the same idea: >> >> http://freegamearts.myexp.de/ >> >> And another collection of sites, some unreachable: >> >> http://debianlinux.net/multimedia.html#game_data >> >> It would be better to start by trying to contribute to these groups >> before starting something new. > > I realized after posting this that I may have sounded a bit dismissive. > I didn't mean to be. I agree that a free game content database is a > good idea, and apparently so have others. On #fedora-games Rahul posted > a link to Debian's game resources page: > Don't worry I didn't take you mail in any neagtive way. Still all these links site are ok (and maybe we should start with expanding one as a first step) but what I really hand in mind is a site where a game developer can click on textures -> wall textures and then get (thumbnails of) all free wall textures known, so that he can see in one page all known available wall textures instead of having to click through many sites. Each texture would then ofcourse be accompanied with a License tag on this very same page. > http://debianlinux.net/games.html > > This contains not only a list of games available from Debian, but other > game-related resources, such as the free content archives above. > > I'll add this link to our SIG wiki page, as I think it contains a lot of > good pointers to games and related tools that people can consider > packaging. > Yes thats a good idea. Regards, Hans From j.w.r.degoede at hhs.nl Wed Aug 16 17:55:55 2006 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Wed, 16 Aug 2006 19:55:55 +0200 Subject: Building a database of free gamecontent? In-Reply-To: <1155744381.2776.14.camel@pensja.lam.pl> References: <44E31DC9.7000405@hhs.nl> <1155744381.2776.14.camel@pensja.lam.pl> Message-ID: <44E35C2B.6080902@hhs.nl> Leszek Matok wrote: > Dnia 16-08-2006, ?ro o godzinie 15:29 +0200, Hans de Goede napisa?(a): >> Thus it might be worth to build a database with a list of free licensed >> music for use in games, so that we can add music to games which lack it. > Wart already provided links with resources you're talking about, but I > have a question: why do WE have to hand-pick music, textures and so on > for games instead of their authors? Is it even ethical to f.e. use Metal > Blob Solid's music for Abuse? I mean, the authors had something on their > minds when choosing track A for level B in a platform game, so even if > we have some public domain art, it really should be left up to the > authors to decide which one is okay. > > In case of the Abuse engine, I believe Free Abuse (fRaBs) author should > pick music if there still are "silent" levels. At least if he's still > alive :) > > Providing data to the existing free artwork databases for all game > creators' use is, of course, another matter and I can offer myself to > input some entries if there's lots of links not covered by one > "database" or another and all there's left is to submit them :) > Don't worry if get around to doing stuff like this I will coordinate this with upstream as much as upstream is willing too, as I always do. Regards, Hans From wart at kobold.org Wed Aug 16 22:59:41 2006 From: wart at kobold.org (Michael Thomas) Date: Wed, 16 Aug 2006 15:59:41 -0700 Subject: Building a database of free gamecontent? In-Reply-To: <44E35B75.5000705@hhs.nl> References: <44E31DC9.7000405@hhs.nl> <44E333C5.5030206@kobold.org> <44E33BE7.3080300@kobold.org> <44E35B75.5000705@hhs.nl> Message-ID: <44E3A35D.5040003@kobold.org> Hans de Goede wrote: > > Wart wrote: > >>Wart wrote: >> >>>Hans de Goede wrote: >>> >>> >>>>So is a free (game) content database a good idea? And if it is then does >>>>anyone know some existing (preferably web-based) software to maintain >>>>it? And if there is such software is anyone willing to build a website >>>>with it for a free content project? >>>> >>>>I wouldn't mind filling the database (a bit) but I'm not an >>>>infrastructure type of person. >>> >>>It looks like these guys had the same idea: >>> >>>http://freegamearts.myexp.de/ >>> [...] > > Don't worry I didn't take you mail in any neagtive way. Still all these > links site are ok (and maybe we should start with expanding one as a > first step) but what I really hand in mind is a site where a game > developer can click on textures -> wall textures and then get > (thumbnails of) all free wall textures known, so that he can see in one > page all known available wall textures instead of having to click > through many sites. Each texture would then ofcourse be accompanied with > a License tag on this very same page. It seems to me that this is what freegamearts is trying to do, as they've already categorized the contributions by music, textures, and models. But they could really use some better organization to make things easier to browse for game developers. The jpeg galleries for textures are a good start, but more meta-information about each texture would be useful so that someone could search for, say, wall textures or water textures, the license and author contact info, and what games make use of the media. --Mike -------------- next part -------------- A non-text attachment was scrubbed... Name: smime.p7s Type: application/x-pkcs7-signature Size: 3820 bytes Desc: S/MIME Cryptographic Signature URL: From wayward4now at gmail.com Thu Aug 17 00:38:42 2006 From: wayward4now at gmail.com (Ric Moore) Date: Wed, 16 Aug 2006 20:38:42 -0400 Subject: New package up to review: tuxpuck In-Reply-To: <200608030602.43221.hugo@devin.com.br> References: <200608030602.43221.hugo@devin.com.br> Message-ID: <1155775122.24301.337.camel@iam.wayward4now.net> On Thu, 2006-08-03 at 06:02 -0300, Hugo Cisneiros wrote: > Hi guys, > > I've packaged another game as Che suggested, this time it's the tuxpuck game, > available for review under the following URL: > > https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=201153 > > BTW: I'm back to business (after moving to another city). Any game reviews > left? Worked REAL GOOD! Kept getting beat alot. Ric -- ================================================ My father, Victor Moore (Vic) used to say: "There are two Great Sins in the world... ...the Sin of Ignorance, and ...the Sin of Stupidity. Only the former may be overcome." R.I.P. Dad. Linux user# 44256 Sign up at: http://counter.li.org/ http://www.sourceforge.net/projects/oar http://www.wayward4now.net ================================================ From wayward4now at gmail.com Thu Aug 17 00:44:43 2006 From: wayward4now at gmail.com (Ric Moore) Date: Wed, 16 Aug 2006 20:44:43 -0400 Subject: Building a database of free gamecontent? In-Reply-To: <44E31DC9.7000405@hhs.nl> References: <44E31DC9.7000405@hhs.nl> Message-ID: <1155775483.24301.341.camel@iam.wayward4now.net> On Wed, 2006-08-16 at 15:29 +0200, Hans de Goede wrote: > So is a free (game) content database a good idea? And if it is then does > anyone know some existing (preferably web-based) software to maintain > it? And if there is such software is anyone willing to build a website > with it for a free content project? My coder really needs a bunch of graphics, so this would be a great idea! Couldn't you have it hosted at sourceforge? They have a database engine, if you can figure it out! Ric -- ================================================ My father, Victor Moore (Vic) used to say: "There are two Great Sins in the world... ...the Sin of Ignorance, and ...the Sin of Stupidity. Only the former may be overcome." R.I.P. Dad. Linux user# 44256 Sign up at: http://counter.li.org/ http://www.sourceforge.net/projects/oar http://www.wayward4now.net ================================================ From wart at kobold.org Thu Aug 17 00:53:20 2006 From: wart at kobold.org (Michael Thomas) Date: Wed, 16 Aug 2006 17:53:20 -0700 Subject: New package up to review: tuxpuck In-Reply-To: <1155775122.24301.337.camel@iam.wayward4now.net> References: <200608030602.43221.hugo@devin.com.br> <1155775122.24301.337.camel@iam.wayward4now.net> Message-ID: <44E3BE00.5040206@kobold.org> Ric Moore wrote: > On Thu, 2006-08-03 at 06:02 -0300, Hugo Cisneiros wrote: > >>Hi guys, >> >>I've packaged another game as Che suggested, this time it's the tuxpuck game, >>available for review under the following URL: >> >>https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=201153 >> >>BTW: I'm back to business (after moving to another city). Any game reviews >>left? > > Worked REAL GOOD! Kept getting beat alot. Ric Can I file this as a bug? I was never able to score more than a few points. ;) --Wart -------------- next part -------------- A non-text attachment was scrubbed... Name: smime.p7s Type: application/x-pkcs7-signature Size: 3820 bytes Desc: S/MIME Cryptographic Signature URL: From j.w.r.degoede at hhs.nl Fri Aug 18 04:52:35 2006 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Fri, 18 Aug 2006 06:52:35 +0200 Subject: Building a database of free gamecontent? In-Reply-To: <44E3A35D.5040003@kobold.org> References: <44E31DC9.7000405@hhs.nl> <44E333C5.5030206@kobold.org> <44E33BE7.3080300@kobold.org> <44E35B75.5000705@hhs.nl> <44E3A35D.5040003@kobold.org> Message-ID: <44E54793.7000808@hhs.nl> Michael Thomas wrote: > Hans de Goede wrote: >> Wart wrote: >> >>> Wart wrote: >>> >>>> Hans de Goede wrote: >>>> >>>> >>>>> So is a free (game) content database a good idea? And if it is then does >>>>> anyone know some existing (preferably web-based) software to maintain >>>>> it? And if there is such software is anyone willing to build a website >>>>> with it for a free content project? >>>>> >>>>> I wouldn't mind filling the database (a bit) but I'm not an >>>>> infrastructure type of person. >>>> It looks like these guys had the same idea: >>>> >>>> http://freegamearts.myexp.de/ >>>> > [...] >> Don't worry I didn't take you mail in any neagtive way. Still all these >> links site are ok (and maybe we should start with expanding one as a >> first step) but what I really hand in mind is a site where a game >> developer can click on textures -> wall textures and then get >> (thumbnails of) all free wall textures known, so that he can see in one >> page all known available wall textures instead of having to click >> through many sites. Each texture would then ofcourse be accompanied with >> a License tag on this very same page. > > It seems to me that this is what freegamearts is trying to do, as > they've already categorized the contributions by music, textures, and > models. But they could really use some better organization to make > things easier to browse for game developers. The jpeg galleries for > textures are a good start, but more meta-information about each texture > would be useful so that someone could search for, say, wall textures or > water textures, the license and author contact info, and what games make > use of the media. > Yes freearts seems promising, but the jpeg galeries you talk about are provided by the linked to sited, not by freearts itself. Still I think it would be a good idea to join with freearts in this effort I'll start by sending them some links, and discuss the idea of becoming more then a links site with them. Regards, Hans From j.w.r.degoede at hhs.nl Fri Aug 18 04:54:43 2006 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Fri, 18 Aug 2006 06:54:43 +0200 Subject: Building a database of free gamecontent? In-Reply-To: <1155775483.24301.341.camel@iam.wayward4now.net> References: <44E31DC9.7000405@hhs.nl> <1155775483.24301.341.camel@iam.wayward4now.net> Message-ID: <44E54813.4040703@hhs.nl> Ric Moore wrote: > On Wed, 2006-08-16 at 15:29 +0200, Hans de Goede wrote: > >> So is a free (game) content database a good idea? And if it is then does >> anyone know some existing (preferably web-based) software to maintain >> it? And if there is such software is anyone willing to build a website >> with it for a free content project? > > My coder really needs a bunch of graphics, so this would be a great > idea! Couldn't you have it hosted at sourceforge? They have a database > engine, if you can figure it out! Ric > Currently http://freegamearts.myexp.de/ seems the best place to start. It would also help if you could let us know what you're searching for. Regards, Hans From j.w.r.degoede at hhs.nl Wed Aug 23 11:38:10 2006 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Wed, 23 Aug 2006 13:38:10 +0200 Subject: Autodownloader for free(gratis) legal but not redistributable game content Message-ID: <44EC3E22.5020403@hhs.nl> Hi all, I would like to package some games which consists of a free (as in freedom /OSS) game-engine (either set free by the original creators or a free engine reimplementation) which require content which has only be set free to a certain degree. Example: xu4 - Ultima IV Recreated, which requires the datafiles from the original Ultima IV. These datafiles have once been distributed on a cover CD of a magazine and after this the copyright holders have given permission to members of the ultima fan-network known as the dragons to make these files freely available for download from their websites. Its clear that since the permission was only given to the dragon fan network, that we (Fedora) don't have permission to distribute these files. Thus I would like to create an (nice userfriendly GUI) autodownloader which can be used by games like this to download the nescesarry files, this should work something like this: -user tries to start the game for the first time -a dialog is shown to the user explaining that this game needs some additional files and that if the user agrees a connection to the internet will be made to download these files so that the game can be run. -If the user agrees a dialog is shown with the license of these files, -If the user accepts the license, the files get downloaded and dropped into the proper place. -the game gets started normally On subsequent runs the game will be started immediatly. So my question basicly is what do others think about this? Does this for example break the 100% FOSS goal of Fedora, IMHO it doesn't but its a bit murky. Thanks & Regards, Hans From j.w.r.degoede at hhs.nl Fri Aug 25 18:54:19 2006 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Fri, 25 Aug 2006 20:54:19 +0200 Subject: Tremulous in Extras In-Reply-To: <20060823120631.7c04ac6f@python2> References: <20060731173425.6b1ebc5e@python2> <44DA40FF.4060509@hhs.nl> <20060823120631.7c04ac6f@python2> Message-ID: <44EF475B.3060508@hhs.nl> Hi all, Matthias Saou wrote: > I would like to include it in freshrpms.net. Hans : Have you tried to > have a look at the lib dependency cleanup? > I've taken a look at the jpeglib problem and at the copyright issues and I've manged to "fix" both of them. Thus I've gone ahead and submitted tremulous for review: https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=204121 https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=204125 Regards, Hans From bugzilla at redhat.com Sun Aug 27 11:15:52 2006 From: bugzilla at redhat.com (bugzilla at redhat.com) Date: Sun, 27 Aug 2006 07:15:52 -0400 Subject: [Bug 204125] Review Request: tremulous-data - Data files for tremulous the FPS game In-Reply-To: Message-ID: <200608271115.k7RBFq4i017388@bugzilla.redhat.com> Please do not reply directly to this email. All additional comments should be made in the comments box of this bug report. Summary: Review Request: tremulous-data - Data files for tremulous the FPS game https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=204125 j.w.r.degoede at hhs.nl changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fedora-games-list at redhat.com ------- Additional Comments From j.w.r.degoede at hhs.nl 2006-08-27 07:15 EST ------- Since Randy (the author of the shaderlab textures) has dropped of the radar again and I read in some Debian mails that Randy had given upstream permission to relicense his stuff under the CC license, I've mailed upstream. Here is their response: --- On Sun, 27 Aug 2006 10:36:40 +0200 Hans wrote: > > First a short intro, I'm a Linux enthousiast and developer. Lately I'm > > mainly spending my time packaging good games for the Fedora > > distribution. I've recently packaged tremulous for inclusion into > > Fedora. However the license on the shaderlab textures is stopping us > > from shipping tremulous at the moment (because it doesn't match our > > licensing guidelines). I've heard from left and right that Randy has > > released these Textures under the same CC license as the rest of the > > tremulous content and that he has send you an official statement that > > those textures may be shipped with tremulous under this CC license. > > Can you confirm this, or even better forward Randy's message to me? "This is for all the textures & other assets that Tremulous uses. I hereby place all copies of my work in Tremulous 1.1.0 (either in whole or in part) under the Creative Commons Attribution-ShareAlike licence version 2.5. Users are also hereby licenced to apply any newer version of the Creative Commons ShareAlike licence as they wish. Cheers, Randy Reddig" --- So that clears the licensing issue with tremulous and now we're good to go to release it. Can someone please review this? -- Configure bugmail: https://bugzilla.redhat.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. From bugzilla at redhat.com Sun Aug 27 20:00:39 2006 From: bugzilla at redhat.com (bugzilla at redhat.com) Date: Sun, 27 Aug 2006 16:00:39 -0400 Subject: [Bug 202457] Review Request: crack-attack - Puzzle action game In-Reply-To: Message-ID: <200608272000.k7RK0ddK002492@bugzilla.redhat.com> Please do not reply directly to this email. All additional comments should be made in the comments box of this bug report. Summary: Review Request: crack-attack - Puzzle action game https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=202457 j.w.r.degoede at hhs.nl changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fedora-games-list at redhat.com ------- Additional Comments From j.w.r.degoede at hhs.nl 2006-08-27 16:00 EST ------- Everybody / anybody I'm cc-ing fedora-games-list as it looks like this package is going to be reviewed if you have any doubts, really any at all about the legal status of this package please speak up now, before it gets approved, imported and build! (In reply to comment #7) > 1. The URL: tag appears to point to an old site, as the latest version on this > site is 1.1.10 and the source location is different. I feel http:// > www.nongnu.org/crack-attack/ would be a better choice. > Fixed > 2. No use of %{name}-%{version} macros in Source tag. Personal preference but > just a heads up if you prefer to use them. > Missed those in the old specfile I inhereted, fixed. > 3. Several files are installed in the %doc directory which probably shouldn't > be there: > > *.sanitize: The patch backup files > crack-attack.6: An uncompressed copy of the man page, but the man page is > correctly installed in %{_mandir}/man6/ > crack-attack.xml: Really a 'source' file for generating the man page so I > wouldn't install it. > ready_to_release: Useless to the end user IMHO and shouldn't be installed. > Woops, fixed, thanks! > 4. /usr/share/crack-attack/crack-attack.desktop and /usr/share/crack-attack/ > crack-attack.xpm, do these files really need to be there? The .xpm is needed and I've used the .desktop as the .desktop and installed it with --delete-original. New version with all this fixed here: Spec URL: http://people.atrpms.net/~hdegoede/crack-attack.spec SRPM URL: http://people.atrpms.net/~hdegoede/crack-attack-1.1.14-8.src.rpm -- Configure bugmail: https://bugzilla.redhat.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. From bugzilla at redhat.com Sun Aug 27 20:48:12 2006 From: bugzilla at redhat.com (bugzilla at redhat.com) Date: Sun, 27 Aug 2006 16:48:12 -0400 Subject: [Bug 202457] Review Request: crack-attack - Puzzle action game In-Reply-To: Message-ID: <200608272048.k7RKmC1k004097@bugzilla.redhat.com> Please do not reply directly to this email. All additional comments should be made in the comments box of this bug report. Summary: Review Request: crack-attack - Puzzle action game https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=202457 packages at amiga-hardware.com changed: What |Removed |Added ---------------------------------------------------------------------------- OtherBugsDependingO|163778 |163779 nThis| | ------- Additional Comments From packages at amiga-hardware.com 2006-08-27 16:48 EST ------- All fixes verified so as far as I'm concerned the package is APPROVED! Of course, feel free to wait a while before import & build for any reasonable objections from fedora-games-list. -- Configure bugmail: https://bugzilla.redhat.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. From steve at silug.org Mon Aug 28 19:10:58 2006 From: steve at silug.org (Steven Pritchard) Date: Mon, 28 Aug 2006 14:10:58 -0500 Subject: Help Wanted: Tux Paint Message-ID: <20060828191058.GA22125@osiris.silug.org> I took over tuxpaint when Panu needed to dump a bunch of packages a while back because my daughter *loves* it, and I thought I'd be able to spend some time working on it (packaging the stamps, for example), but that hasn't actually happened. Anyway, I'd appreciate some help, either a one-time thing to get the stamps packaged or a co-maintainer. Steve -- Steven Pritchard - K&S Pritchard Enterprises, Inc. Email: steve at kspei.com http://www.kspei.com/ Phone: (618)398-3000 Mobile: (618)567-7320 From steve at silug.org Mon Aug 28 19:49:44 2006 From: steve at silug.org (Steven Pritchard) Date: Mon, 28 Aug 2006 14:49:44 -0500 Subject: Help Wanted: Tux Paint In-Reply-To: <20060828191058.GA22125@osiris.silug.org> References: <20060828191058.GA22125@osiris.silug.org> Message-ID: <20060828194944.GA27420@osiris.silug.org> Oh, and I just noticed that tuxpaint has a bunch of rpmlint warnings right now. They look easy enough to fix, but I probably won't get to it until after the Great Rebuild. Again, help would be greatly appreciated. Steve -- Steven Pritchard - K&S Pritchard Enterprises, Inc. Email: steve at kspei.com http://www.kspei.com/ Phone: (618)398-3000 Mobile: (618)567-7320 From wart at kobold.org Mon Aug 28 20:26:38 2006 From: wart at kobold.org (Wart) Date: Mon, 28 Aug 2006 13:26:38 -0700 Subject: Help Wanted: Tux Paint In-Reply-To: <20060828191058.GA22125@osiris.silug.org> References: <20060828191058.GA22125@osiris.silug.org> Message-ID: <44F3517E.9070207@kobold.org> Steven Pritchard wrote: > I took over tuxpaint when Panu needed to dump a bunch of packages a > while back because my daughter *loves* it, and I thought I'd be able > to spend some time working on it (packaging the stamps, for example), > but that hasn't actually happened. > > Anyway, I'd appreciate some help, either a one-time thing to get the > stamps packaged or a co-maintainer. What is missing with the stamp packaging? I just built this for FC6 and got a bunch of files put into /usr/share/tuxpaint/stamps/cartoon/tux/* It looks like 'make install', as called from %install, already installs the stamp files. --Wart From steve at silug.org Mon Aug 28 20:57:12 2006 From: steve at silug.org (Steven Pritchard) Date: Mon, 28 Aug 2006 15:57:12 -0500 Subject: Help Wanted: Tux Paint In-Reply-To: <44F3517E.9070207@kobold.org> References: <20060828191058.GA22125@osiris.silug.org> <44F3517E.9070207@kobold.org> Message-ID: <20060828205712.GA8383@osiris.silug.org> On Mon, Aug 28, 2006 at 01:26:38PM -0700, Wart wrote: > What is missing with the stamp packaging? I just built this for FC6 and > got a bunch of files put into /usr/share/tuxpaint/stamps/cartoon/tux/* > It looks like 'make install', as called from %install, already installs > the stamp files. But there are more stamps available in the tuxpaint-stamps archive: http://dl.sourceforge.net/tuxpaint/tuxpaint-stamps-2005.11.25.tar.gz Steve -- Steven Pritchard - K&S Pritchard Enterprises, Inc. Email: steve at kspei.com http://www.kspei.com/ Phone: (618)398-3000 Mobile: (618)567-7320 From wart at kobold.org Mon Aug 28 23:44:27 2006 From: wart at kobold.org (Wart) Date: Mon, 28 Aug 2006 16:44:27 -0700 Subject: Help Wanted: Tux Paint In-Reply-To: <20060828205712.GA8383@osiris.silug.org> References: <20060828191058.GA22125@osiris.silug.org> <44F3517E.9070207@kobold.org> <20060828205712.GA8383@osiris.silug.org> Message-ID: <44F37FDB.20004@kobold.org> Steven Pritchard wrote: > On Mon, Aug 28, 2006 at 01:26:38PM -0700, Wart wrote: >> What is missing with the stamp packaging? I just built this for FC6 and >> got a bunch of files put into /usr/share/tuxpaint/stamps/cartoon/tux/* >> It looks like 'make install', as called from %install, already installs >> the stamp files. > > But there are more stamps available in the tuxpaint-stamps archive: > > http://dl.sourceforge.net/tuxpaint/tuxpaint-stamps-2005.11.25.tar.gz Here is a first pass at a package. Feel free to take it over and submit it for review: http://www.kobold.org/~wart/fedora/queue/tuxpaint-stamps-2005.11.25-1.src.rpm http://www.kobold.org/~wart/fedora/queue/tuxpaint-stamps.spec I wasn't able to test the language translations in the package, as I didn't see anywhere in the UI where the stamp messages appear. rpmlint complains about the 'sv' language code being invalid, but I'm not sure what should be used in its place. To further confuse matters, it complains about this on a 'sw' (swahili) file: E: tuxpaint-stamps incorrect-locale-sv /usr/share/locale/sw/LC_MESSAGES/tuxpaint-stamps.mo --Mike From steve at silug.org Tue Aug 29 00:58:21 2006 From: steve at silug.org (Steven Pritchard) Date: Mon, 28 Aug 2006 19:58:21 -0500 Subject: Help Wanted: Tux Paint In-Reply-To: <44F37FDB.20004@kobold.org> References: <20060828191058.GA22125@osiris.silug.org> <44F3517E.9070207@kobold.org> <20060828205712.GA8383@osiris.silug.org> <44F37FDB.20004@kobold.org> Message-ID: <20060829005821.GA15073@osiris.silug.org> On Mon, Aug 28, 2006 at 04:44:27PM -0700, Wart wrote: > Here is a first pass at a package. Feel free to take it over and submit > it for review: > > http://www.kobold.org/~wart/fedora/queue/tuxpaint-stamps-2005.11.25-1.src.rpm > http://www.kobold.org/~wart/fedora/queue/tuxpaint-stamps.spec Very nice. Thanks. Stupid question, but did you check to see if they actually show up in tuxpaint as additional stamps? And now an opinion question... If we get this in, would it make sense to have tuxpaint Require it, or should it remain optional? Steve -- Steven Pritchard - K&S Pritchard Enterprises, Inc. Email: steve at kspei.com http://www.kspei.com/ Phone: (618)398-3000 Mobile: (618)567-7320 From wart at kobold.org Tue Aug 29 01:18:27 2006 From: wart at kobold.org (Wart) Date: Mon, 28 Aug 2006 18:18:27 -0700 Subject: Help Wanted: Tux Paint In-Reply-To: <20060829005821.GA15073@osiris.silug.org> References: <20060828191058.GA22125@osiris.silug.org> <44F3517E.9070207@kobold.org> <20060828205712.GA8383@osiris.silug.org> <44F37FDB.20004@kobold.org> <20060829005821.GA15073@osiris.silug.org> Message-ID: <44F395E3.9080609@kobold.org> Steven Pritchard wrote: > On Mon, Aug 28, 2006 at 04:44:27PM -0700, Wart wrote: >> Here is a first pass at a package. Feel free to take it over and submit >> it for review: >> >> http://www.kobold.org/~wart/fedora/queue/tuxpaint-stamps-2005.11.25-1.src.rpm >> http://www.kobold.org/~wart/fedora/queue/tuxpaint-stamps.spec > > Very nice. Thanks. > > Stupid question, but did you check to see if they actually show up in > tuxpaint as additional stamps? Yes, I did. :) > And now an opinion question... If we get this in, would it make sense > to have tuxpaint Require it, or should it remain optional? Due to the size of the stamp package, I would rather it be optional and not required. --Wart From j.w.r.degoede at hhs.nl Tue Aug 29 04:25:00 2006 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Tue, 29 Aug 2006 06:25:00 +0200 Subject: Help Wanted: Tux Paint In-Reply-To: <44F395E3.9080609@kobold.org> References: <20060828191058.GA22125@osiris.silug.org> <44F3517E.9070207@kobold.org> <20060828205712.GA8383@osiris.silug.org> <44F37FDB.20004@kobold.org> <20060829005821.GA15073@osiris.silug.org> <44F395E3.9080609@kobold.org> Message-ID: <44F3C19C.3090205@hhs.nl> Wart wrote: > Steven Pritchard wrote: >> On Mon, Aug 28, 2006 at 04:44:27PM -0700, Wart wrote: >>> Here is a first pass at a package. Feel free to take it over and >>> submit it for review: >>> >>> http://www.kobold.org/~wart/fedora/queue/tuxpaint-stamps-2005.11.25-1.src.rpm >>> >>> http://www.kobold.org/~wart/fedora/queue/tuxpaint-stamps.spec >> >> Very nice. Thanks. >> >> Stupid question, but did you check to see if they actually show up in >> tuxpaint as additional stamps? > > Yes, I did. :) > >> And now an opinion question... If we get this in, would it make sense >> to have tuxpaint Require it, or should it remain optional? > > Due to the size of the stamp package, I would rather it be optional and > not required. > +1, Regards, Hans From wart at kobold.org Tue Aug 29 22:02:16 2006 From: wart at kobold.org (Michael Thomas) Date: Tue, 29 Aug 2006 15:02:16 -0700 Subject: Looking for maintainers Message-ID: <44F4B968.1010400@kobold.org> I've been sitting on a handful of games packaged that I can't commit to maintaining as I've already got too many things to maintain right now. Feel free to take any of these and submit them for review: flobopuyo: http://www.kobold.org/~wart/fedora/queue/flobopuyo-0.20-1.src.rpm http://www.kobold.org/~wart/fedora/queue/flobopuyo.spec vavoom: http://www.kobold.org/~wart/fedora/queue/vavoom-1.21.2-1.src.rpm http://www.kobold.org/~wart/fedora/queue/vavoom.spec http://www.kobold.org/~wart/fedora/queue/vavoom-vmdl-1.20-1.src.rpm http://www.kobold.org/~wart/fedora/queue/vavoom-vmdl.spec warzone 2100: http://www.kobold.org/~wart/fedora/queue/warzone-2.0.3-1.src.rpm http://www.kobold.org/~wart/fedora/queue/warzone.spec flobopuyo and vavoom have been tested and should run ok. I haven't installed or run the warzone packages yet. --Wart -------------- next part -------------- A non-text attachment was scrubbed... Name: smime.p7s Type: application/x-pkcs7-signature Size: 3820 bytes Desc: S/MIME Cryptographic Signature URL: From wayward4now at gmail.com Wed Aug 30 00:20:55 2006 From: wayward4now at gmail.com (Ric Moore) Date: Tue, 29 Aug 2006 20:20:55 -0400 Subject: Autodownloader for free(gratis) legal but not redistributable game content In-Reply-To: <44EC3E22.5020403@hhs.nl> References: <44EC3E22.5020403@hhs.nl> Message-ID: <1156897255.2572.40.camel@wayward4now.net> On Wed, 2006-08-23 at 13:38 +0200, Hans de Goede wrote: > Thus I would like to create an (nice userfriendly GUI) autodownloader > which can be used by games like this to download the nescesarry files, > this should work something like this: > > -user tries to start the game for the first time > -a dialog is shown to the user explaining that this game needs some > additional files and that if the user agrees a connection to the > internet will be made to download these files so that the game can be run. > -If the user agrees a dialog is shown with the license of these files, > -If the user accepts the license, the files get downloaded and dropped > into the proper place. > -the game gets started normally > > On subsequent runs the game will be started immediatly. Hans, this is what I need for my OAR project... we plan on using the $100 laptops and they basically have to be kickstarted almost everytime they come into use. Ric -- ================================================ My father, Victor Moore (Vic) used to say: "There are two Great Sins in the world... ...the Sin of Ignorance, and ...the Sin of Stupidity. Only the former may be overcome." R.I.P. Dad. Linux user# 44256 Sign up at: http://counter.li.org/ http://www.sourceforge.net/projects/oar http://www.wayward4now.net ================================================ From j.w.r.degoede at hhs.nl Wed Aug 30 04:09:54 2006 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Wed, 30 Aug 2006 06:09:54 +0200 Subject: Autodownloader for free(gratis) legal but not redistributable game content In-Reply-To: <1156897255.2572.40.camel@wayward4now.net> References: <44EC3E22.5020403@hhs.nl> <1156897255.2572.40.camel@wayward4now.net> Message-ID: <44F50F92.4070302@hhs.nl> Ric Moore wrote: > On Wed, 2006-08-23 at 13:38 +0200, Hans de Goede wrote: > >> Thus I would like to create an (nice userfriendly GUI) autodownloader >> which can be used by games like this to download the nescesarry files, >> this should work something like this: >> >> -user tries to start the game for the first time >> -a dialog is shown to the user explaining that this game needs some >> additional files and that if the user agrees a connection to the >> internet will be made to download these files so that the game can be run. >> -If the user agrees a dialog is shown with the license of these files, >> -If the user accepts the license, the files get downloaded and dropped >> into the proper place. >> -the game gets started normally >> >> On subsequent runs the game will be started immediatly. > > Hans, this is what I need for my OAR project... we plan on using the > $100 laptops and they basically have to be kickstarted almost everytime > they come into use. Ric In what timescale do you need this, this is most likely becoming reality (as in a piece of software todo the autodownloading is being written), but the timeline is currently about 20 weeks. Regards, Hans From wayward4now at gmail.com Wed Aug 30 05:59:42 2006 From: wayward4now at gmail.com (Ric Moore) Date: Wed, 30 Aug 2006 01:59:42 -0400 Subject: Autodownloader for free(gratis) legal but not redistributable game content In-Reply-To: <44F50F92.4070302@hhs.nl> References: <44EC3E22.5020403@hhs.nl> <1156897255.2572.40.camel@wayward4now.net> <44F50F92.4070302@hhs.nl> Message-ID: <1156917583.2572.81.camel@wayward4now.net> On Wed, 2006-08-30 at 06:09 +0200, Hans de Goede wrote: > In what timescale do you need this, this is most likely becoming reality > (as in a piece of software todo the autodownloading is being written), > but the timeline is currently about 20 weeks. Hans, I work on Yoga Time, when the Universe provides is soon enough for me! Ric -- ================================================ My father, Victor Moore (Vic) used to say: "There are two Great Sins in the world... ...the Sin of Ignorance, and ...the Sin of Stupidity. Only the former may be overcome." R.I.P. Dad. Linux user# 44256 Sign up at: http://counter.li.org/ http://www.sourceforge.net/projects/oar http://www.wayward4now.net ================================================ From wayward4now at gmail.com Thu Aug 31 05:51:59 2006 From: wayward4now at gmail.com (Ric Moore) Date: Thu, 31 Aug 2006 01:51:59 -0400 Subject: Looking for maintainers In-Reply-To: <44F4B968.1010400@kobold.org> References: <44F4B968.1010400@kobold.org> Message-ID: <1157003519.2572.187.camel@wayward4now.net> On Tue, 2006-08-29 at 15:02 -0700, Michael Thomas wrote: > I've been sitting on a handful of games packaged that I can't commit to > maintaining as I've already got too many things to maintain right now. > Feel free to take any of these and submit them for review: > warzone 2100: > http://www.kobold.org/~wart/fedora/queue/warzone-2.0.3-1.src.rpm > http://www.kobold.org/~wart/fedora/queue/warzone.spec > > flobopuyo and vavoom have been tested and should run ok. I haven't > installed or run the warzone packages yet. error: Failed build dependencies: freealut-devel is needed by warzone-2.0.3-1.i386 physfs-devel is needed by warzone-2.0.3-1.i386 got this when I tried to rpmbuild it -- ================================================ My father, Victor Moore (Vic) used to say: "There are two Great Sins in the world... ...the Sin of Ignorance, and ...the Sin of Stupidity. Only the former may be overcome." R.I.P. Dad. Linux user# 44256 Sign up at: http://counter.li.org/ http://www.sourceforge.net/projects/oar http://www.wayward4now.net ================================================ From j.w.r.degoede at hhs.nl Thu Aug 31 06:12:15 2006 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Thu, 31 Aug 2006 08:12:15 +0200 Subject: Looking for maintainers In-Reply-To: <1157003519.2572.187.camel@wayward4now.net> References: <44F4B968.1010400@kobold.org> <1157003519.2572.187.camel@wayward4now.net> Message-ID: <44F67DBF.6080103@hhs.nl> Ric Moore wrote: > On Tue, 2006-08-29 at 15:02 -0700, Michael Thomas wrote: >> I've been sitting on a handful of games packaged that I can't commit to >> maintaining as I've already got too many things to maintain right now. >> Feel free to take any of these and submit them for review: >> warzone 2100: >> http://www.kobold.org/~wart/fedora/queue/warzone-2.0.3-1.src.rpm >> http://www.kobold.org/~wart/fedora/queue/warzone.spec >> >> flobopuyo and vavoom have been tested and should run ok. I haven't >> installed or run the warzone packages yet. > > > error: Failed build dependencies: > freealut-devel is needed by warzone-2.0.3-1.i386 > physfs-devel is needed by warzone-2.0.3-1.i386 > > got this when I tried to rpmbuild it > > Then you should install them :) yum -y instakk freealut-devel physfs-devel Regards, Hans From bugzilla at redhat.com Thu Aug 31 08:50:17 2006 From: bugzilla at redhat.com (bugzilla at redhat.com) Date: Thu, 31 Aug 2006 04:50:17 -0400 Subject: [Bug 204125] Review Request: tremulous-data - Data files for tremulous the FPS game In-Reply-To: Message-ID: <200608310850.k7V8oHDW021358@bugzilla.redhat.com> Please do not reply directly to this email. All additional comments should be made in the comments box of this bug report. Summary: Review Request: tremulous-data - Data files for tremulous the FPS game https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=204125 matthias at rpmforge.net changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |matthias at rpmforge.net -- Configure bugmail: https://bugzilla.redhat.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. From steve at silug.org Thu Aug 31 21:20:52 2006 From: steve at silug.org (Steven Pritchard) Date: Thu, 31 Aug 2006 16:20:52 -0500 Subject: Help Wanted: Tux Paint In-Reply-To: <44F37FDB.20004@kobold.org> References: <20060828191058.GA22125@osiris.silug.org> <44F3517E.9070207@kobold.org> <20060828205712.GA8383@osiris.silug.org> <44F37FDB.20004@kobold.org> Message-ID: <20060831212052.GA25115@osiris.silug.org> On Mon, Aug 28, 2006 at 04:44:27PM -0700, Wart wrote: > rpmlint complains about the 'sv' language code being invalid, but I'm > not sure what should be used in its place. To further confuse matters, > it complains about this on a 'sw' (swahili) file: > > E: tuxpaint-stamps incorrect-locale-sv > /usr/share/locale/sw/LC_MESSAGES/tuxpaint-stamps.mo Something is broken here, but I don't think it is tuxpaint-stamps. $ rpm -qf /usr/share/locale/sv glibc-common-2.4-8 $ rpm -qf /usr/share/locale/sw file /usr/share/locale/sw is not owned by any package $ rpm -qf /usr/share/locale/sw/LC_MESSAGES/* iso-codes-0.49-1 iso-codes-0.49-1 tuxpaint-0.9.15b-1.fc5 And iso-codes is a core package. (One I've never noticed before...) I'm guessing glibc-common *should* own /usr/share/locale/sw, but I have nothing to back that up. Unowned directories are not cool though... Looking into this a little deeper, it appears to be a common problem. $ rpm -qf /usr/share/locale/* | grep 'is not owned' | wc -l 162 I wonder if %find_lang is buggy. In any case, I think I'm going to submit the package as-is. If it is broken, it is no more broken that tuxpaint itself... Steve -- Steven Pritchard - K&S Pritchard Enterprises, Inc. Email: steve at kspei.com http://www.kspei.com/ Phone: (618)398-3000 Mobile: (618)567-7320