From wart at kobold.org Sun Aug 3 01:32:10 2008 From: wart at kobold.org (Wart) Date: Sat, 02 Aug 2008 18:32:10 -0700 Subject: Looking for someone to pull / manage Games Spin for F-10 In-Reply-To: <48918E34.7030207@kanarip.com> References: <48918F5B.8010006@hhs.nl> <48918E34.7030207@kanarip.com> Message-ID: <48950A9A.9040301@kobold.org> Jeroen van Meeuwen wrote: > Hans de Goede wrote: >> Hi All, >> >> I know most of us (fedora-games-list subscribers) have grown from game >> packagers to contributors also doing more "serious" Fedora work. >> >> Still Games are fun and having good Games support in Fedora is >> important and I know we are all still working hard to keep our game >> packages in top notch state. >> >> Given that we have all these top notch state game packages its really >> a shame that we've not done a Games Spin for F-9, and we might miss >> the boat for F-10 too. So I'm looking for someone to pull and >> coordinate the efforts needed to get a Games Spin for F-10, as always >> I'm willing to help but: >> http://fedoraproject.org/wiki/Features/BetterWebcamSupport >> >> Is taking almost all my time so I have no time to take the lead on >> this one, so any takers? The first task would be to fill in the >> details of: >> https://fedoraproject.org/wiki/Features/GamesSpin >> >> And ask for the spin to be approved. >> > > The Spin SIG sorta assists you in getting the kickstart right, approved > and pushed to a GIT repository on fedorahosted[1], where you can then > continue maintenance. > > Since I'm on this list as well (and the Spin SIG lead for lack of a > better word to describe it), I would like to see some maintainers step > up and get the games spin up and running again. I started working on getting the Games spin working for Rawhide, but kept running into out of space errors. I think the contents of the spin may be a bit too large at the moment. The -desktop spin built ok. FWIW, livecd-creator failed to even parse the .ks files on RHEL5.2. I'll file a bz ticket on that one. --Wart From kanarip at kanarip.com Sun Aug 3 02:01:46 2008 From: kanarip at kanarip.com (Jeroen van Meeuwen) Date: Sun, 03 Aug 2008 04:01:46 +0200 Subject: Looking for someone to pull / manage Games Spin for F-10 In-Reply-To: <48950A9A.9040301@kobold.org> References: <48918F5B.8010006@hhs.nl> <48918E34.7030207@kanarip.com> <48950A9A.9040301@kobold.org> Message-ID: <4895118A.3010001@kanarip.com> Wart wrote: > I started working on getting the Games spin working for Rawhide, but > kept running into out of space errors. I think the contents of the spin > may be a bit too large at the moment. The -desktop spin built ok. > > FWIW, livecd-creator failed to even parse the .ks files on RHEL5.2. > I'll file a bz ticket on that one. > I hope you are able to test the .ks on F9's / rawhide's livecd-tools as well, because I don't think the good old livecd-tools that is in EPEL-5 takes the "part / xxxx" kickstart configuration directive into account when creating the filesystem to install the packages to, and only F9's / rawhide's livecd-tools have the necessary patches to make the "part / xxxx" configuration directive overrideable. Kind regards, Jeroen van Meeuwen -kanarip From wart at kobold.org Sun Aug 3 03:10:47 2008 From: wart at kobold.org (Wart) Date: Sat, 02 Aug 2008 20:10:47 -0700 Subject: Looking for someone to pull / manage Games Spin for F-10 In-Reply-To: <4895118A.3010001@kanarip.com> References: <48918F5B.8010006@hhs.nl> <48918E34.7030207@kanarip.com> <48950A9A.9040301@kobold.org> <4895118A.3010001@kanarip.com> Message-ID: <489521B7.70903@kobold.org> Jeroen van Meeuwen wrote: > Wart wrote: >> I started working on getting the Games spin working for Rawhide, but >> kept running into out of space errors. I think the contents of the spin >> may be a bit too large at the moment. The -desktop spin built ok. >> >> FWIW, livecd-creator failed to even parse the .ks files on RHEL5.2. >> I'll file a bz ticket on that one. >> > > I hope you are able to test the .ks on F9's / rawhide's livecd-tools as > well, because I don't think the good old livecd-tools that is in EPEL-5 > takes the "part / xxxx" kickstart configuration directive into account > when creating the filesystem to install the packages to, and only F9's / > rawhide's livecd-tools have the necessary patches to make the "part / > xxxx" configuration directive overrideable. I was finally able to use livecd-tools to build the image on F-9[1], but only after commenting out the "traditional (big)" games to get around the out of space issues. We need to make a pass through the list of games in the .ks file and prune out a few to get the size down to a more manageable level: https://fedorahosted.org/spin-kickstarts/ --Wart [1] I'd prefer to do this on RHEL5.2, since it would allow me to use my nice fat pipe at work[2], as opposed to the pathetic DSL at home. [2] ...at least until I get a F-9 box running at work. For some reason, xen networking keeps puking when I try to set up a F-9 xen slave. From j.w.r.degoede at hhs.nl Sun Aug 3 07:29:27 2008 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Sun, 03 Aug 2008 09:29:27 +0200 Subject: Looking for someone to pull / manage Games Spin for F-10 In-Reply-To: <489521B7.70903@kobold.org> References: <48918F5B.8010006@hhs.nl> <48918E34.7030207@kanarip.com> <48950A9A.9040301@kobold.org> <4895118A.3010001@kanarip.com> <489521B7.70903@kobold.org> Message-ID: <48955E57.8050101@hhs.nl> Wart wrote: > Jeroen van Meeuwen wrote: >> Wart wrote: >>> I started working on getting the Games spin working for Rawhide, but >>> kept running into out of space errors. I think the contents of the spin >>> may be a bit too large at the moment. The -desktop spin built ok. >>> >>> FWIW, livecd-creator failed to even parse the .ks files on RHEL5.2. >>> I'll file a bz ticket on that one. >>> >> I hope you are able to test the .ks on F9's / rawhide's livecd-tools as >> well, because I don't think the good old livecd-tools that is in EPEL-5 >> takes the "part / xxxx" kickstart configuration directive into account >> when creating the filesystem to install the packages to, and only F9's / >> rawhide's livecd-tools have the necessary patches to make the "part / >> xxxx" configuration directive overrideable. > > I was finally able to use livecd-tools to build the image on F-9[1], but > only after commenting out the "traditional (big)" games to get around > the out of space issues. We need to make a pass through the list of > games in the .ks file and prune out a few to get the size down to a more > manageable level: https://fedorahosted.org/spin-kickstarts/ > Hi Wart, Good to see someone is looking after the Spin !! The first thing todo about the size issues is to increase the size of the root partition, so make the number at the end of this line larger: part / --size 8000 Say for example 12000, then the dvd image should atleast build and depending on how good the compression works might still fit on a 4.3 Gb single layer dvd (which I doubt) once we have a too large iso we atleast have a ballpark idea of how much we need to shave of. For starters drop vegastrike as that is absolutely *huge*. Regards, Hans From kanarip at kanarip.com Sun Aug 3 09:49:54 2008 From: kanarip at kanarip.com (Jeroen van Meeuwen) Date: Sun, 03 Aug 2008 11:49:54 +0200 Subject: Looking for someone to pull / manage Games Spin for F-10 In-Reply-To: <489521B7.70903@kobold.org> References: <48918F5B.8010006@hhs.nl> <48918E34.7030207@kanarip.com> <48950A9A.9040301@kobold.org> <4895118A.3010001@kanarip.com> <489521B7.70903@kobold.org> Message-ID: <48957F42.6070901@kanarip.com> Wart wrote: > I was finally able to use livecd-tools to build the image on F-9[1], but > only after commenting out the "traditional (big)" games to get around > the out of space issues. We need to make a pass through the list of > games in the .ks file and prune out a few to get the size down to a more > manageable level: https://fedorahosted.org/spin-kickstarts/ > Can you request GIT commit access by joining the gitspin-kickstarts group in FAS? It'll enable you to perform real maintenance in "the upstream" (eg. central) repository and allows collaboration in case other people want to take a stab at it as well. https://admin.fedoraproject.org/accounts/group/view/gitspin-kickstarts Kind regards, Jeroen van Meeuwen -kanarip From kanarip at kanarip.com Sun Aug 3 10:31:57 2008 From: kanarip at kanarip.com (Jeroen van Meeuwen) Date: Sun, 03 Aug 2008 12:31:57 +0200 Subject: Looking for someone to pull / manage Games Spin for F-10 In-Reply-To: <48955E57.8050101@hhs.nl> References: <48918F5B.8010006@hhs.nl> <48918E34.7030207@kanarip.com> <48950A9A.9040301@kobold.org> <4895118A.3010001@kanarip.com> <489521B7.70903@kobold.org> <48955E57.8050101@hhs.nl> Message-ID: <4895891D.4000202@kanarip.com> Hans de Goede wrote: > Wart wrote: >> Jeroen van Meeuwen wrote: >>> Wart wrote: > > (...snip...) > > The first thing todo about the size issues is to increase the size of > the root partition, so make the number at the end of this line larger: > part / --size 8000 > Some useful output from Revisor, running with the --report-sizes command line switch: ==Report of the %d most space consuming packages== Install Sizes: 359 MB for nexuiz-data-2.4.2-1.fc10.noarch 326 MB for vegastrike-data-0.5.0-3.noarch 267 MB for openarena-0.7.7-2.fc10.noarch 238 MB for alienarena-data-20080603-2.fc10.noarch 202 MB for fgfs-base-1.0.0-1.fc9.noarch 145 MB for wesnoth-1.4.2-1.fc10.x86_64 124 MB for vdrift-data-20071226-3.fc9.noarch 106 MB for uqm-content-voice-0.6.0-2.noarch 98 MB for fillets-ng-data-0.8.0-1.noarch 97 MB for freedroidrpg-0.10.3-2.fc9.x86_64 96 MB for tremulous-data-1.1.0-4.fc8.noarch 73 MB for astromenace-data-1.2-1.fc8.noarch 66 MB for beneath-a-steel-sky-cd-0.0372-2.fc8.noarch 62 MB for glest-data-3.1.2-1.fc9.noarch 61 MB for egoboo-data-2.7.5-1.fc9.noarch 60 MB for boswars-2.5-1.fc9.x86_64 57 MB for scorched3d-41.3-2.fc9.x86_64 56 MB for texlive-texmf-fonts-2007-23.fc10.noarch 54 MB for torcs-data-tracks-road-1.3.0-2.noarch 53 MB for wormux-data-0.8-1.fc10.x86_64 44 MB for gcompris-8.4.5-2.fc10.x86_64 Package (RPM) Sizes: 359 MB for nexuiz-data-2.4.2-1.fc10.noarch 326 MB for vegastrike-data-0.5.0-3.noarch 267 MB for openarena-0.7.7-2.fc10.noarch 238 MB for alienarena-data-20080603-2.fc10.noarch 202 MB for fgfs-base-1.0.0-1.fc9.noarch 145 MB for wesnoth-1.4.2-1.fc10.x86_64 124 MB for vdrift-data-20071226-3.fc9.noarch 106 MB for uqm-content-voice-0.6.0-2.noarch 98 MB for fillets-ng-data-0.8.0-1.noarch 97 MB for freedroidrpg-0.10.3-2.fc9.x86_64 96 MB for tremulous-data-1.1.0-4.fc8.noarch 73 MB for astromenace-data-1.2-1.fc8.noarch 66 MB for beneath-a-steel-sky-cd-0.0372-2.fc8.noarch 62 MB for glest-data-3.1.2-1.fc9.noarch 61 MB for egoboo-data-2.7.5-1.fc9.noarch 60 MB for boswars-2.5-1.fc9.x86_64 57 MB for scorched3d-41.3-2.fc9.x86_64 56 MB for texlive-texmf-fonts-2007-23.fc10.noarch 54 MB for torcs-data-tracks-road-1.3.0-2.noarch 53 MB for wormux-data-0.8-1.fc10.x86_64 44 MB for gcompris-8.4.5-2.fc10.x86_64 Hope this helps! Kind regards, Jeroen van Meeuwen -kanarip From j.w.r.degoede at hhs.nl Sun Aug 3 10:47:27 2008 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Sun, 03 Aug 2008 12:47:27 +0200 Subject: Looking for someone to pull / manage Games Spin for F-10 In-Reply-To: <4895891D.4000202@kanarip.com> References: <48918F5B.8010006@hhs.nl> <48918E34.7030207@kanarip.com> <48950A9A.9040301@kobold.org> <4895118A.3010001@kanarip.com> <489521B7.70903@kobold.org> <48955E57.8050101@hhs.nl> <4895891D.4000202@kanarip.com> Message-ID: <48958CBF.2000406@hhs.nl> Jeroen van Meeuwen wrote: > Some useful output from Revisor, running with the --report-sizes command > line switch: > > ==Report of the %d most space consuming packages== > > Install Sizes: > > 359 MB for nexuiz-data-2.4.2-1.fc10.noarch > 326 MB for vegastrike-data-0.5.0-3.noarch > 267 MB for openarena-0.7.7-2.fc10.noarch > 238 MB for alienarena-data-20080603-2.fc10.noarch > 202 MB for fgfs-base-1.0.0-1.fc9.noarch > 145 MB for wesnoth-1.4.2-1.fc10.x86_64 > 124 MB for vdrift-data-20071226-3.fc9.noarch > 106 MB for uqm-content-voice-0.6.0-2.noarch As said I'm ok with removing vegastrike, I would like to vote to keep nexuiz as that really is one of the best games FOSS has to offer and instead remove openarena, also maybe completely remove uqm or atleast the addons like the -voices package. > > Hope this helps! > Its very helpfull, thanks! Regards, Hans From sundaram at fedoraproject.org Sun Aug 3 10:53:40 2008 From: sundaram at fedoraproject.org (Rahul Sundaram) Date: Sun, 03 Aug 2008 16:23:40 +0530 Subject: Fedora 9 Games Spin Message-ID: <48958E34.2010408@fedoraproject.org> Hi, The ticket for generating spins is at https://fedorahosted.org/rel-eng/ticket/24 Release Engineering has run into a problem in that the latest ks file has games that were not part of Fedora 9 GA. We need to give them back a commit id that is tested to work as it as with only the Fedora 9 repo (and excluding anything in the updates repo). If you can help, switch to the Fedora 9 branch and verify that the latest version in that branch works (including installation). Thanks. Rahul From wart at kobold.org Sun Aug 3 23:51:24 2008 From: wart at kobold.org (Wart) Date: Sun, 03 Aug 2008 16:51:24 -0700 Subject: Looking for someone to pull / manage Games Spin for F-10 In-Reply-To: <48958CBF.2000406@hhs.nl> References: <48918F5B.8010006@hhs.nl> <48918E34.7030207@kanarip.com> <48950A9A.9040301@kobold.org> <4895118A.3010001@kanarip.com> <489521B7.70903@kobold.org> <48955E57.8050101@hhs.nl> <4895891D.4000202@kanarip.com> <48958CBF.2000406@hhs.nl> Message-ID: <4896447C.2050000@kobold.org> Hans de Goede wrote: > Jeroen van Meeuwen wrote: >> Some useful output from Revisor, running with the --report-sizes >> command line switch: >> >> ==Report of the %d most space consuming packages== >> >> Install Sizes: >> >> 359 MB for nexuiz-data-2.4.2-1.fc10.noarch >> 326 MB for vegastrike-data-0.5.0-3.noarch >> 267 MB for openarena-0.7.7-2.fc10.noarch >> 238 MB for alienarena-data-20080603-2.fc10.noarch >> 202 MB for fgfs-base-1.0.0-1.fc9.noarch >> 145 MB for wesnoth-1.4.2-1.fc10.x86_64 >> 124 MB for vdrift-data-20071226-3.fc9.noarch >> 106 MB for uqm-content-voice-0.6.0-2.noarch > > > As said I'm ok with removing vegastrike, I would like to vote to keep > nexuiz as that really is one of the best games FOSS has to offer and > instead remove openarena, also maybe completely remove uqm or atleast > the addons like the -voices package. It looks like removing vegastrike reduced the footprint enough. I also removed xpilot-ng (broken due to xorg changes in F-9) and added PySolFC. Now I need to figure out how to work with git to commit these changes... --Wart From kanarip at kanarip.com Mon Aug 4 09:54:42 2008 From: kanarip at kanarip.com (Jeroen van Meeuwen) Date: Mon, 04 Aug 2008 11:54:42 +0200 Subject: Looking for someone to pull / manage Games Spin for F-10 In-Reply-To: <4896447C.2050000@kobold.org> References: <48918F5B.8010006@hhs.nl> <48918E34.7030207@kanarip.com> <48950A9A.9040301@kobold.org> <4895118A.3010001@kanarip.com> <489521B7.70903@kobold.org> <48955E57.8050101@hhs.nl> <4895891D.4000202@kanarip.com> <48958CBF.2000406@hhs.nl> <4896447C.2050000@kobold.org> Message-ID: <4896D1E2.7040707@kanarip.com> Wart wrote: > Hans de Goede wrote: >> Jeroen van Meeuwen wrote: >>> Some useful output from Revisor, running with the --report-sizes >>> command line switch: >>> >>> ==Report of the %d most space consuming packages== >>> >>> Install Sizes: >>> >>> 359 MB for nexuiz-data-2.4.2-1.fc10.noarch >>> 326 MB for vegastrike-data-0.5.0-3.noarch >>> 267 MB for openarena-0.7.7-2.fc10.noarch >>> 238 MB for alienarena-data-20080603-2.fc10.noarch >>> 202 MB for fgfs-base-1.0.0-1.fc9.noarch >>> 145 MB for wesnoth-1.4.2-1.fc10.x86_64 >>> 124 MB for vdrift-data-20071226-3.fc9.noarch >>> 106 MB for uqm-content-voice-0.6.0-2.noarch >> >> >> As said I'm ok with removing vegastrike, I would like to vote to keep >> nexuiz as that really is one of the best games FOSS has to offer and >> instead remove openarena, also maybe completely remove uqm or atleast >> the addons like the -voices package. > > It looks like removing vegastrike reduced the footprint enough. I also > removed xpilot-ng (broken due to xorg changes in F-9) and added PySolFC. > > Now I need to figure out how to work with git to commit these changes... > I see you were able to commit and push the changes to the master branch, which will be used to compose F-10 with. To also apply the changes to the F-9 branch, use: git show > fedora-livedvd-games.ks.patch (verify the patch file) git checkout -b F-9 origin/F-9 # checkout the F-9 branch git apply fedora-livedvd-games.ks.patch git commit -a -m "Update the games kickstart file" git push Hope this helps, Kind regards, Jeroen van Meeuwen -kanarip From sundaram at fedoraproject.org Tue Aug 5 20:22:34 2008 From: sundaram at fedoraproject.org (Rahul Sundaram) Date: Wed, 06 Aug 2008 01:52:34 +0530 Subject: High Noon with Smokin' Guns Message-ID: <4898B68A.9080200@fedoraproject.org> Hi Quake 3 mod. Pretty interesting. Anyone wants to package? http://www.linux.com/feature/142226 "Since the release of the Quake 3 engine source code in summer 2005 a lot of modifications and spin-offs have emerged. One such spin-off, Smokin' Guns (formerly known as Western Quake 3), is all about classical Wild West themes: big rifles and revolvers, wailing steel guitars, bank robberies, and smooth talking. It's a game you don't want to miss" Rahul From j.w.r.degoede at hhs.nl Wed Aug 6 07:06:34 2008 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Wed, 06 Aug 2008 09:06:34 +0200 Subject: High Noon with Smokin' Guns In-Reply-To: <4898B68A.9080200@fedoraproject.org> References: <4898B68A.9080200@fedoraproject.org> Message-ID: <48994D7A.2050704@hhs.nl> Rahul Sundaram wrote: > Hi > > Quake 3 mod. Pretty interesting. Anyone wants to package? > > http://www.linux.com/feature/142226 > > "Since the release of the Quake 3 engine source code in summer 2005 a > lot of modifications and spin-offs have emerged. One such spin-off, > Smokin' Guns (formerly known as Western Quake 3), is all about classical > Wild West themes: big rifles and revolvers, wailing steel guitars, bank > robberies, and smooth talking. It's a game you don't want to miss" > Not exactly opensource I'm afraid, see: http://www.smokin-guns.net/viewtopic.php?t=366 http://www.smokin-guns.net/viewtopic.php?t=721 Someone could wip together an autodownloader launcher, as they seem to use an unmodified q3a engine. Also Rahul, I really appreciate your postings about potentially interesting games, but to get a lot more value out of this postings could you in the future please: 1) Do a quick license check 2) If it passes one at it to the games wishlist on the wiki: http://fedoraproject.org/wiki/SIGs/Games/WishList Thanks & Regards, Hans From sundaram at fedoraproject.org Wed Aug 6 12:12:23 2008 From: sundaram at fedoraproject.org (Rahul Sundaram) Date: Wed, 06 Aug 2008 17:42:23 +0530 Subject: High Noon with Smokin' Guns In-Reply-To: <48994D7A.2050704@hhs.nl> References: <4898B68A.9080200@fedoraproject.org> <48994D7A.2050704@hhs.nl> Message-ID: <48999527.5020103@fedoraproject.org> Hans de Goede wrote: > Rahul Sundaram wrote: >> Hi >> >> Quake 3 mod. Pretty interesting. Anyone wants to package? >> >> http://www.linux.com/feature/142226 >> >> "Since the release of the Quake 3 engine source code in summer 2005 a >> lot of modifications and spin-offs have emerged. One such spin-off, >> Smokin' Guns (formerly known as Western Quake 3), is all about >> classical Wild West themes: big rifles and revolvers, wailing steel >> guitars, bank robberies, and smooth talking. It's a game you don't >> want to miss" >> > > Not exactly opensource I'm afraid, see: > http://www.smokin-guns.net/viewtopic.php?t=366 > http://www.smokin-guns.net/viewtopic.php?t=721 > > Someone could wip together an autodownloader launcher, as they seem to > use an unmodified q3a engine. This sounds like they haven't really thought about it much. Maybe we could reach out and see if they are willing to relicense? > 1) Do a quick license check > 2) If it passes one at it to the games wishlist on the wiki: > http://fedoraproject.org/wiki/SIGs/Games/WishList Alright. Will do. Rahul From j.w.r.degoede at hhs.nl Wed Aug 6 14:26:39 2008 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Wed, 06 Aug 2008 16:26:39 +0200 Subject: High Noon with Smokin' Guns In-Reply-To: <48999527.5020103@fedoraproject.org> References: <4898B68A.9080200@fedoraproject.org> <48994D7A.2050704@hhs.nl> <48999527.5020103@fedoraproject.org> Message-ID: <4899B49F.90405@hhs.nl> Rahul Sundaram wrote: > Hans de Goede wrote: >> Rahul Sundaram wrote: >>> Hi >>> >>> Quake 3 mod. Pretty interesting. Anyone wants to package? >>> >>> http://www.linux.com/feature/142226 >>> >>> "Since the release of the Quake 3 engine source code in summer 2005 a >>> lot of modifications and spin-offs have emerged. One such spin-off, >>> Smokin' Guns (formerly known as Western Quake 3), is all about >>> classical Wild West themes: big rifles and revolvers, wailing steel >>> guitars, bank robberies, and smooth talking. It's a game you don't >>> want to miss" >>> >> >> Not exactly opensource I'm afraid, see: >> http://www.smokin-guns.net/viewtopic.php?t=366 >> http://www.smokin-guns.net/viewtopic.php?t=721 >> >> Someone could wip together an autodownloader launcher, as they seem to >> use an unmodified q3a engine. > > This sounds like they haven't really thought about it much. Maybe we > could reach out and see if they are willing to relicense? > The first step would be to contact the original author, (Iron Claw on the forum), without his permission to relicense his original work on which Smokin'Guns is based we're not going anywhere. Feel free to contact him about this. Regards, Hans From sundaram at fedoraproject.org Sat Aug 9 14:34:11 2008 From: sundaram at fedoraproject.org (Rahul Sundaram) Date: Sat, 09 Aug 2008 20:04:11 +0530 Subject: Splitting the game server packages? Message-ID: <489DAAE3.7020301@fedoraproject.org> Hi, I was going through the debian games package list and notice that they split out the server parts into a separate package for many games. Examples include: http://packages.debian.org/search?keywords=alien-arena-server http://packages.debian.org/etch-backports/openarena-server Fedora games packagers might want to consider following a similar strategy too. Rahul From lemenkov at gmail.com Sun Aug 10 11:33:19 2008 From: lemenkov at gmail.com (Peter Lemenkov) Date: Sun, 10 Aug 2008 15:33:19 +0400 Subject: Good candidate for packaging: Conquest Message-ID: http://www.radscan.com/conquest.html http://www.radscan.com/conquest.html#SCREENSHOTS ### Copyright Information C O N Q U E S T (VAX/VMS Ratfor) Copyright (C)1983-1986 by Jef Poskanzer and Craig Leres Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that this copyright notice appear in all copies and in all supporting documentation. Jef Poskanzer and Craig Leres make no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. Unix/C specific porting and supporting code Copyright (C)1994-2006 by Jon Trulson under the same terms, conditions, and restrictions of the original copyright by Jef Poskanzer and Craig Leres. (1/28/99) Due to a little prodding from Sunsite, I've decided on the ARTISTIC LICENSE (see the LICENSE file) for Conquest. Just FYI. -- With best regards! From tibbs at math.uh.edu Sun Aug 10 11:44:25 2008 From: tibbs at math.uh.edu (Jason L Tibbitts III) Date: 10 Aug 2008 06:44:25 -0500 Subject: Good candidate for packaging: Conquest In-Reply-To: References: Message-ID: >>>>> "PL" == Peter Lemenkov writes: PL> (1/28/99) Due to a little prodding from Sunsite, I've decided PL> on the ARTISTIC LICENSE (see the LICENSE file) for Conquest. Version 1 of the Artistic license is not permitted in Fedora. Which version is this under? - J< From lemenkov at gmail.com Sun Aug 10 12:23:01 2008 From: lemenkov at gmail.com (Peter Lemenkov) Date: Sun, 10 Aug 2008 16:23:01 +0400 Subject: Good candidate for packaging: Conquest In-Reply-To: References: Message-ID: 10 Aug 2008 06:44:25 -0500, Jason L Tibbitts III : > >>>>> "PL" == Peter Lemenkov writes: > > PL> (1/28/99) Due to a little prodding from Sunsite, I've decided > PL> on the ARTISTIC LICENSE (see the LICENSE file) for Conquest. > > Version 1 of the Artistic license is not permitted in Fedora. Which > version is this under? Licensing terms for Conquest: http://conq.svn.sourceforge.net/viewvc/conq/trunk/LICENSE?revision=148&view=markup For me it looks like Artistic License v.1 http://www.opensource.org/licenses/artistic-license-1.0.php Too sad. -- With best regards! From sundaram at fedoraproject.org Sun Aug 10 12:37:29 2008 From: sundaram at fedoraproject.org (Rahul Sundaram) Date: Sun, 10 Aug 2008 18:07:29 +0530 Subject: Good candidate for packaging: Conquest In-Reply-To: References: Message-ID: <489EE109.5030807@fedoraproject.org> Peter Lemenkov wrote: > 10 Aug 2008 06:44:25 -0500, Jason L Tibbitts III : >>>>>>> "PL" == Peter Lemenkov writes: >> PL> (1/28/99) Due to a little prodding from Sunsite, I've decided >> PL> on the ARTISTIC LICENSE (see the LICENSE file) for Conquest. >> >> Version 1 of the Artistic license is not permitted in Fedora. Which >> version is this under? > > Licensing terms for Conquest: > > http://conq.svn.sourceforge.net/viewvc/conq/trunk/LICENSE?revision=148&view=markup > > For me it looks like Artistic License v.1 > > http://www.opensource.org/licenses/artistic-license-1.0.php As noted in the OSI link above, artistic 1.0 has legal issues and is a deprecated license. It is not permitted for new packages for quite sometime now though packages that were earlier included still are there while some folks were trying to get them relicensed after discussions with the various upstream projects. Fedora 10 will have no more artistic 1.0 licensed packages anymore. https://fedoraproject.org/wiki/Features/Artistic1Removal If possible, point upstream to this page and see if they are interested to move to artistic 2.0 or one of the many other permitted licenses. Rahul From muepsj at gmail.com Sun Aug 10 22:46:30 2008 From: muepsj at gmail.com (=?UTF-8?Q?Joonas_Saraj=C3=A4rvi?=) Date: Mon, 11 Aug 2008 01:46:30 +0300 Subject: Crrcsim's data files' location In-Reply-To: <66ec675b0807261242u214063efm94e1aa2b71196757@mail.gmail.com> References: <66ec675b0807161145x5dc69fdq9e45119bf2d12551@mail.gmail.com> <1216239145.6118.19.camel@localhost.localdomain> <66ec675b0807170832g1d75c6dfp5a0063b69153370c@mail.gmail.com> <1216315797.6118.44.camel@localhost.localdomain> <66ec675b0807261242u214063efm94e1aa2b71196757@mail.gmail.com> Message-ID: <66ec675b0808101546s5d874979hdab23806d95442ee@mail.gmail.com> 2008/7/26 Joonas Saraj?rvi : > 2008/7/17 Tom spot Callaway : >> On Thu, 2008-07-17 at 18:32 +0300, Joonas Saraj?rvi wrote: >>> I tried to check if there was already Crrcsim available for Fedora in >>> Rawhide, but I wasn't aware of this existing effort to package >>> Crrcsim. Do you want to keep working it into official repositories, or >>> prefer me to continue with my package? >> >> No, I have enough packages as is. This one never made it into Fedora, >> feel free to take it for your own. :) > > Thank you for your support! I now have it mostly working with a > wrapper script, but I can try to look into patching the code, too. > > I asked upstream about the possibility to better select installation > directory, and the behaviour is going to get fixed in the next release > of Crrcsim. > Just to note that I'm still working on this... there are a couple of issues at the moment. 1) There is a severe crash when one tries to set up controls. Haven't been able to debug it much, because the whole X locks up if I try to run the simulator in GDB. 2) The project is currently very busy moving from Sourceforge to Berlios, so I'll let them handle the move first before trying to get the few developers' attention to the bug. I think I could already put the package in review, though. However, I think I want to get the crash problem solved before pushing Crrcsim to stable updates. -- Joonas Saraj?rvi muepsj at gmail.com From kanarip at kanarip.com Mon Aug 11 18:06:25 2008 From: kanarip at kanarip.com (Jeroen van Meeuwen) Date: Mon, 11 Aug 2008 20:06:25 +0200 Subject: Looking for someone to pull / manage Games Spin for F-10 In-Reply-To: <4896D1E2.7040707@kanarip.com> References: <48918F5B.8010006@hhs.nl> <48918E34.7030207@kanarip.com> <48950A9A.9040301@kobold.org> <4895118A.3010001@kanarip.com> <489521B7.70903@kobold.org> <48955E57.8050101@hhs.nl> <4895891D.4000202@kanarip.com> <48958CBF.2000406@hhs.nl> <4896447C.2050000@kobold.org> <4896D1E2.7040707@kanarip.com> Message-ID: <48A07FA1.3090706@kanarip.com> Since the F10 Beta Feature Freeze is coming up, this is the time to sign off on the Games Spin or leave it hanging for F11. There's a few concerns about this spin right now: * Test plan is woefully lacking information, as well as a cut/paste job from another feature. Links to QA tests would be good since you seem to indicate that there are some known. * Contingency plan should list all the places documentation about this spin should be removed in case we don't do it, so that we don't advertise a non-available spin. Right now though, due to the Big Evil Beta Feature Freeze, is the time to fix things and get things into shape as we're approaching general release ;-) Kind regards, Jeroen van Meeuwen -kanarip From wart at kobold.org Mon Aug 11 20:21:40 2008 From: wart at kobold.org (Michael Thomas) Date: Mon, 11 Aug 2008 13:21:40 -0700 Subject: Looking for someone to pull / manage Games Spin for F-10 In-Reply-To: <48A07FA1.3090706@kanarip.com> References: <48918F5B.8010006@hhs.nl> <48918E34.7030207@kanarip.com> <48950A9A.9040301@kobold.org> <4895118A.3010001@kanarip.com> <489521B7.70903@kobold.org> <48955E57.8050101@hhs.nl> <4895891D.4000202@kanarip.com> <48958CBF.2000406@hhs.nl> <4896447C.2050000@kobold.org> <4896D1E2.7040707@kanarip.com> <48A07FA1.3090706@kanarip.com> Message-ID: <48A09F54.6060304@kobold.org> Jeroen van Meeuwen wrote: > > Since the F10 Beta Feature Freeze is coming up, this is the time to sign > off on the Games Spin or leave it hanging for F11. > > There's a few concerns about this spin right now: > > * Test plan is woefully lacking information, as well as a cut/paste job > from another feature. Links to QA tests would be good since you seem to > indicate that there are some known. > > * Contingency plan should list all the places documentation about this > spin should be removed in case we don't do it, so that we don't > advertise a non-available spin. > > Right now though, due to the Big Evil Beta Feature Freeze, is the time > to fix things and get things into shape as we're approaching general > release ;-) I've continued to be busy trying to get a working spin, and only recently got one working after rebasing to the fedora-livecd-desktop.ks. Earlier attempts to base off of fedora-livecd-xfce.ks failed as users were immediately logged out after logging in. The -desktop spin is larger than the -xfce spin, however, so a few things had to be removed to make room: *-music vegastrike freedroidrpg uqm openarena You can find the results of my latest x86_64 livedvd attempts at: http://newman.ultralight.org/livecd/x86_64/livecd-fedora-livedvd-games-desktop-200808111152.iso http://newman.ultralight.org/livecd/x86_64/livecd-fedora-livedvd-games-xfce-200808111001.iso 32-bit iso images are forthcoming. I'll start hacking on the feature page now... --Wart From kanarip at kanarip.com Mon Aug 11 20:27:15 2008 From: kanarip at kanarip.com (Jeroen van Meeuwen) Date: Mon, 11 Aug 2008 22:27:15 +0200 Subject: Looking for someone to pull / manage Games Spin for F-10 In-Reply-To: <48A09F54.6060304@kobold.org> References: <48918F5B.8010006@hhs.nl> <48918E34.7030207@kanarip.com> <48950A9A.9040301@kobold.org> <4895118A.3010001@kanarip.com> <489521B7.70903@kobold.org> <48955E57.8050101@hhs.nl> <4895891D.4000202@kanarip.com> <48958CBF.2000406@hhs.nl> <4896447C.2050000@kobold.org> <4896D1E2.7040707@kanarip.com> <48A07FA1.3090706@kanarip.com> <48A09F54.6060304@kobold.org> Message-ID: <48A0A0A3.9070301@kanarip.com> Michael Thomas wrote: > Jeroen van Meeuwen wrote: >> >> Since the F10 Beta Feature Freeze is coming up, this is the time to >> sign off on the Games Spin or leave it hanging for F11. >> >> There's a few concerns about this spin right now: >> >> * Test plan is woefully lacking information, as well as a cut/paste >> job from another feature. Links to QA tests would be good since you >> seem to indicate that there are some known. >> >> * Contingency plan should list all the places documentation about this >> spin should be removed in case we don't do it, so that we don't >> advertise a non-available spin. >> > 32-bit iso images are forthcoming. > > I'll start hacking on the feature page now... > Nice, because that is exactly what this Feature needs ;-) The Beta Freeze is not the "stop all development for Fedora 10 Freeze BTW", it is just a landmark at which Features are dropped and Features are included, which in the case of spins concerns us, very much. Kind regards, Jeroen van Meeuwen -kanarip From wart at kobold.org Mon Aug 11 21:06:38 2008 From: wart at kobold.org (Michael Thomas) Date: Mon, 11 Aug 2008 14:06:38 -0700 Subject: Looking for someone to pull / manage Games Spin for F-10 In-Reply-To: <48A0A0A3.9070301@kanarip.com> References: <48918F5B.8010006@hhs.nl> <48918E34.7030207@kanarip.com> <48950A9A.9040301@kobold.org> <4895118A.3010001@kanarip.com> <489521B7.70903@kobold.org> <48955E57.8050101@hhs.nl> <4895891D.4000202@kanarip.com> <48958CBF.2000406@hhs.nl> <4896447C.2050000@kobold.org> <4896D1E2.7040707@kanarip.com> <48A07FA1.3090706@kanarip.com> <48A09F54.6060304@kobold.org> <48A0A0A3.9070301@kanarip.com> Message-ID: <48A0A9DE.5070103@kobold.org> Jeroen van Meeuwen wrote: > Michael Thomas wrote: >> Jeroen van Meeuwen wrote: >>> >>> Since the F10 Beta Feature Freeze is coming up, this is the time to >>> sign off on the Games Spin or leave it hanging for F11. >>> >>> There's a few concerns about this spin right now: >>> >>> * Test plan is woefully lacking information, as well as a cut/paste >>> job from another feature. Links to QA tests would be good since you >>> seem to indicate that there are some known. >>> >>> * Contingency plan should list all the places documentation about >>> this spin should be removed in case we don't do it, so that we don't >>> advertise a non-available spin. >>> > > >> 32-bit iso images are forthcoming. >> >> I'll start hacking on the feature page now... >> > > Nice, because that is exactly what this Feature needs ;-) The Beta > Freeze is not the "stop all development for Fedora 10 Freeze BTW", it is > just a landmark at which Features are dropped and Features are included, > which in the case of spins concerns us, very much. Updated. Please let me know if I'm missing the purpose of any of the sections on this feature page: https://fedoraproject.org/wiki/Features/GamesSpin Regards, --Wart From wart at kobold.org Mon Aug 11 21:18:28 2008 From: wart at kobold.org (Michael Thomas) Date: Mon, 11 Aug 2008 14:18:28 -0700 Subject: Splitting the game server packages? In-Reply-To: <489DAAE3.7020301@fedoraproject.org> References: <489DAAE3.7020301@fedoraproject.org> Message-ID: <48A0ACA4.3000101@kobold.org> Rahul Sundaram wrote: > Hi, > > I was going through the debian games package list and notice that they > split out the server parts into a separate package for many games. > > Examples include: > > http://packages.debian.org/search?keywords=alien-arena-server > http://packages.debian.org/etch-backports/openarena-server > > Fedora games packagers might want to consider following a similar > strategy too. +1 Some games already have separate -server packages (or -client) subpackages (crossfire, cyphesis vs. sear, xpilot-ng, poker2d), and I've submitted a patch for bzflag so that it can be run as a server as well (BZ #198929) I suspect that games like openarena and alienarena only need an init script that calls the app with the appropriate -daemon/-server/-network flags. I would also strongly recommend that any/all -server subpackages include a -selinux subpackage as well, for enhanced security. I will volunteer to help anyone who wants to add the -server and -selinux subpackages to existing games. --Wart From arnavkalra007 at gmail.com Wed Aug 13 12:20:09 2008 From: arnavkalra007 at gmail.com (Arnav Kalra) Date: Wed, 13 Aug 2008 17:50:09 +0530 Subject: flight gear Message-ID: <5ac533d50808130520o709778ddxdb120ffd6c206da@mail.gmail.com> please tell me how to install other planes and world scenery in flight gear -------------- next part -------------- An HTML attachment was scrubbed... URL: From ivazqueznet at gmail.com Wed Aug 13 15:59:11 2008 From: ivazqueznet at gmail.com (Ignacio Vazquez-Abrams) Date: Wed, 13 Aug 2008 11:59:11 -0400 Subject: flight gear In-Reply-To: <5ac533d50808130520o709778ddxdb120ffd6c206da@mail.gmail.com> References: <5ac533d50808130520o709778ddxdb120ffd6c206da@mail.gmail.com> Message-ID: <1218643151.11246.8.camel@ignacio.lan> On Wed, 2008-08-13 at 17:50 +0530, Arnav Kalra wrote: > please tell me how to install other planes and world scenery in flight > gear http://www.flightgear.org/Docs/getstart/getstart.html -- Ignacio Vazquez-Abrams PLEASE don't CC me; I'm already subscribed -------------- next part -------------- A non-text attachment was scrubbed... Name: signature.asc Type: application/pgp-signature Size: 189 bytes Desc: This is a digitally signed message part URL: From tcallawa at redhat.com Sun Aug 17 19:48:12 2008 From: tcallawa at redhat.com (Tom spot Callaway) Date: Sun, 17 Aug 2008 15:48:12 -0400 Subject: Parallel Realities Games have non-free content Message-ID: <20080817154812.56a83979.tcallawa@redhat.com> Recently, it has come to light that all Parallel Realities games were knowingly using and including non-free content (graphics, audio, etc). See: http://www.happypenguin.org/forums/viewtopic.php?t=4725&highlight= Accordingly, we need to block these packages from Fedora: blobwars blobAndConquer starfighter viruskiller Thanks, ~spot -- Tom "spot" Callaway From j.w.r.degoede at hhs.nl Sun Aug 17 21:30:29 2008 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Sun, 17 Aug 2008 23:30:29 +0200 Subject: Parallel Realities Games have non-free content In-Reply-To: <20080817154812.56a83979.tcallawa@redhat.com> References: <20080817154812.56a83979.tcallawa@redhat.com> Message-ID: <48A89875.9050506@hhs.nl> Tom spot Callaway wrote: > Recently, it has come to light that all Parallel Realities games were knowingly > using and including non-free content (graphics, audio, etc). > > See: http://www.happypenguin.org/forums/viewtopic.php?t=4725&highlight= > > Accordingly, we need to block these packages from Fedora: > > blobwars > blobAndConquer > starfighter > viruskiller > Agreed, rel-eng people can you please untag these from rawhide (too late for older releases). I know were having infra issues, so please untag once those are solved. Regards, Hans From j.w.r.degoede at hhs.nl Sun Aug 17 21:31:20 2008 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Sun, 17 Aug 2008 23:31:20 +0200 Subject: Parallel Realities Games have non-free content In-Reply-To: <20080817154812.56a83979.tcallawa@redhat.com> References: <20080817154812.56a83979.tcallawa@redhat.com> Message-ID: <48A898A8.4000502@hhs.nl> Tom spot Callaway wrote: > Recently, it has come to light that all Parallel Realities games were knowingly > using and including non-free content (graphics, audio, etc). > > See: http://www.happypenguin.org/forums/viewtopic.php?t=4725&highlight= > > Accordingly, we need to block these packages from Fedora: > > blobwars > blobAndConquer > starfighter > viruskiller > I'm currently trying to get a better picture on the issues surrounding these games from upstream and I'll try to work with them to fix things. Regards, Hans From j.w.r.degoede at hhs.nl Mon Aug 18 07:13:19 2008 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Mon, 18 Aug 2008 09:13:19 +0200 Subject: Parallel Realities Games have non-free content In-Reply-To: <20080817154812.56a83979.tcallawa@redhat.com> References: <20080817154812.56a83979.tcallawa@redhat.com> Message-ID: <48A9210F.3080605@hhs.nl> Tom spot Callaway wrote: > Recently, it has come to light that all Parallel Realities games were knowingly > using and including non-free content (graphics, audio, etc). > > See: http://www.happypenguin.org/forums/viewtopic.php?t=4725&highlight= > > Accordingly, we need to block these packages from Fedora: > > blobwars > blobAndConquer > starfighter > viruskiller > Ok I've been in contact with upstream about this and I got the following list from them of resources which they got from various places and they thus cannot give any license guarantees about: For Blob Wars, All Music All Sound Effects For Blob And Conquer All Music All Sound Effects For Virus Killer All Music All Sound Effects For Project: Starfighter All Music All Sound Effects Character Portraits Starfighter (and other spacecraft) images My plan is to issue updates for blobwars and blobAndConquer removing music and sounds (and patching source as necessary to not crash when these are missing). Then I'll be replacing the music which is all mod / xm / s3m with modtracker files from modarchive.org which only contains freely (re)distributable modtracker files (license already approved by Spot). Last I will be replacing the sound effects with sound effects from other free games in Fedora, mainly freedoom, nexuiz, tremulous, opearena and worminator. I'll do the same for viruskiller as that one is from Matthias, and Matthias seems to have little time for Fedora lately. Project starfighter will have to be removed until we can fix the graphics issue, I've contacted Nicu and Marin asking them if they can maybe do some replacement graphics for starfighter. Regards, Hans p.s. As I still have quite a bit webcam work todo before the F10 beta for now I'll only be removing the sounds / music, adding replacements is something which I will do in a later update. In the mean time any help with this would be much appreciated, if you want to help please drop me a mail to coordinate. From rafalzaq at gmail.com Mon Aug 18 13:41:23 2008 From: rafalzaq at gmail.com (=?UTF-8?Q?Rafa=C5=82_Psota?=) Date: Mon, 18 Aug 2008 15:41:23 +0200 Subject: Parallel Realities Games have non-free content In-Reply-To: <48A9210F.3080605@hhs.nl> References: <20080817154812.56a83979.tcallawa@redhat.com> <48A9210F.3080605@hhs.nl> Message-ID: <5610e0590808180641x15cf900apc30aeed038c568c3@mail.gmail.com> 2008/8/18 Hans de Goede > > My plan is to issue updates for blobwars and blobAndConquer removing music > and sounds (and patching source as necessary to not crash when these are > missing). I'm the current maintainer of blobwars, so I'll try to remove music and souds and eventually patch the source unless it requires advanced programming skills. I'll let you know about any progress. Regards, Rafa? -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.w.r.degoede at hhs.nl Mon Aug 18 20:47:09 2008 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Mon, 18 Aug 2008 22:47:09 +0200 Subject: Parallel Realities Games have non-free content In-Reply-To: <5610e0590808180641x15cf900apc30aeed038c568c3@mail.gmail.com> References: <20080817154812.56a83979.tcallawa@redhat.com> <48A9210F.3080605@hhs.nl> <5610e0590808180641x15cf900apc30aeed038c568c3@mail.gmail.com> Message-ID: <48A9DFCD.3000000@hhs.nl> Rafa? Psota wrote: > > > 2008/8/18 Hans de Goede > > > > My plan is to issue updates for blobwars and blobAndConquer removing > music and sounds (and patching source as necessary to not crash when > these are missing). > > > I'm the current maintainer of blobwars, so I'll try to remove music and > souds and eventually patch the source unless it requires advanced > programming skills. I'll let you know about any progress. > Cool, thanks! As said I've some ideas to replace the music and sounds, when you have some spare time to invest drop me a mail and I'll put my ideas on paper, hopefully we can get some free music and sounds as replacements in place then, as a silent blobwars would be a bit of a pitty. Regards, Hans From chris.norman4 at ntlworld.com Tue Aug 19 12:06:05 2008 From: chris.norman4 at ntlworld.com (Chris Norman) Date: Tue, 19 Aug 2008 13:06:05 +0100 Subject: (no subject) In-Reply-To: <48A9DFCD.3000000@hhs.nl> References: <20080817154812.56a83979.tcallawa@redhat.com> <48A9210F.3080605@hhs.nl> <5610e0590808180641x15cf900apc30aeed038c568c3@mail.gmail.com> <48A9DFCD.3000000@hhs.nl> Message-ID: <1219147565.8170.9.camel@sparky> Hi all, I don't know if this is the right place to do this, but I would like to offer my help to the gaming comunity. I am not personally a gamer, and I am visually impared, so I cannot test the greater number of games, what I can do is create music, and I would like to offer to help create music for any game that wants it. If my help is required, just email me on this address (chris.norman4 at ntlworld.com), with a description of the game, and what musical piece(s) you want, and I'll see what I can put together, and produce the music in either mp3 or wav format. HTH somebody. From limb at jcomserv.net Tue Aug 19 12:13:14 2008 From: limb at jcomserv.net (Jon Ciesla) Date: Tue, 19 Aug 2008 07:13:14 -0500 (CDT) Subject: (no subject) In-Reply-To: <1219147565.8170.9.camel@sparky> References: <20080817154812.56a83979.tcallawa@redhat.com> <48A9210F.3080605@hhs.nl> <5610e0590808180641x15cf900apc30aeed038c568c3@mail.gmail.com> <48A9DFCD.3000000@hhs.nl> <1219147565.8170.9.camel@sparky> Message-ID: <13497.198.175.55.5.1219147994.squirrel@mail.jcomserv.net> > Hi all, > > I don't know if this is the right place to do this, but I would like to > offer my help to the gaming comunity. > > I am not personally a gamer, and I am visually impared, so I cannot test > the greater number of games, what I can do is create music, and I would > like to offer to help create music for any game that wants it. > > If my help is required, just email me on this address > (chris.norman4 at ntlworld.com), with a description of the game, and what > musical piece(s) you want, and I'll see what I can put together, and > produce the music in either mp3 or wav format. Sounds like you would be a good person for Hans de Goede to work with. We just had to remove or modify several games with non-free content, including music, and I bet Hans would jump at the chance to have something custom-created. Hans? > HTH somebody. > > _______________________________________________ > Fedora-games-list mailing list > Fedora-games-list at redhat.com > http://www.redhat.com/mailman/listinfo/fedora-games-list > -- novus ordo absurdum From chris.norman4 at ntlworld.com Tue Aug 19 12:24:17 2008 From: chris.norman4 at ntlworld.com (Chris Norman) Date: Tue, 19 Aug 2008 13:24:17 +0100 Subject: Music for games In-Reply-To: <13497.198.175.55.5.1219147994.squirrel@mail.jcomserv.net> References: <20080817154812.56a83979.tcallawa@redhat.com> <48A9210F.3080605@hhs.nl> <5610e0590808180641x15cf900apc30aeed038c568c3@mail.gmail.com> <48A9DFCD.3000000@hhs.nl> <1219147565.8170.9.camel@sparky> <13497.198.175.55.5.1219147994.squirrel@mail.jcomserv.net> Message-ID: <1219148657.19114.2.camel@sparky> On Tue, 2008-08-19 at 07:13 -0500, Jon Ciesla wrote: > > Hi all, > > > > I don't know if this is the right place to do this, but I would like to > > offer my help to the gaming comunity. > > > > I am not personally a gamer, and I am visually impared, so I cannot test > > the greater number of games, what I can do is create music, and I would > > like to offer to help create music for any game that wants it. > > > > If my help is required, just email me on this address > > (chris.norman4 at ntlworld.com), with a description of the game, and what > > musical piece(s) you want, and I'll see what I can put together, and > > produce the music in either mp3 or wav format. > > Sounds like you would be a good person for Hans de Goede to work with. We > just had to remove or modify several games with non-free content, > including music, and I bet Hans would jump at the chance to have something > custom-created. > > Hans? It was this thread that gave me the idea to be honest. I have a fair bit of free time on my hands to be honest, so just give me a shout if anyone wants music doing for anything, and obviously it's not going to be under any copyright or anything, all I ask is that my name be mentioned somewhere in the credits. > > HTH somebody. > > > > _______________________________________________ > > Fedora-games-list mailing list > > Fedora-games-list at redhat.com > > http://www.redhat.com/mailman/listinfo/fedora-games-list > > > > -- Chris Norman From chris.norman4 at ntlworld.com Tue Aug 19 12:26:22 2008 From: chris.norman4 at ntlworld.com (Chris Norman) Date: Tue, 19 Aug 2008 13:26:22 +0100 Subject: Music for games In-Reply-To: <1219148657.19114.2.camel@sparky> References: <20080817154812.56a83979.tcallawa@redhat.com> <48A9210F.3080605@hhs.nl> <5610e0590808180641x15cf900apc30aeed038c568c3@mail.gmail.com> <48A9DFCD.3000000@hhs.nl> <1219147565.8170.9.camel@sparky> <13497.198.175.55.5.1219147994.squirrel@mail.jcomserv.net> <1219148657.19114.2.camel@sparky> Message-ID: <1219148782.19114.4.camel@sparky> I can do sound effects as well, and any other audio, voice clips with different people, whatever. HTH. On Tue, 2008-08-19 at 13:24 +0100, Chris Norman wrote: > On Tue, 2008-08-19 at 07:13 -0500, Jon Ciesla wrote: > > > Hi all, > > > > > > I don't know if this is the right place to do this, but I would like to > > > offer my help to the gaming comunity. > > > > > > I am not personally a gamer, and I am visually impared, so I cannot test > > > the greater number of games, what I can do is create music, and I would > > > like to offer to help create music for any game that wants it. > > > > > > If my help is required, just email me on this address > > > (chris.norman4 at ntlworld.com), with a description of the game, and what > > > musical piece(s) you want, and I'll see what I can put together, and > > > produce the music in either mp3 or wav format. > > > > Sounds like you would be a good person for Hans de Goede to work with. We > > just had to remove or modify several games with non-free content, > > including music, and I bet Hans would jump at the chance to have something > > custom-created. > > > > Hans? > > It was this thread that gave me the idea to be honest. > > I have a fair bit of free time on my hands to be honest, so just give me > a shout if anyone wants music doing for anything, and obviously it's not > going to be under any copyright or anything, all I ask is that my name > be mentioned somewhere in the credits. > > > > > > HTH somebody. > > > > > > _______________________________________________ > > > Fedora-games-list mailing list > > > Fedora-games-list at redhat.com > > > http://www.redhat.com/mailman/listinfo/fedora-games-list > > > > > > > -- Chris Norman From nicu_fedora at nicubunu.ro Tue Aug 19 12:50:00 2008 From: nicu_fedora at nicubunu.ro (Nicu Buculei) Date: Tue, 19 Aug 2008 15:50:00 +0300 Subject: Music for games In-Reply-To: <1219148657.19114.2.camel@sparky> References: <20080817154812.56a83979.tcallawa@redhat.com> <48A9210F.3080605@hhs.nl> <5610e0590808180641x15cf900apc30aeed038c568c3@mail.gmail.com> <48A9DFCD.3000000@hhs.nl> <1219147565.8170.9.camel@sparky> <13497.198.175.55.5.1219147994.squirrel@mail.jcomserv.net> <1219148657.19114.2.camel@sparky> Message-ID: <48AAC178.8030208@nicubunu.ro> Chris Norman wrote: > > It was this thread that gave me the idea to be honest. > > I have a fair bit of free time on my hands to be honest, so just give me > a shout if anyone wants music doing for anything, and obviously it's not > going to be under any copyright or anything, all I ask is that my name > be mentioned somewhere in the credits. I am not a licensing guru or something, but I believe Creative Commons Attribution (alo Share Alike if you want) are fine choices: http://fedoraproject.org/wiki/Licensing#Good_Licenses_3 Also you mentioned earlier mp3, which is NOT an acceptable format, the content should be available in a Free format (wav, ogg theora, flac - that is, for games that not use synthethised music). > I can do sound effects as well, and any other audio, voice clips with > different people, whatever. Just a thought (unrelated to the Games list): how about a sound theme for the Fedora desktop, to go along with the graphic theme in personalizing the Fedora experience? -- nicu :: http://nicubunu.ro :: http://nicubunu.blogspot.com Cool Fedora wallpapers: http://fedora.nicubunu.ro/wallpapers/ Open Clip Art Library: http://www.openclipart.org my Fedora stuff: http://fedora.nicubunu.ro From chris.norman4 at ntlworld.com Tue Aug 19 13:10:56 2008 From: chris.norman4 at ntlworld.com (Chris Norman) Date: Tue, 19 Aug 2008 14:10:56 +0100 Subject: Music for games In-Reply-To: <48AAC178.8030208@nicubunu.ro> References: <20080817154812.56a83979.tcallawa@redhat.com> <48A9210F.3080605@hhs.nl> <5610e0590808180641x15cf900apc30aeed038c568c3@mail.gmail.com> <48A9DFCD.3000000@hhs.nl> <1219147565.8170.9.camel@sparky> <13497.198.175.55.5.1219147994.squirrel@mail.jcomserv.net> <1219148657.19114.2.camel@sparky> <48AAC178.8030208@nicubunu.ro> Message-ID: <1219151456.31953.1.camel@sparky> On Tue, 2008-08-19 at 15:50 +0300, Nicu Buculei wrote: > Chris Norman wrote: > > > > It was this thread that gave me the idea to be honest. > > > > I have a fair bit of free time on my hands to be honest, so just give me > > a shout if anyone wants music doing for anything, and obviously it's not > > going to be under any copyright or anything, all I ask is that my name > > be mentioned somewhere in the credits. > > I am not a licensing guru or something, but I believe Creative Commons > Attribution (alo Share Alike if you want) are fine choices: > http://fedoraproject.org/wiki/Licensing#Good_Licenses_3 I don't know anything about all that stuff, I'll just make a wave file (as per your idea below), and give it to the fedora comunity, and let them do whatever they want with it, providing my name is in the credits for the game. > > Also you mentioned earlier mp3, which is NOT an acceptable format, the > content should be available in a Free format (wav, ogg theora, flac - > that is, for games that not use synthethised music). > > > I can do sound effects as well, and any other audio, voice clips with > > different people, whatever. > > Just a thought (unrelated to the Games list): how about a sound theme > for the Fedora desktop, to go along with the graphic theme in > personalizing the Fedora experience? What do you mean??? Sounds interesting. > > -- Chris Norman From nicu_fedora at nicubunu.ro Tue Aug 19 13:57:57 2008 From: nicu_fedora at nicubunu.ro (Nicu Buculei) Date: Tue, 19 Aug 2008 16:57:57 +0300 Subject: Music for games In-Reply-To: <1219151456.31953.1.camel@sparky> References: <20080817154812.56a83979.tcallawa@redhat.com> <48A9210F.3080605@hhs.nl> <5610e0590808180641x15cf900apc30aeed038c568c3@mail.gmail.com> <48A9DFCD.3000000@hhs.nl> <1219147565.8170.9.camel@sparky> <13497.198.175.55.5.1219147994.squirrel@mail.jcomserv.net> <1219148657.19114.2.camel@sparky> <48AAC178.8030208@nicubunu.ro> <1219151456.31953.1.camel@sparky> Message-ID: <48AAD165.9080605@nicubunu.ro> Chris Norman wrote: > On Tue, 2008-08-19 at 15:50 +0300, Nicu Buculei wrote: >> >> Just a thought (unrelated to the Games list): how about a sound theme >> for the Fedora desktop, to go along with the graphic theme in >> personalizing the Fedora experience? > > What do you mean??? Sounds interesting. A full set of sound events to accompany the various events happening on the desktop (login, logout, application start/close, error message, etc.) See here: http://0pointer.de/blog/projects/sixfold-announcement.html - the part about "The freedesktop Sound Theme". If you are interested in this I invite you to the fedora-art-list where you may find other people interested on helping with it. -- nicu :: http://nicubunu.ro :: http://nicubunu.blogspot.com Cool Fedora wallpapers: http://fedora.nicubunu.ro/wallpapers/ Open Clip Art Library: http://www.openclipart.org my Fedora stuff: http://fedora.nicubunu.ro From j.w.r.degoede at hhs.nl Wed Aug 27 09:05:55 2008 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Wed, 27 Aug 2008 11:05:55 +0200 Subject: Anyone interested in packaging Apricot?? Message-ID: <48B518F3.2040300@hhs.nl> Hi all, As some of you probably already know a few blender artists and crystalspace developers have been working fulltime on this new completely FREE (both art and code) game called Apricot: http://www.yofrankie.org/ They are now almost done and are looking for people to package it up for various distro's. I've offered todo that, but I'm currently suffering from a serious -ENOTIME situation, so I was hoping there are other people here who are willing to pick this up. If you do you can mail me for help any time! Apricot uses crystalspace and needs a special svn snapshot, you do not need to worry about parallel installability with the regular crystalspace, as that has no users in Fedora so you can just upgrade the current crystalspace package to the "blessed" svn snapshot: http://crystal.svn.sourceforge.net/crystal/CS/tags/V1.9pre20080725/ Apricot also uses CEL, same story: https://cel.svn.sourceforge.net/svnroot/cel/cel/tags/V1.9pre20080728 For apricot itself just use the latest svn. Thanks & Regards, Hans From j.w.r.degoede at hhs.nl Wed Aug 27 09:24:02 2008 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Wed, 27 Aug 2008 11:24:02 +0200 Subject: Music for games In-Reply-To: <1219148657.19114.2.camel@sparky> References: <20080817154812.56a83979.tcallawa@redhat.com> <48A9210F.3080605@hhs.nl> <5610e0590808180641x15cf900apc30aeed038c568c3@mail.gmail.com> <48A9DFCD.3000000@hhs.nl> <1219147565.8170.9.camel@sparky> <13497.198.175.55.5.1219147994.squirrel@mail.jcomserv.net> <1219148657.19114.2.camel@sparky> Message-ID: <48B51D32.4010102@hhs.nl> Chris Norman wrote: > On Tue, 2008-08-19 at 07:13 -0500, Jon Ciesla wrote: >>> Hi all, >>> >>> I don't know if this is the right place to do this, but I would like to >> > offer my help to the gaming comunity. >>> I am not personally a gamer, and I am visually impared, so I cannot test >>> the greater number of games, what I can do is create music, and I would >>> like to offer to help create music for any game that wants it. >>> >>> If my help is required, just email me on this address >>> (chris.norman4 at ntlworld.com), with a description of the game, and what >>> musical piece(s) you want, and I'll see what I can put together, and >>> produce the music in either mp3 or wav format. >> Sounds like you would be a good person for Hans de Goede to work with. We >> just had to remove or modify several games with non-free content, >> including music, and I bet Hans would jump at the chance to have something >> custom-created. >> >> Hans? > > It was this thread that gave me the idea to be honest. > > I have a fair bit of free time on my hands to be honest, so just give me > a shout if anyone wants music doing for anything, and obviously it's not > going to be under any copyright or anything, all I ask is that my name > be mentioned somewhere in the credits. > Hi Chris, Thanks for the offer! ATM the trouble some games from Parallel Realities use modtracker format music. The blobwars maintainer is currently looking into replacing it with similar sounding modules from modarchive.org, which carries modules which match Fedora demands with regards to Free-ness for music, but is not truely Free music (no modification permitted). It would be nice to have really free music for blobwars (and others, but lets start with blobwars) esp so that it can be used by distributions with stricter licensing demands for music like Debian. If you download the blobwars sources from their website you will find a music directory there with various music files. We are basicly looking for music with the same feel. Also I don't know if you can do this, but it would be great if you could create modtracker music for blobwars again, as that has a certain feel (a certain cheesiness) and is very small. If you cannot do modtracker music we need to think thisn over a bit, as currently blobwars is only 8 MB, adding .ogg (mp3 level compression) music files to that is a huge size increase. Regards, Hans From miriam at debian.org Wed Aug 27 09:21:41 2008 From: miriam at debian.org (Miriam Ruiz) Date: Wed, 27 Aug 2008 11:21:41 +0200 Subject: Music for games In-Reply-To: <48B51D32.4010102@hhs.nl> References: <20080817154812.56a83979.tcallawa@redhat.com> <48A9210F.3080605@hhs.nl> <5610e0590808180641x15cf900apc30aeed038c568c3@mail.gmail.com> <48A9DFCD.3000000@hhs.nl> <1219147565.8170.9.camel@sparky> <13497.198.175.55.5.1219147994.squirrel@mail.jcomserv.net> <1219148657.19114.2.camel@sparky> <48B51D32.4010102@hhs.nl> Message-ID: <4671dd0c0808270221g29b74c64y1c4b5a55aa1fd1b@mail.gmail.com> 2008/8/27 Hans de Goede : > Hi Chris, > > Thanks for the offer! ATM the trouble some games from Parallel Realities use > modtracker format music. The blobwars maintainer is currently looking into > replacing it with similar sounding modules from modarchive.org, which > carries modules which match Fedora demands with regards to Free-ness for > music, but is not truely Free music (no modification permitted). > > It would be nice to have really free music for blobwars (and others, but > lets start with blobwars) esp so that it can be used by distributions with > stricter licensing demands for music like Debian. > > If you download the blobwars sources from their website you will find a > music directory there with various music files. We are basicly looking for > music with the same feel. Also I don't know if you can do this, but it would > be great if you could create modtracker music for blobwars again, as that > has a certain feel (a certain cheesiness) and is very small. > > If you cannot do modtracker music we need to think thisn over a bit, as > currently blobwars is only 8 MB, adding .ogg (mp3 level compression) music > files to that is a huge size increase. Hi Hans and Chris, The Debian Games Team is following your steps in this, and fully supports your efforts. If you need or want any help from us at any point, just ask. We'd be very glad to do as much as we can. Greetings, Miry From limb at jcomserv.net Wed Aug 27 13:22:02 2008 From: limb at jcomserv.net (Jon Ciesla) Date: Wed, 27 Aug 2008 08:22:02 -0500 (CDT) Subject: Anyone interested in packaging Apricot?? In-Reply-To: <48B518F3.2040300@hhs.nl> References: <48B518F3.2040300@hhs.nl> Message-ID: <45116.198.175.55.5.1219843322.squirrel@mail.jcomserv.net> > Hi all, > > As some of you probably already know a few blender artists and > crystalspace > developers have been working fulltime on this new completely FREE (both > art and > code) game called Apricot: > http://www.yofrankie.org/ > > They are now almost done and are looking for people to package it up for > various distro's. I've offered todo that, but I'm currently suffering from > a > serious -ENOTIME situation, so I was hoping there are other people here > who are > willing to pick this up. If you do you can mail me for help any time! > > Apricot uses crystalspace and needs a special svn snapshot, you do not > need to > worry about parallel installability with the regular crystalspace, as that > has > no users in Fedora so you can just upgrade the current crystalspace > package to > the "blessed" svn snapshot: > http://crystal.svn.sourceforge.net/crystal/CS/tags/V1.9pre20080725/ > > Apricot also uses CEL, same story: > https://cel.svn.sourceforge.net/svnroot/cel/cel/tags/V1.9pre20080728 > > For apricot itself just use the latest svn. Looks cool. I don't think I have the time for something quite that involved right now, although I may try later if no one else does. Interesting timing, I just posted a review request for apricots, a 2D air combat game, nothing like this game in any way. :) > Thanks & Regards, > > Hans > > _______________________________________________ > Fedora-games-list mailing list > Fedora-games-list at redhat.com > http://www.redhat.com/mailman/listinfo/fedora-games-list > -- novus ordo absurdum From steve0001 at s.cotton.clara.co.uk Wed Aug 27 14:10:52 2008 From: steve0001 at s.cotton.clara.co.uk (Steve Cotton) Date: Wed, 27 Aug 2008 15:10:52 +0100 Subject: Parallel Realities Games have non-free content In-Reply-To: <48A9210F.3080605@hhs.nl> References: <20080817154812.56a83979.tcallawa@redhat.com> <48A9210F.3080605@hhs.nl> Message-ID: <20080827141052.GA6814@s.cotton.clara.co.uk> On Mon, Aug 18, 2008 at 09:13:19AM +0200, Hans de Goede wrote: > Last I will be replacing the sound effects with sound effects from other > free games in Fedora, mainly freedoom, nexuiz, tremulous, opearena and > worminator. The sound effects of Tremulous are also in question: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=466327 Steve From chris.norman4 at ntlworld.com Wed Aug 27 15:30:07 2008 From: chris.norman4 at ntlworld.com (Chris Norman) Date: Wed, 27 Aug 2008 16:30:07 +0100 Subject: Music for games In-Reply-To: <4671dd0c0808270221g29b74c64y1c4b5a55aa1fd1b@mail.gmail.com> References: <20080817154812.56a83979.tcallawa@redhat.com> <48A9210F.3080605@hhs.nl> <5610e0590808180641x15cf900apc30aeed038c568c3@mail.gmail.com> <48A9DFCD.3000000@hhs.nl> <1219147565.8170.9.camel@sparky> <13497.198.175.55.5.1219147994.squirrel@mail.jcomserv.net> <1219148657.19114.2.camel@sparky> <48B51D32.4010102@hhs.nl> <4671dd0c0808270221g29b74c64y1c4b5a55aa1fd1b@mail.gmail.com> Message-ID: <1219851007.8287.2.camel@sparky> On Wed, 2008-08-27 at 11:21 +0200, Miriam Ruiz wrote: > Hi Hans and Chris, > > The Debian Games Team is following your steps in this, and fully > supports your efforts. If you need or want any help from us at any > point, just ask. We'd be very glad to do as much as we can. Unfortunately, my firewire mixer that I usually use has just gone back to Maudio for repare, so I will not be music making for about a week at the least, but it will be a top priority job when I get it back. In the mean time, if someone could tell me where to get the blobwars sources, then I can get my ideas roling. I don't know what mod tracker music is, and I can only do music in wave or mp3 format, I will need to give it someone else for conversion. HTH. > > Greetings, > Miry > > _______________________________________________ > Fedora-games-list mailing list > Fedora-games-list at redhat.com > http://www.redhat.com/mailman/listinfo/fedora-games-list -- Chris Norman From tibbs at math.uh.edu Wed Aug 27 15:51:34 2008 From: tibbs at math.uh.edu (Jason L Tibbitts III) Date: 27 Aug 2008 10:51:34 -0500 Subject: Music for games In-Reply-To: <48B51D32.4010102@hhs.nl> References: <20080817154812.56a83979.tcallawa@redhat.com> <48A9210F.3080605@hhs.nl> <5610e0590808180641x15cf900apc30aeed038c568c3@mail.gmail.com> <48A9DFCD.3000000@hhs.nl> <1219147565.8170.9.camel@sparky> <13497.198.175.55.5.1219147994.squirrel@mail.jcomserv.net> <1219148657.19114.2.camel@sparky> <48B51D32.4010102@hhs.nl> Message-ID: >>>>> "HdG" == Hans de Goede writes: HdG> Thanks for the offer! ATM the trouble some games from Parallel HdG> Realities use modtracker format music. I also wanted to point out that The FreeDink project is looking for sound and music. The code was freed a while back and but the sounds and music could not be. A reference: http://www.dinknetwork.com/forum.cgi?MID=94985&Posts=14 and the lost of needed sounds and music: http://www.freedink.org/doc/sounds/ Someone recently submitted FreeDink to Fedora in three packages; I haven't had much time to take a look. Those review tickets are: https://bugzilla.redhat.com/show_bug.cgi?id=459908 https://bugzilla.redhat.com/show_bug.cgi?id=459915 https://bugzilla.redhat.com/show_bug.cgi?id=459916 I believe the game simply plays without most of its sounds. - J< From miriam at debian.org Wed Aug 27 16:00:51 2008 From: miriam at debian.org (Miriam Ruiz) Date: Wed, 27 Aug 2008 18:00:51 +0200 Subject: Does Fedora consider AGPLv3 free? Message-ID: <4671dd0c0808270900r41dd6090jbadf76ba962aa2fb@mail.gmail.com> Hi, Some time ago, I wanted to package [1] a fork of the Python library Soya3D called PySoy [2]. They were releasing it under GPLv3 until now, but they have relicensed it as AGPLv3 [3] right now. We have had a debate in debian-legal [4] about the possible consecuences of accepting AGPLv3 as DFSG-free [5] and, even though it's not totally closed, it seems that we won't be able to consider it free. Of course the final decision is to be made by ftpmasters and they haven't answered yet [6]. According to Arc, main developer for PySoy, Mark Shuttleworth believes in the freeness of AGPLv3, so they will have all that stuff in their Ubuntu universe/main repositories, even though the MOTU (Masters Of The Universe, the Ubuntu team that manages universe/multiverse repositories) doesn't seem to think the same. It makes sense that Ubuntu considers that because my feeling is that Ubuntu and FSF are getting along really well and very close to each other. In any case, i wanted to know, mostly out of curiosity, what is the point of view about Fedora regarding AGPLv3, and whether you consider it free or not. Thanks and greetings, Miry [1] http://bugs.debian.org/495172 [2] http://www.pysoy.org/ [3] http://www.fsf.org/licensing/licenses/agpl-3.0.html [4] http://lists.debian.org/debian-legal/2008/08/threads.html [5] http://www.debian.org/social_contract [6] http://bugs.debian.org/495721 Some other relevant links: http://lists.debian.org/debian-legal/2007/09/msg00032.html http://lists.debian.org/debian-legal/2003/03/msg00380.html http://lists.debian.org/debian-legal/2007/09/msg00061.html AGPL stands for GNU Affero General Public License and it's a slightly modified GPLv3 license with the extra restriction (clause 13): "if you modify the Program, your modified version must prominently offer all users interacting with it remotely through a computer network (if your version supports such interaction) an opportunity to receive the Corresponding Source of your version by providing access to the Corresponding Source from a network server at no charge, through some standard or customary means of facilitating copying of software" From rdieter at math.unl.edu Wed Aug 27 16:48:20 2008 From: rdieter at math.unl.edu (Rex Dieter) Date: Wed, 27 Aug 2008 11:48:20 -0500 Subject: Does Fedora consider AGPLv3 free? References: <4671dd0c0808270900r41dd6090jbadf76ba962aa2fb@mail.gmail.com> Message-ID: yes, agplv3 is listed as "good" on http://fedoraproject.org/wiki/Licensing -- Rex From miriam at debian.org Wed Aug 27 17:08:40 2008 From: miriam at debian.org (Miriam Ruiz) Date: Wed, 27 Aug 2008 19:08:40 +0200 Subject: Does Fedora consider AGPLv3 free? In-Reply-To: References: <4671dd0c0808270900r41dd6090jbadf76ba962aa2fb@mail.gmail.com> Message-ID: <4671dd0c0808271008m370a16ebj5784ecfc2b97931c@mail.gmail.com> 2008/8/27 Rex Dieter : > yes, agplv3 is listed as "good" on > http://fedoraproject.org/wiki/Licensing Thanks :) Greetings, Miry From j.w.r.degoede at hhs.nl Wed Aug 27 21:37:25 2008 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Wed, 27 Aug 2008 23:37:25 +0200 Subject: Music for games In-Reply-To: <1219851007.8287.2.camel@sparky> References: <20080817154812.56a83979.tcallawa@redhat.com> <48A9210F.3080605@hhs.nl> <5610e0590808180641x15cf900apc30aeed038c568c3@mail.gmail.com> <48A9DFCD.3000000@hhs.nl> <1219147565.8170.9.camel@sparky> <13497.198.175.55.5.1219147994.squirrel@mail.jcomserv.net> <1219148657.19114.2.camel@sparky> <48B51D32.4010102@hhs.nl> <4671dd0c0808270221g29b74c64y1c4b5a55aa1fd1b@mail.gmail.com> <1219851007.8287.2.camel@sparky> Message-ID: <48B5C915.4040206@hhs.nl> Chris Norman wrote: > On Wed, 2008-08-27 at 11:21 +0200, Miriam Ruiz wrote: >> Hi Hans and Chris, >> >> The Debian Games Team is following your steps in this, and fully >> supports your efforts. If you need or want any help from us at any >> point, just ask. We'd be very glad to do as much as we can. > > Unfortunately, my firewire mixer that I usually use has just gone back > to Maudio for repare, so I will not be music making for about a week at > the least, but it will be a top priority job when I get it back. In the > mean time, if someone could tell me where to get the blobwars sources, > then I can get my ideas roling. > You can find the blobwars source here: http://www.parallelrealities.co.uk/download.php?proj=blobwars&file=blobwars-1.09b2-1.tar.gz&type=zip > I don't know what mod tracker music is, and I can only do music in wave > or mp3 format, I will need to give it someone else for conversion. > modtracker music uses samples, together with information when to play which simple at which pitch (and volume) to create music, it was very popular in the amiga days, and on gravis ultrasound cards. Regards, Hans From lemenkov at gmail.com Fri Aug 29 08:03:33 2008 From: lemenkov at gmail.com (Peter Lemenkov) Date: Fri, 29 Aug 2008 12:03:33 +0400 Subject: Game for packaging: Combat Simulator Project Message-ID: Hello All! Just found game recently submitted at HappyPenguin: http://happypenguin.org/show?Combat%20Simulator%20Project * http://csp.sourceforge.net/wiki/Main_Page * Completely GPL (data and source code) * No proprietary build-dependencies Looks worth to package. Anyone? -- With best regards!