From sundaram at fedoraproject.org Sat Mar 1 21:37:40 2008 From: sundaram at fedoraproject.org (Rahul Sundaram) Date: Sun, 02 Mar 2008 03:07:40 +0530 Subject: SMCE Message-ID: <47C9CCA4.2040803@fedoraproject.org> Hi, http://www.secretmaryo.org/wiki/index.php?title=SMCE Mentions that they are looking for input from Fedora on what needs to be changed. Hans, have you tried to contact them? Rahul From j.w.r.degoede at hhs.nl Sat Mar 1 21:52:31 2008 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Sat, 01 Mar 2008 22:52:31 +0100 Subject: SMCE In-Reply-To: <47C9CCA4.2040803@fedoraproject.org> References: <47C9CCA4.2040803@fedoraproject.org> Message-ID: <47C9D01F.8040408@hhs.nl> Rahul Sundaram wrote: > Hi, > > > http://www.secretmaryo.org/wiki/index.php?title=SMCE > > Mentions that they are looking for input from Fedora on what needs to be > changed. Hans, have you tried to contact them? > I have in the past, I'll ask Spot to contact them directly, I always like to keep communications lines short. Regards, Hans From tcallawa at redhat.com Sat Mar 1 22:02:23 2008 From: tcallawa at redhat.com (Tom "spot" Callaway) Date: Sat, 01 Mar 2008 17:02:23 -0500 Subject: SMCE In-Reply-To: <47C9D01F.8040408@hhs.nl> References: <47C9CCA4.2040803@fedoraproject.org> <47C9D01F.8040408@hhs.nl> Message-ID: <1204408943.3729.10.camel@localhost.localdomain> On Sat, 2008-03-01 at 22:52 +0100, Hans de Goede wrote: > Rahul Sundaram wrote: > > Hi, > > > > > > http://www.secretmaryo.org/wiki/index.php?title=SMCE > > > > Mentions that they are looking for input from Fedora on what needs to be > > changed. Hans, have you tried to contact them? > > > > I have in the past, I'll ask Spot to contact them directly, I always like to > keep communications lines short. I'm not really overly motivated to start down that path of discussion with them, but I will recap the points I made before if someone else is so motivated: 1. When you use the word "Maryo" in your name, you're blatantly infringing on Nintendo's trademark. 2. Nintendo has the copyrights for the game character designs found in the "Mario" series. SMC is using them without permission. 3. Nintendo aggressively goes after "clones", see "Great Giana Sisters". So, to repeat what I've said in the past: For it to be acceptable in Fedora: SMC would need to rename itself "Awesome Plumber Adventure" or something non-infringing. AND None of the artwork can reflect the copyrighted game character designs from the Mario series. This would require a lot of artistic creativity, but it is certainly possible. or... Get permission, in writing, from Nintendo, to use that name and their copryighted game character designs. ~spot From j.w.r.degoede at hhs.nl Sat Mar 1 22:03:14 2008 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Sat, 01 Mar 2008 23:03:14 +0100 Subject: SMCE In-Reply-To: <47C9D01F.8040408@hhs.nl> References: <47C9CCA4.2040803@fedoraproject.org> <47C9D01F.8040408@hhs.nl> Message-ID: <47C9D2A2.5050209@hhs.nl> Hans de Goede wrote: > Rahul Sundaram wrote: >> Hi, >> >> >> http://www.secretmaryo.org/wiki/index.php?title=SMCE >> >> Mentions that they are looking for input from Fedora on what needs to >> be changed. Hans, have you tried to contact them? >> > > I have in the past, I'll ask Spot to contact them directly, I always > like to keep communications lines short. > Correction, I've mailed them myself pointing them too: https://www.redhat.com/archives/fedora-games-list/2008-January/msg00055.html If they show willingness to address all issues raised there I'll put them in contact with Spot. Regards, Hans From j.w.r.degoede at hhs.nl Sat Mar 1 22:06:49 2008 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Sat, 01 Mar 2008 23:06:49 +0100 Subject: SMCE In-Reply-To: <1204408943.3729.10.camel@localhost.localdomain> References: <47C9CCA4.2040803@fedoraproject.org> <47C9D01F.8040408@hhs.nl> <1204408943.3729.10.camel@localhost.localdomain> Message-ID: <47C9D379.5040002@hhs.nl> Tom "spot" Callaway wrote: > On Sat, 2008-03-01 at 22:52 +0100, Hans de Goede wrote: >> Rahul Sundaram wrote: >>> Hi, >>> >>> >>> http://www.secretmaryo.org/wiki/index.php?title=SMCE >>> >>> Mentions that they are looking for input from Fedora on what needs to be >>> changed. Hans, have you tried to contact them? >>> >> I have in the past, I'll ask Spot to contact them directly, I always like to >> keep communications lines short. > > I'm not really overly motivated to start down that path of discussion > with them, but I will recap the points I made before if someone else is > so motivated: > I already figured as much (and I understand), so I dug op your post about this from January (which said the same as below) and have pointed them to it and asked them if they are willing to change the name of their project (for starters). Regards, Hans From pursley1 at netscape.net Mon Mar 10 11:31:22 2008 From: pursley1 at netscape.net (pursley1 at netscape.net) Date: Mon, 10 Mar 2008 06:31:22 -0500 Subject: LinCity Message-ID: <47D51C0A.2020700@netscape.net> I'm not joining the list because this will be a one-time request. I would like to request that the original LinCity game be added as an optional package. Why? Well, although the LinCity-NG game has nice graphics and animation, it only runs good on a newer, high-end machine but on my almost 7 year old 1 Ghz PIII machine *AND* my 3 year old laptop it is impossible to play due to its extremely sluggish graphics. For those of us who will not be upgrading computer hardware anytime within the next half-of-a-decade or longer, this version of the game simply is not an option. The original version of the game, LinCity, runs extremely better and does not have this nasty problem. Sincerely, Bradley Pursley From freegamerblog at gmail.com Mon Mar 10 14:39:39 2008 From: freegamerblog at gmail.com (Free Gamer) Date: Mon, 10 Mar 2008 14:39:39 +0000 Subject: LinCity In-Reply-To: <47D51C0A.2020700@netscape.net> References: <47D51C0A.2020700@netscape.net> Message-ID: <755b37e70803100739i2380d9bdxe5d294ab72a7570e@mail.gmail.com> On Mon, Mar 10, 2008 at 11:31 AM, wrote: > I would like to request that the original LinCity game be added as an > optional package. > > ... [LinCity-NG is] simply is not an option [for less powerful PCs]. > ... The original version of the game, LinCity, runs extremely better It is a good point but also it may be added that this void is filled by the Micropolis* project and having two very similar games - not to mention that the original Lin City is no longer actively developed - may not be constructive. - C * The original Sim City has been made open source under the name Micropolis: http://wiki.laptop.org/go/Micropolis -- Free Gamer - free & open source games list & commentary http://freegamer.blogspot.com/ From j.w.r.degoede at hhs.nl Tue Mar 18 09:33:57 2008 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Tue, 18 Mar 2008 10:33:57 +0100 Subject: RFC: A truly cross-distro game packaging list (was: Re: Chromium BSU upstream developers needed!) In-Reply-To: <2d460de70803180156i63f05e3bhc2bd9e524760b2dc@mail.gmail.com> References: <2d460de70803180156i63f05e3bhc2bd9e524760b2dc@mail.gmail.com> Message-ID: <47DF8C85.1020505@hhs.nl> Richard Hartmann wrote: > On Tue, Mar 18, 2008 at 7:37 AM, Paul Wise wrote: > >> > I'd like to add interested people to the project so they can commit >> > patches from their distros or that they have created. If you are >> > interested, please let me know what your sourceforge login is. > > I want to propose to create a cross-distro game mailing list. I know > the idea has been floating around a few times, but nothing seems to be > happening. What I have in mind is a place to share interesting patches, > hot new games, critical holes, try and get ahold of elusive upstreams by > help of people who already have a package & thus contact and whatnot. > > I would especially be interested in the opinions of non-Debian people if > they would have any interest in joining such a list. Feel free to > snowball the idea around your respective lists, as well. > I'm very much interested in joining such a list (and I must admit then unsubscribe from debian-devel-games) > As soon as I have some feedback, I would want to go ahead and create > a list. Obvious options for hosting are: > > 1) Debian servers (will find out if that is OK) > 2) Private Domain > 3) berlios.de et al > > On a hunch, I would go for berlios as 1) might bias the list towards > Debian, which I do not want and while 2) is trivial, it is usually > better to use domains that are with large entities, not with single > people. I prefer berlios.de over sf.net as it reeks less of dying > dinosaur and over google code as google's list subscription processing > and their user support are a black hole. > 1 and 3 are fine with me, 2 is a bit tricky as contributers tend to come and go over time. Regards, Hans (the Fedora games dude) p.s. You should really also invite Toni (oc2pus) from packman he does lots of suse game packages From pabs at debian.org Tue Mar 18 06:37:13 2008 From: pabs at debian.org (Paul Wise) Date: Tue, 18 Mar 2008 15:37:13 +0900 Subject: Chromium BSU upstream developers needed! In-Reply-To: <1203142313.23204.206.camel@chianamo> References: <1203142313.23204.206.camel@chianamo> Message-ID: <1205822233.6713.11.camel@chianamo> On Sat, 2008-02-16 at 15:12 +0900, Paul Wise wrote: > I'll be converting the upstream CVS to SVN then committing the > Debian and Ubuntu patches there. This is now finally done. > I'd like to add interested people to the project so they can commit > patches from their distros or that they have created. If you are > interested, please let me know what your sourceforge login is. This is still open. This is especially important since I noticed that chromium includes non-free source code as well as sound/music: http://bugs.debian.org/467123 Brian tells me the music is almost done. -- bye, pabs http://wiki.debian.org/PaulWise -------------- next part -------------- A non-text attachment was scrubbed... Name: signature.asc Type: application/pgp-signature Size: 189 bytes Desc: This is a digitally signed message part URL: From richih.mailinglist at gmail.com Tue Mar 18 08:56:23 2008 From: richih.mailinglist at gmail.com (Richard Hartmann) Date: Tue, 18 Mar 2008 09:56:23 +0100 Subject: RFC: A truly cross-distro game packaging list (was: Re: Chromium BSU upstream developers needed!) Message-ID: <2d460de70803180156i63f05e3bhc2bd9e524760b2dc@mail.gmail.com> On Tue, Mar 18, 2008 at 7:37 AM, Paul Wise wrote: > > I'd like to add interested people to the project so they can commit > > patches from their distros or that they have created. If you are > > interested, please let me know what your sourceforge login is. I want to propose to create a cross-distro game mailing list. I know the idea has been floating around a few times, but nothing seems to be happening. What I have in mind is a place to share interesting patches, hot new games, critical holes, try and get ahold of elusive upstreams by help of people who already have a package & thus contact and whatnot. I would especially be interested in the opinions of non-Debian people if they would have any interest in joining such a list. Feel free to snowball the idea around your respective lists, as well. As soon as I have some feedback, I would want to go ahead and create a list. Obvious options for hosting are: 1) Debian servers (will find out if that is OK) 2) Private Domain 3) berlios.de et al On a hunch, I would go for berlios as 1) might bias the list towards Debian, which I do not want and while 2) is trivial, it is usually better to use domains that are with large entities, not with single people. I prefer berlios.de over sf.net as it reeks less of dying dinosaur and over google code as google's list subscription processing and their user support are a black hole. Richard From pabs at debian.org Tue Mar 18 09:02:06 2008 From: pabs at debian.org (Paul Wise) Date: Tue, 18 Mar 2008 18:02:06 +0900 Subject: RFC: A truly cross-distro game packaging list (was: Re: Chromium BSU upstream developers needed!) In-Reply-To: <2d460de70803180156i63f05e3bhc2bd9e524760b2dc@mail.gmail.com> References: <2d460de70803180156i63f05e3bhc2bd9e524760b2dc@mail.gmail.com> Message-ID: On Tue, Mar 18, 2008 at 5:56 PM, Richard Hartmann wrote: > I want to propose to create a cross-distro game mailing list. I know > the idea has been floating around a few times, but nothing seems to be > happening. What I have in mind is a place to share interesting patches, > hot new games, critical holes, try and get ahold of elusive upstreams by > help of people who already have a package & thus contact and whatnot. Excllent idea. > As soon as I have some feedback, I would want to go ahead and create > a list. Obvious options for hosting are: I'd suggest freedesktop.org would be the right place. A ##games on freenode would be a good idea. -- bye, pabs http://wiki.debian.org/PaulWise From rhonda at deb.at Tue Mar 18 09:24:33 2008 From: rhonda at deb.at (Gerfried Fuchs) Date: Tue, 18 Mar 2008 10:24:33 +0100 Subject: RFC: A truly cross-distro game packaging list (was: Re: Chromium BSU upstream developers needed!) In-Reply-To: <2d460de70803180156i63f05e3bhc2bd9e524760b2dc@mail.gmail.com> References: <2d460de70803180156i63f05e3bhc2bd9e524760b2dc@mail.gmail.com> Message-ID: <20080318092433.GB27374@asteria.debian.or.at> * Richard Hartmann [2008-03-18 09:56:23 CET]: > 1) Debian servers (will find out if that is OK) Would be definitely o.k., but I follow your reasoning of that it would sound too much Debian specific and thus should rather be avoided to not discourage other people to join in. > 2) Private Domain Would mean a maintenance overhead which isn't really needed, there is enough of offers flying around. > 3) berlios.de et al ... personally I would suggest gna.org from which I like the offerings quite well. It's savannah from the FSF France which in my opinion is pretty much more libre than savannah itself. It feels more comfortable to me - but I'm not against a particular site, only I do dislike the sf.net mailinglist advertising immensly, especially when it sends me microsoft ads. %-/ So long, Rhonda From richih.mailinglist at gmail.com Tue Mar 18 09:31:09 2008 From: richih.mailinglist at gmail.com (Richard Hartmann) Date: Tue, 18 Mar 2008 10:31:09 +0100 Subject: RFC: A truly cross-distro game packaging list (was: Re: Chromium BSU upstream developers needed!) In-Reply-To: References: <2d460de70803180156i63f05e3bhc2bd9e524760b2dc@mail.gmail.com> Message-ID: <2d460de70803180231u3ff9f46dwc7eecac808893b69@mail.gmail.com> On Tue, Mar 18, 2008 at 10:02 AM, Paul Wise wrote: > I'd suggest freedesktop.org would be the right place. Also an option, yes. I will poke them a bit, but on a hunch, I would not mind setting stuff up over there, either. > A ##games on freenode would be a good idea. Depends. While ##games has the potential to become a sort of central hub about all kind of open source games, which is good, a name like #cross-distro-games would allow us to use the official namespace and it could be expanded to encompass other cross-distro-* lists on freedesktop and channels on freenode over time. As I am freenode staff, I am prolly best suited to handle that side, as well. I am poking the fdo people as I write this email to find out if they would be OK with hosting non-X lists as well if they pop into existance. If that is not the case, we are back to either berlios or, if we believe this can grow (and it probably will), to set up a dedicated domain with ML hosting as I _do_ see potential for this to become 'more'. Richard From jorda at ettin.org Tue Mar 18 09:53:46 2008 From: jorda at ettin.org (=?utf-8?B?Sm9yZMOg?= Polo) Date: Tue, 18 Mar 2008 10:53:46 +0100 Subject: RFC: A truly cross-distro game packaging list (was: Re: Chromium BSU upstream developers needed!) In-Reply-To: <20080318092433.GB27374@asteria.debian.or.at> References: <2d460de70803180156i63f05e3bhc2bd9e524760b2dc@mail.gmail.com> <20080318092433.GB27374@asteria.debian.or.at> Message-ID: <20080318095346.GA25320@moriah> On Tue, Mar 18, 2008 at 10:24:33AM +0100, Gerfried Fuchs wrote: > ... personally I would suggest gna.org from which I like the offerings > quite well. It's savannah from the FSF France which in my opinion is > pretty much more libre than savannah itself. It feels more comfortable > to me - but I'm not against a particular site, only I do dislike the > sf.net mailinglist advertising immensly, especially when it sends me > microsoft ads. %-/ Also, note that BerliOS doesn't support new games or game-related projects anymore. They rejected Wesnoth a few years ago because it was a game, and they have rejected other games too[1]. 1. http://tsdgeos.blogspot.com/2005/12/berlios.html From richih.mailinglist at gmail.com Tue Mar 18 10:22:55 2008 From: richih.mailinglist at gmail.com (Richard Hartmann) Date: Tue, 18 Mar 2008 11:22:55 +0100 Subject: RFC: A truly cross-distro game packaging list (was: Re: Chromium BSU upstream developers needed!) In-Reply-To: <47DF8C85.1020505@hhs.nl> References: <2d460de70803180156i63f05e3bhc2bd9e524760b2dc@mail.gmail.com> <47DF8C85.1020505@hhs.nl> Message-ID: <2d460de70803180322x2828a018m5c18c68242db855f@mail.gmail.com> CC'ing toni at links2linux.de, partial self-quote for his benefit On Tue, Mar 18, 2008 at 10:33 AM, Hans de Goede wrote: > Richard Hartmann wrote: > > I want to propose to create a cross-distro game mailing list. I know > > the idea has been floating around a few times, but nothing seems to be > > happening. What I have in mind is a place to share interesting patches, > > hot new games, critical holes, try and get ahold of elusive upstreams by > > help of people who already have a package & thus contact and whatnot. > I'm very much interested in joining such a list (and I must admit then > unsubscribe from debian-devel-games) No problem. That is what the list is there for :) > > 1) Debian servers (will find out if that is OK) > > 2) Private Domain > > 3) berlios.de et al > 1 and 3 are fine with me, 2 is a bit tricky as contributers tend to come and go > over time. I tend to stick to stuff and a non-moderared member-only ML runs itself, but yah that is the point. > You should really also invite Toni (oc2pus) from packman > he does lots of suse game packages Done. Richard From richih.mailinglist at gmail.com Tue Mar 18 10:25:10 2008 From: richih.mailinglist at gmail.com (Richard Hartmann) Date: Tue, 18 Mar 2008 11:25:10 +0100 Subject: RFC: A truly cross-distro game packaging list (was: Re: Chromium BSU upstream developers needed!) In-Reply-To: <20080318095346.GA25320@moriah> References: <2d460de70803180156i63f05e3bhc2bd9e524760b2dc@mail.gmail.com> <20080318092433.GB27374@asteria.debian.or.at> <20080318095346.GA25320@moriah> Message-ID: <2d460de70803180325h59f2981cubd6eb5e80b4de514@mail.gmail.com> On Tue, Mar 18, 2008 at 10:53 AM, Jord? Polo wrote: > Also, note that BerliOS doesn't support new games or game-related > projects anymore. They rejected Wesnoth a few years ago because it was a > game, and they have rejected other games too[1]. Thanks! It seems freedesktop is the place to go, unless someone would prefer lists d.o.t cross-distro d.o.t org (obfuscated a tad to prevent archive spiders from thinking this is worthwhile to reg & if anyone grabs that before we reach consensus here, expect to be lart'ed) Richard From eddy.petrisor at gmail.com Tue Mar 18 10:57:15 2008 From: eddy.petrisor at gmail.com (=?UTF-8?B?RWRkeSBQZXRyaciZb3I=?=) Date: Tue, 18 Mar 2008 12:57:15 +0200 Subject: RFC: A truly cross-distro game packaging list (was: Re: Chromium BSU upstream developers needed!) In-Reply-To: <2d460de70803180325h59f2981cubd6eb5e80b4de514@mail.gmail.com> References: <2d460de70803180156i63f05e3bhc2bd9e524760b2dc@mail.gmail.com> <20080318092433.GB27374@asteria.debian.or.at> <20080318095346.GA25320@moriah> <2d460de70803180325h59f2981cubd6eb5e80b4de514@mail.gmail.com> Message-ID: <47DFA00B.7020300@gmail.com> Richard Hartmann wrote: > On Tue, Mar 18, 2008 at 10:53 AM, Jord? Polo wrote: > >> Also, note that BerliOS doesn't support new games or game-related >> projects anymore. They rejected Wesnoth a few years ago because it was a >> game, and they have rejected other games too[1]. > > Thanks! > > It seems freedesktop is the place to go, unless someone would prefer > lists d.o.t cross-distro d.o.t org (obfuscated a tad to prevent archive > spiders from thinking this is worthwhile to reg & if anyone grabs that > before we reach consensus here, expect to be lart'ed) I would prefer gna.org. And is really a viable choice. Wormux is hosted there and (upstream hat on) I have never had issues. Also their trackers look better and are faster than any other tracker I have ever used. -- Regards, EddyP ============================================= "Imagination is more important than knowledge" A.Einstein From freegamerblog at gmail.com Tue Mar 18 17:37:11 2008 From: freegamerblog at gmail.com (Free Gamer) Date: Tue, 18 Mar 2008 17:37:11 +0000 Subject: RFC: A truly cross-distro game packaging list (was: Re: Chromium BSU upstream developers needed!) In-Reply-To: <47DFA00B.7020300@gmail.com> References: <2d460de70803180156i63f05e3bhc2bd9e524760b2dc@mail.gmail.com> <20080318092433.GB27374@asteria.debian.or.at> <20080318095346.GA25320@moriah> <2d460de70803180325h59f2981cubd6eb5e80b4de514@mail.gmail.com> <47DFA00B.7020300@gmail.com> Message-ID: <755b37e70803181037w6d808675y277202dc7398c869@mail.gmail.com> I have a project here: http://sourceforge.net/projects/freegamer Could be used for anything Free Software game related. A cross-distro packing list would be one such ideal usage of this project. -C -- Free Gamer - free & open source games list & commentary http://freegamer.blogspot.com/ From freegamerblog at gmail.com Tue Mar 18 17:38:27 2008 From: freegamerblog at gmail.com (Free Gamer) Date: Tue, 18 Mar 2008 17:38:27 +0000 Subject: RFC: A truly cross-distro game packaging list (was: Re: Chromium BSU upstream developers needed!) In-Reply-To: <755b37e70803181037w6d808675y277202dc7398c869@mail.gmail.com> References: <2d460de70803180156i63f05e3bhc2bd9e524760b2dc@mail.gmail.com> <20080318092433.GB27374@asteria.debian.or.at> <20080318095346.GA25320@moriah> <2d460de70803180325h59f2981cubd6eb5e80b4de514@mail.gmail.com> <47DFA00B.7020300@gmail.com> <755b37e70803181037w6d808675y277202dc7398c869@mail.gmail.com> Message-ID: <755b37e70803181038i1da0b9e7p96acc8369f1c20da@mail.gmail.com> Needless to say anybody who needs it would have full admin rights. - C On Tue, Mar 18, 2008 at 5:37 PM, Free Gamer wrote: > http://sourceforge.net/projects/freegamer From wayward4now at gmail.com Tue Mar 18 22:54:30 2008 From: wayward4now at gmail.com (Ric Moore) Date: Tue, 18 Mar 2008 18:54:30 -0400 Subject: 3D worlds and server/client software Message-ID: <1205880871.16479.11.camel@iam.wayward4now.net> Would this be a good place to discuss 3D worlds, tools, servers and clients?? It would be a pretty huge environment to add to games for Fedora. But, it really needs to be done in some fashion, IMHO. We, as Linux users need the numbers to present to these communities, in order to let our presence be known and to start getting some attention to the needs of folks like us, who refuse to use closed source solutions. I've been collecting different 3D schemes from all over the net. It seems like everyone likes to have Linux represented for server sides, if for no other reason to take advantage of being license-less. But the client side goes to M$, more often than not, being closed source and for sale. So, I need to learn to create and maintain rpms. I'd like to voyage through the 3D landscape and find those that are willing to allow us to distribute the open-source 3D projects. What say the group?? Ric -- ================================================ My father, Victor Moore (Vic) used to say: "There are two Great Sins in the world... ..the Sin of Ignorance, and the Sin of Stupidity. Only the former may be overcome." R.I.P. Dad. Linux user# 44256 Sign up at: http://counter.li.org/ http://www.sourceforge.net/projects/oar http://www.wayward4now.net <---down4now too ================================================ From freegamerblog at gmail.com Tue Mar 18 23:19:32 2008 From: freegamerblog at gmail.com (Free Gamer) Date: Tue, 18 Mar 2008 23:19:32 +0000 Subject: 3D worlds and server/client software In-Reply-To: <1205880871.16479.11.camel@iam.wayward4now.net> References: <1205880871.16479.11.camel@iam.wayward4now.net> Message-ID: <755b37e70803181619i5fb1fb93i7df10c6f202ebe74@mail.gmail.com> httpI//forum.freegamedev.net/ Enjoy! - C On Tue, Mar 18, 2008 at 10:54 PM, Ric Moore wrote: > Would this be a good place to discuss 3D worlds, tools, servers and > clients?? From freegamerblog at gmail.com Tue Mar 18 23:20:00 2008 From: freegamerblog at gmail.com (Free Gamer) Date: Tue, 18 Mar 2008 23:20:00 +0000 Subject: 3D worlds and server/client software In-Reply-To: <755b37e70803181619i5fb1fb93i7df10c6f202ebe74@mail.gmail.com> References: <1205880871.16479.11.camel@iam.wayward4now.net> <755b37e70803181619i5fb1fb93i7df10c6f202ebe74@mail.gmail.com> Message-ID: <755b37e70803181620p48ac0ab8v513bd74cfd062ffb@mail.gmail.com> Can't believe I got that wrong. http://forum.freegamedev.net/ - C On Tue, Mar 18, 2008 at 11:19 PM, Free Gamer wrote: > httpI//forum.freegamedev.net/ From freegamerblog at gmail.com Wed Mar 19 02:55:22 2008 From: freegamerblog at gmail.com (Free Gamer) Date: Wed, 19 Mar 2008 02:55:22 +0000 Subject: RFC: A truly cross-distro game packaging list (was: Re: Chromium BSU upstream developers needed!) In-Reply-To: <755b37e70803181038i1da0b9e7p96acc8369f1c20da@mail.gmail.com> References: <2d460de70803180156i63f05e3bhc2bd9e524760b2dc@mail.gmail.com> <20080318092433.GB27374@asteria.debian.or.at> <20080318095346.GA25320@moriah> <2d460de70803180325h59f2981cubd6eb5e80b4de514@mail.gmail.com> <47DFA00B.7020300@gmail.com> <755b37e70803181037w6d808675y277202dc7398c869@mail.gmail.com> <755b37e70803181038i1da0b9e7p96acc8369f1c20da@mail.gmail.com> Message-ID: <755b37e70803181955y3a2eb7b6h398056dc7361aaa@mail.gmail.com> Or of course there is tuxfamily.org... which I have a freegamer project there too =D but we use that for freegamedev.net so would need another project. - C -- Free Gamer - free & open source games list & commentary http://freegamer.blogspot.com/ From j.w.r.degoede at hhs.nl Wed Mar 19 08:07:16 2008 From: j.w.r.degoede at hhs.nl (Hans de Goede) Date: Wed, 19 Mar 2008 09:07:16 +0100 Subject: 3D worlds and server/client software In-Reply-To: <1205880871.16479.11.camel@iam.wayward4now.net> References: <1205880871.16479.11.camel@iam.wayward4now.net> Message-ID: <47E0C9B4.7070105@hhs.nl> Ric Moore wrote: > Would this be a good place to discuss 3D worlds, tools, servers and > clients?? It would be a pretty huge environment to add to games for > Fedora. But, it really needs to be done in some fashion, IMHO. > > We, as Linux users need the numbers to present to these communities, in > order to let our presence be known and to start getting some attention > to the needs of folks like us, who refuse to use closed source > solutions. > > I've been collecting different 3D schemes from all over the net. It > seems like everyone likes to have Linux represented for server sides, if > for no other reason to take advantage of being license-less. But the > client side goes to M$, more often than not, being closed source and for > sale. So, I need to learn to create and maintain rpms. I'd like to > voyage through the 3D landscape and find those that are willing to allow > us to distribute the open-source 3D projects. What say the group?? Ric > I think it would be excellent to have someone package-up the various FOSS 3d world clients and servers. Even better if you also strat working on fixing license issues where these disallow us to distribute the server / client. Regards, Hans From jacobtherogue at yahoo.com Fri Mar 21 23:03:08 2008 From: jacobtherogue at yahoo.com (Jacob Smith) Date: Fri, 21 Mar 2008 16:03:08 -0700 (PDT) Subject: Game Idea Message-ID: <933551.27085.qm@web82904.mail.mud.yahoo.com> Hello everyone I'm JacobTheRogue, I am unsure if this is the correct place to send this email so do not be mad if it is not. But I use Fedora off and on due to the lack of games. Most games are ports or recreates of old games from what i have seen. I would like to open a new project to make a complete orignal open source 3d horror game for Fedora. I am uncertain how to go about this and am looking for programmers/devs to teach me how to do this and to help out on the project. I do have some ideas and settings but like i said I do not know how to code and only use fedora off and on. if anyone is interested and would like to help me feel free to send me a email. -------------- next part -------------- An HTML attachment was scrubbed... URL: From bruno at wolff.to Sat Mar 22 05:39:37 2008 From: bruno at wolff.to (Bruno Wolff III) Date: Sat, 22 Mar 2008 00:39:37 -0500 Subject: Game Idea In-Reply-To: <933551.27085.qm@web82904.mail.mud.yahoo.com> References: <933551.27085.qm@web82904.mail.mud.yahoo.com> Message-ID: <20080322053937.GA6766@wolff.to> On Fri, Mar 21, 2008 at 16:03:08 -0700, Jacob Smith wrote: > Hello everyone I'm JacobTheRogue, I am unsure if this is the correct place to send this email so do not be mad if it is not. But I use Fedora off and on due to the lack of games. Most games are ports or recreates of old games from what i have seen. I would like to open a new project to make a complete orignal open source 3d horror game for Fedora. I am uncertain how to go about this and am looking for programmers/devs to teach me how to do this and to help out on the project. I do have some ideas and settings but like i said I do not know how to code and only use fedora off and on. if anyone is interested and would like to help me feel free to send me a email. Why don't you take a look at the Silver Tree RPG project. It is a 3D role playing game early in development. You might be able to learn some stuff helping out with that project. Or perhaps depending on how you envisioned your horror setting perhg perhaps you can use the Silver Tree engine for your setting instead of the fantasy one they are using. From freegamerblog at gmail.com Sat Mar 22 17:11:14 2008 From: freegamerblog at gmail.com (Free Gamer) Date: Sat, 22 Mar 2008 17:11:14 +0000 Subject: Game Idea In-Reply-To: <933551.27085.qm@web82904.mail.mud.yahoo.com> References: <933551.27085.qm@web82904.mail.mud.yahoo.com> Message-ID: <755b37e70803221011n63d9946m5f024f924872a877@mail.gmail.com> 2008/3/21 Jacob Smith : > I would like to open a new project to make a complete > orignal open source 3d horror game for [Linux] http://forum.freegamedev.net/ Ideas forum there. :-) - C -- Free Gamer - free & open source games list & commentary http://freegamer.blogspot.com/ From wayward4now at gmail.com Mon Mar 24 03:46:24 2008 From: wayward4now at gmail.com (Ric Moore) Date: Sun, 23 Mar 2008 23:46:24 -0400 Subject: 3D worlds and server/client software In-Reply-To: <47E0C9B4.7070105@hhs.nl> References: <1205880871.16479.11.camel@iam.wayward4now.net> <47E0C9B4.7070105@hhs.nl> Message-ID: <1206330384.12097.21.camel@iam.wayward4now.net> On Wed, 2008-03-19 at 09:07 +0100, Hans de Goede wrote: > Ric Moore wrote: > > Would this be a good place to discuss 3D worlds, tools, servers and > > clients?? It would be a pretty huge environment to add to games for > > Fedora. But, it really needs to be done in some fashion, IMHO. > > > > We, as Linux users need the numbers to present to these communities, in > > order to let our presence be known and to start getting some attention > > to the needs of folks like us, who refuse to use closed source > > solutions. > > > > I've been collecting different 3D schemes from all over the net. It > > seems like everyone likes to have Linux represented for server sides, if > > for no other reason to take advantage of being license-less. But the > > client side goes to M$, more often than not, being closed source and for > > sale. So, I need to learn to create and maintain rpms. I'd like to > > voyage through the 3D landscape and find those that are willing to allow > > us to distribute the open-source 3D projects. What say the group?? Ric > > > > I think it would be excellent to have someone package-up the various FOSS 3d > world clients and servers. Even better if you also strat working on fixing > license issues where these disallow us to distribute the server / client. I'd be happy to give it a go, but I'll need support when I hit a snag from the group. I'm already working on something similar for our prison program, and it'll get me "content organized" to do this. Ric -- ================================================ My father, Victor Moore (Vic) used to say: "There are two Great Sins in the world... ..the Sin of Ignorance, and the Sin of Stupidity. Only the former may be overcome." R.I.P. Dad. Linux user# 44256 Sign up at: http://counter.li.org/ http://www.sourceforge.net/projects/oar http://www.wayward4now.net <---down4now too ================================================ From wayward4now at gmail.com Mon Mar 24 03:56:07 2008 From: wayward4now at gmail.com (Ric Moore) Date: Sun, 23 Mar 2008 23:56:07 -0400 Subject: Game Idea In-Reply-To: <755b37e70803221011n63d9946m5f024f924872a877@mail.gmail.com> References: <933551.27085.qm@web82904.mail.mud.yahoo.com> <755b37e70803221011n63d9946m5f024f924872a877@mail.gmail.com> Message-ID: <1206330967.12097.25.camel@iam.wayward4now.net> On Sat, 2008-03-22 at 17:11 +0000, Free Gamer wrote: > 2008/3/21 Jacob Smith : > > I would like to open a new project to make a complete > > orignal open source 3d horror game for [Linux] > > http://forum.freegamedev.net/ > > Ideas forum there. :-) You might consider sauerbraten, as it has a builtin editor, net play and single player modes. It's very slick, with a Quake style. Ric http://sauerbraten.org/ -- ================================================ My father, Victor Moore (Vic) used to say: "There are two Great Sins in the world... ..the Sin of Ignorance, and the Sin of Stupidity. Only the former may be overcome." R.I.P. Dad. Linux user# 44256 Sign up at: http://counter.li.org/ http://www.sourceforge.net/projects/oar http://www.wayward4now.net <---down4now too ================================================ From jacobtherogue at yahoo.com Mon Mar 24 07:41:57 2008 From: jacobtherogue at yahoo.com (Jacob Smith) Date: Mon, 24 Mar 2008 00:41:57 -0700 (PDT) Subject: Game Idea In-Reply-To: <1206330967.12097.25.camel@iam.wayward4now.net> Message-ID: <369283.83002.qm@web82907.mail.mud.yahoo.com> there are to many "quake" style and "doom" type of games for linux i think, i want to make a completely orignal game as kinda a tribute to Resident Evil, it will have game play from differnt types of games i like, Resident Evil, Parasite Eve, Gallerians and Vampire The Masqurade. I have a decent grasp of what i want to do but I lack the knowledge, skills to do it. I am not well versed in linux I do use it off and on along with Windows, I switch back alot due to the poor quality of Yahoo messenger (i like my yahoo radio and able to use webcam with my friends) and the selection of games. everyone linux user must admit windows does have better games currently but i know alot of ports by game companys have been coming to linux and games that have always supported them like ID software and there Doom Games, Never winter nights, the qaukes but they aernt as good as the windows versions. linux uses opengl but do the so many differnt progarm langs it can use and the lack of "real hd audio" windows remains the better for games. but I want to create a true high visual quality game for linux using opengl 1.5 or 2.0 i havent really decided which wuold be better i know lots of people who use linux due so on older machines. i was also thinking of 'locking' the res like old games did in the mid 90s so they could opitmize the graphics/speed better when you have tons of opitions for color/detail/rez you loose alot of opitimizes you can do. so i'm looking for some people to help bounce ideas on and who can program to help out while i try and decide which program lang i wanna learn and start to work on it. Ric Moore wrote: On Sat, 2008-03-22 at 17:11 +0000, Free Gamer wrote: > 2008/3/21 Jacob Smith : > > I would like to open a new project to make a complete > > orignal open source 3d horror game for [Linux] > > http://forum.freegamedev.net/ > > Ideas forum there. :-) You might consider sauerbraten, as it has a builtin editor, net play and single player modes. It's very slick, with a Quake style. Ric http://sauerbraten.org/ -- ================================================ My father, Victor Moore (Vic) used to say: "There are two Great Sins in the world... ..the Sin of Ignorance, and the Sin of Stupidity. Only the former may be overcome." R.I.P. Dad. Linux user# 44256 Sign up at: http://counter.li.org/ http://www.sourceforge.net/projects/oar http://www.wayward4now.net <---down4now too ================================================ _______________________________________________ Fedora-games-list mailing list Fedora-games-list at redhat.com http://www.redhat.com/mailman/listinfo/fedora-games-list -------------- next part -------------- An HTML attachment was scrubbed... URL: From gmureddu at prodigy.net.mx Mon Mar 24 09:05:03 2008 From: gmureddu at prodigy.net.mx (Gian Paolo Mureddu) Date: Mon, 24 Mar 2008 03:05:03 -0600 Subject: Game Idea In-Reply-To: <369283.83002.qm@web82907.mail.mud.yahoo.com> References: <369283.83002.qm@web82907.mail.mud.yahoo.com> Message-ID: <47E76EBF.6000103@prodigy.net.mx> Jacob Smith escribi?: > there are to many "quake" style and "doom" type of games for linux i > think, i want to make a completely orignal game as kinda a tribute to > Resident Evil, it will have game play from differnt types of games i > like, Resident Evil, Parasite Eve, Gallerians and Vampire The > Masqurade. I have a decent grasp of what i want to do but I lack the > knowledge, skills to do it. I am not well versed in linux I do use it > off and on along with Windows, I switch back alot due to the poor > quality of Yahoo messenger (i like my yahoo radio and able to use > webcam with my friends) and the selection of games. everyone linux > user must admit windows does have better games currently but i know > alot of ports by game companys have been coming to linux and games > that have always supported them like ID software and there Doom Games, > Never winter nights, the qaukes but they aernt as good as the windows > versions. linux uses opengl but do the so many differnt progarm langs > it can use and the lack of "real hd audio" windows remains the better > for games. but I want to create a true high visual quality game for > linux using opengl 1.5 or 2.0 i havent really decided which wuold be > better i know lots of people who use linux due so on older machines. i > was also thinking of 'locking' the res like old games did in the mid > 90s so they could opitmize the graphics/speed better when you have > tons of opitions for color/detail/rez you loose alot of opitimizes > you can do. so i'm looking for some people to help bounce ideas on and > who can program to help out while i try and decide which program lang > i wanna learn and start to work on it. > > *//* I don't thin I follow you completely here... The main thing is that you have a good idea of what you want. I think that you should start by having your project well defined, preferably named, and it would be better to open a project in sourceforge or the like. Also it would be a good idea to propose your project in the forums and see if you could recruit programmers and artists there. Just so you have a good guide on what your general idea might be, it would be a good idea to have all your project written down and outlined, from story, things you'd like to see, etc. I don't know what do you mean by the whole argument about Windows Vs Linux gaming. The API difference is rather self explainatory, but the whole deal with "HD" audio, first define what do yo mean by that? Do you mean "multichannel" audio? Of course you have multichannel audio, do you mean hardware accelerated audio? Well, even Vista lost that. Sure is no excuse, but as far as I know there might be some hardware accelerated OpenAL coming down the road. As far as the style, I like the idea of locking the resolution to make way for optimizations, however you should think of about two resolutions, one for normal 4:3 aspect ratio and one for widescreen aspect ratio (1.6), as for the API, maybe go with OpenGL 2.0 with a fallback, but the actual programmers could shine a light that and its feasibility. From bruno at wolff.to Mon Mar 24 14:41:58 2008 From: bruno at wolff.to (Bruno Wolff III) Date: Mon, 24 Mar 2008 09:41:58 -0500 Subject: Game Idea In-Reply-To: <369283.83002.qm@web82907.mail.mud.yahoo.com> References: <1206330967.12097.25.camel@iam.wayward4now.net> <369283.83002.qm@web82907.mail.mud.yahoo.com> Message-ID: <20080324144158.GA27326@wolff.to> On Mon, Mar 24, 2008 at 00:41:57 -0700, Jacob Smith wrote: > everyone linux user must admit windows does have better games currently but i know alot of ports by game companys have been coming to linux and games that have always supported them like ID software and there Doom Games, Never winter nights, the qaukes but they aernt as good as the windows versions. That depends on what you like to play. Two of my favorite turn based games, Wesnoth and Colossus run pretty much the same on Linux and Windows. Homm3 has some problems that come and go as Wine gets updated, but when it is working the experience is comparable to running it on Windows. NWN 1 works under Linux comparable to under Windows as well. (I am not sure what you think is signifcantly different with NWN. Are you running the native version or running it under Wine?) I have generally found that the RTS games run too slow under Wine to be playable, so in that category Windows is going to be a better platform. I don't play FPS, so I can't comment on how Doom and Quake compare on the different platforms. From wayward4now at gmail.com Tue Mar 25 00:34:51 2008 From: wayward4now at gmail.com (Ric Moore) Date: Mon, 24 Mar 2008 20:34:51 -0400 Subject: Game Idea In-Reply-To: <369283.83002.qm@web82907.mail.mud.yahoo.com> References: <369283.83002.qm@web82907.mail.mud.yahoo.com> Message-ID: <1206405291.18609.56.camel@iam.wayward4now.net> On Mon, 2008-03-24 at 00:41 -0700, Jacob Smith wrote: > there are to many "quake" style and "doom" type of games for linux i > think, > You might consider sauerbraten, as it has a builtin editor, > net play and > single player modes. It's very slick, with a Quake style. Ric > > http://sauerbraten.org/ You can make just about any type of interactive rpg game using their editor, with marginal game coding skills. Plus the camera angle can be first person, or overhead or second person. Use weapons, or not. AI players or not. You just really need to decide on the game theme, then use the engine to create it. Plus, others can create with you online directly. That sets sauerbraten apart from the Quakes and Doom engines. I think the libGL features are better, with higher frame rates. I'd suggest you peek at it, just to see where I'm coming from. If I could stream video within it, I'd be using it myself in a heartbeat. Ric -- ================================================ My father, Victor Moore (Vic) used to say: "There are two Great Sins in the world... ..the Sin of Ignorance, and the Sin of Stupidity. Only the former may be overcome." R.I.P. Dad. Linux user# 44256 Sign up at: http://counter.li.org/ http://www.sourceforge.net/projects/oar http://www.wayward4now.net <---down4now too ================================================ From wayward4now at gmail.com Tue Mar 25 00:34:51 2008 From: wayward4now at gmail.com (Ric Moore) Date: Mon, 24 Mar 2008 20:34:51 -0400 Subject: Game Idea In-Reply-To: <369283.83002.qm@web82907.mail.mud.yahoo.com> References: <369283.83002.qm@web82907.mail.mud.yahoo.com> Message-ID: <1206405291.18609.56.camel@iam.wayward4now.net> On Mon, 2008-03-24 at 00:41 -0700, Jacob Smith wrote: > there are to many "quake" style and "doom" type of games for linux i > think, > You might consider sauerbraten, as it has a builtin editor, > net play and > single player modes. It's very slick, with a Quake style. Ric > > http://sauerbraten.org/ You can make just about any type of interactive rpg game using their editor, with marginal game coding skills. Plus the camera angle can be first person, or overhead or second person. Use weapons, or not. AI players or not. You just really need to decide on the game theme, then use the engine to create it. Plus, others can create with you online directly. That sets sauerbraten apart from the Quakes and Doom engines. I think the libGL features are better, with higher frame rates. I'd suggest you peek at it, just to see where I'm coming from. If I could stream video within it, I'd be using it myself in a heartbeat. Ric -- ================================================ My father, Victor Moore (Vic) used to say: "There are two Great Sins in the world... ..the Sin of Ignorance, and the Sin of Stupidity. Only the former may be overcome." R.I.P. Dad. Linux user# 44256 Sign up at: http://counter.li.org/ http://www.sourceforge.net/projects/oar http://www.wayward4now.net <---down4now too ================================================ From jacobtherogue at yahoo.com Wed Mar 26 11:24:04 2008 From: jacobtherogue at yahoo.com (Jacob Smith) Date: Wed, 26 Mar 2008 04:24:04 -0700 (PDT) Subject: "Sanitation" Message-ID: <193632.10079.qm@web82904.mail.mud.yahoo.com> ok sorry about the lack of info i'm new to this so anyway the name i'm going with is "Sanitation" it will be a resident evil style tribute game. there will be three playable charaters and 3 paths to pick from in the beginning making a total of 9 differnt playthrus, the people you can play are "Duo" "Red" and i haven't thought of a name for the last one yet. "Duo" is a ex-marine who is also on a secert mission during the game, likes to use military type weapons and will start out with a standard Rifle and a knife. players also get bounses to certain types of weapons Duo gains bounses from long range weapons like rifles and sniper rifles, but get's negative when using up close melee weapons. "Red" is a bad A$$ chica, she grew up watching to many action movies, because of that she likes very flash and flamboyt types of weapons, she starts off with a Flamethrower and a standard handgun, gains bounses from flashy types of weapons like flamethrowers and gerandes. she is also the only member of the team to just be there to do her job. The last one i'll just call "X" for now he is psyhotic, and was in a mental house after the lose of his wife and child. he is very intelligent and seems to know something about everything. He can also go psyhco and takes pleasure in slowly killing people and making them suffer. He starts out with a custom part of duel guns and a knife. he gains bounses when uses knifes and his duel guns. Now the weapon system i'm going to use will have 2 modes, a "Fixed auto aim" mode where viewing angles are fixed and you dont have to aim, and a "Free mode" where you can aim free hand and look around, there will be slightly differnt weapons in each mode. I am also going to "lock" the screen at 800x600 4:3 and 1024x600 16:9 wide screen also 16bit color the reason is this allows us to make many more opitmizions to the graphics and speed of the game rather then having lots of opitions to play with. the basic story of the game is your part of the "Sanitation" depart for the goverment and you go in and "Clean up there messes" the mission is similar to the doom movie, you go into this base, you are to find survivors, clean out any hostels and get intel. the base is similar to the Resident evil movies "the hive" the opening scene which i like is the three people taking a ride down in the elevator as peoples names and stuff flash on the screen you also get flashs of the inside of the elevator, and you hear them talking about there job and how they clean up others messes for a living. and a little bit of info about this job. then it stops and the doors open and you pick who your playing then you step out and decide which path to take (differnt paths will be more or less diffucult depending on the person you choose)then they each go off down there path. now more on the weapon system, i'm going to use the weapon systems from Parasite Eve, Parasite Eve 2 and Resident Evil 4. In parasite eve (this is for "fixed mode") when you go to attack a "Dome" appears around you showing you your current weapons "Range" a similar thing will be used during the "fixed" mode, I also enjoy the weapons where you can remove special ablities and stats from a weapon and put them on anorther. that will also be included in both modes. Now in parasite eve 2 you have to not only worry about the range of your weapon but the weight of it, that will affect how fast you can move, aim, shoot and reload that will also be in both modes. I also like the ablity to add on to weapons like new clips that incress the ammo, grende, knife and flamethrower attachments for others, and i love the ammow system, being able to load and use now only differnt weapons but the type of ammo in them affecting how they act. this will also be in both modes. Now RE:4 was the first to shops in the RE line of games, and the ablity to power up your weapons stats which i also like, i myself like to use the handguns so this adds great fun to beable to incress the power. I also want to add a "custom mode" which will be accessed while in special rooms only. this mode allows you the player to "custom" your weapons, you can change the color, you can cut your barrels shorter or incress the length, you could atemptto modify the gun by "boring" the barrel bigger to load larger ammo and you will also beable to create custom ammo or power up your current ammo by packing them tighter with more powder and so forth. There will be lots of types of enemies, some genetically altered ones, some normal human ones. I was also thinking of adding the super soldiers "golems" from PE:2 to the game. -------------- next part -------------- An HTML attachment was scrubbed... URL: From lemenkov at gmail.com Wed Mar 26 11:38:16 2008 From: lemenkov at gmail.com (Peter Lemenkov) Date: Wed, 26 Mar 2008 14:38:16 +0300 Subject: "Sanitation" In-Reply-To: <193632.10079.qm@web82904.mail.mud.yahoo.com> References: <193632.10079.qm@web82904.mail.mud.yahoo.com> Message-ID: 2008/3/26, Jacob Smith : > ok sorry about the lack of info i'm new to this so anyway the name i'm going > with We got a winner in "Hardest To Read Message" contest! -- With best regards! From tcallawa at redhat.com Wed Mar 26 13:49:49 2008 From: tcallawa at redhat.com (Tom "spot" Callaway) Date: Wed, 26 Mar 2008 09:49:49 -0400 Subject: "Sanitation" In-Reply-To: References: <193632.10079.qm@web82904.mail.mud.yahoo.com> Message-ID: <1206539389.2915.0.camel@localhost.localdomain> On Wed, 2008-03-26 at 14:38 +0300, Peter Lemenkov wrote: > 2008/3/26, Jacob Smith : > > > ok sorry about the lack of info i'm new to this so anyway the name i'm going > > with > > We got a winner in "Hardest To Read Message" contest! The message is the game. I played it for hours. ;) ~spot From gmureddu at prodigy.net.mx Wed Mar 26 20:44:10 2008 From: gmureddu at prodigy.net.mx (Gian Paolo Mureddu) Date: Wed, 26 Mar 2008 14:44:10 -0600 Subject: "Sanitation" In-Reply-To: <193632.10079.qm@web82904.mail.mud.yahoo.com> References: <193632.10079.qm@web82904.mail.mud.yahoo.com> Message-ID: <47EAB59A.1020207@prodigy.net.mx> I will have to agree with Peter here... To be sure your message is well understood (and very important for a collaborative project), you will have to try and redact better your messages to make it easier on your peers they understand *exactly* what you mean. It is a courtesy to your peers and to the project itself so what you have to say is indeed understood by your targeted audience. Oh! And if you can, please run your messages through a spell checker! (we all make mistakes while typing, a spell checker makes sure you type what you want and afterwards just points out those words you may have misspelled, win-win). Oh, and it is never too late to learn punctuation! Now onto the message itself, I like the style you want to give to the game, but I have to ask: Are you targeting at making the game in the line of Resident Evil, including the *intentional* "cheesy-ness"? Without those cheesy elements (sound effects, intentional bad voice acting, apparent lousy script [see RE1], overdone sudden sounds to "scare", etc) Resident Evil wouldn't be Resident Evil. The most difficult part to do, I believe, would be to balance off each character's weaponry against the enemies they will encounter, and another very difficult thing to get done right are the puzzle elements inherent to these type of games (unless you want to make it a more action-oriented kind of survival horror). A project like this will take its sweet time to come around, we're talking about many years probably especially since it would be made out in the open and on people's free time, so it will take a special type of commitment to see this through... Just making that clear because more often than not we see projects being orphaned by their original developers... From clintonlee.taylor at gmail.com Mon Mar 31 20:24:17 2008 From: clintonlee.taylor at gmail.com (Clinton Lee Taylor) Date: Mon, 31 Mar 2008 22:24:17 +0200 Subject: pygame 1.8 released ... Message-ID: Greetings ... JFYI ... pygame 1.8 was accidentally released. http://pygame.org/whatsnew.shtml http://pygame.org/ * pygame.mask for pixel perfect collision detection * pygame.scrap for clipboard support * new and improved sprite groups, including layers, automatically selecting fastest update mode, and blend modes... * blending support for filling and blitting surfaces * saving surfaces as jpeg and png * buffer access for Surface and Sound objects * numpy support for pygame.surfarray and pygame.pixelarray * PixelArray, which can be used instead of numpy - without the dependency. * lots of stuff really... but those are some of the nice things. Mailed LeeT