From bruno at wolff.to Sun Oct 4 23:09:25 2009 From: bruno at wolff.to (Bruno Wolff III) Date: Sun, 4 Oct 2009 18:09:25 -0500 Subject: dungeonhack In-Reply-To: <2f984ea00909281455g579ecb15o3a7b161377bfcce1@mail.gmail.com> References: <2f984ea00909281455g579ecb15o3a7b161377bfcce1@mail.gmail.com> Message-ID: <20091004230925.GA4110@wolff.to> On Mon, Sep 28, 2009 at 23:55:10 +0200, Guido Grazioli wrote: > Hello list, i'am a new subscriber; is anyone working on > packaging dungeonhack? > http://dungeonhack.sourceforge.net I added it to the wishlist (https://fedoraproject.org/wiki/SIGs/Games/WishList). I don't have time nor a good 3d platform for testing right now, but I'll keep an eye on this one as I really liked Oblivion. I think getting into Fedora would give the project a boost and is worth doing even though it looks like people will tire of the demo in a short while. (Based on description, I haven't gotten it running.) From bruno at wolff.to Tue Oct 13 03:08:02 2009 From: bruno at wolff.to (Bruno Wolff III) Date: Mon, 12 Oct 2009 22:08:02 -0500 Subject: Help pick art work for the games spin page Message-ID: <20091013030802.GA28620@wolff.to> The design team is creating new web pages for the various spins and is requesting some sample art work. (Take a look at https://fedoraproject.org/wiki/Website_redesign_2009/Mockups/Spins.fpo for more information.) I am wondering if someone here can recommend some artwork from games that is interesting and/or includes some Fedora themes. Barring any suggestions my inclination is to use something from Wesnoth as that has pretty good artwork and the maps should look interesting, though perhaps are a bit too complicated for the intended use. From sanjith.warrier at gmail.com Wed Oct 14 04:40:21 2009 From: sanjith.warrier at gmail.com (Sanjith Warrier) Date: Wed, 14 Oct 2009 00:40:21 -0400 Subject: Personal invitation from Sanjith Warrier Message-ID: <7plag0$15ob8jp@ironport-b.unyk.com> If you are not able to click these links, click the following: ??Show content?? and try again. E-mail sent 10/14/2009 12:40:03 AM, by Sanjith Warrier: Hello, Hi Friends,
How are you all??
This site seems pretty good to manage all our contacts.

Sure makes things a lot simpler.

So sign in and lets be a part of a bigger world.

Ciao Finally, a smart and simple way to manage your contacts! With UNYK, I put all my contacts together in one address book that is automatically updated. One of my contacts changes his or her information at UNYK.com: My address book is updated. I change information at UNYK.com: My contacts? address books are updated. Simple, but life-changing! Can I add you as one of my contacts? To accept, click here! http://www.unyk.com/ml/245/1/?i=2E2C361369E3450CA17549A2871F80A7&s=16598638 You too can create your own smart address book. Sanjith Warrier UNYK : ZRJ 613 Please do not reply to this email directly. Questions? Contact us - http://unyk.com/en/Contact UNYK Inc., 1010 de Serigny, suite 820, Longueuil, QC, J4K 5G7, Canada. I no longer wish to receive invitations to join UNYK from Sanjith Warrier: Unsubscribe http://www.unyk.com/ml/245/74/?mid=9E97A7AD817A86A5&email=fedora-games-list at redhat.com&s=16598638 I never again wish to receive invitation to join UNYK: Unsubscribe http://www.unyk.com/ml/245/2/?i=2E2C361369E3450CA17549A2871F80A7&s=16598638 UNYK, the first smart address book that updates itself! -------------- next part -------------- An HTML attachment was scrubbed... URL: From bruno at wolff.to Sat Oct 17 22:50:49 2009 From: bruno at wolff.to (Bruno Wolff III) Date: Sat, 17 Oct 2009 17:50:49 -0500 Subject: blobAndConquer dropped from Games Spin Message-ID: <20091017225049.GA10198@wolff.to> blobAndConquer got blocked from F12 because of an issue with nonfree textures. As such I needed to drop it from the Games Spin as well. I have updated the Games Spin page and the ks file in git master. From phrkonaleash at gmail.com Sat Oct 17 22:52:37 2009 From: phrkonaleash at gmail.com (Ryan Rix) Date: Sat, 17 Oct 2009 15:52:37 -0700 Subject: blobAndConquer dropped from Games Spin References: <20091017225049.GA10198@wolff.to> Message-ID: Bruno Wolff III wrote: > blobAndConquer got blocked from F12 because of an issue with nonfree > textures. As such I needed to drop it from the Games Spin as well. That's unfortunate. Hopefully the issues can be resolved soon and we can reinclude blob and conquer soon. > I have updated the Games Spin page and the ks file in git master. -- Ryan Rix Fedora KDE SIG Member, Phoenix AZ Ambassador, News KDE Beat Writer Please refrain from mailing me directly in replies, I am subsribing via GMane NNTP. Thank you. http://hackersramblings.wordpress.com | http://identi.ca/phrkonaleash XMPP: phrkonaleash at gmail.com | MSN: phrkonaleash at yahoo.com AIM: phrkonaleash | Yahoo: phrkonaleash IRC: PhrkOnLsh at irc.freenode.net/#srcedit,#plugaz,#fedora-kde and countless other FOSS channels. From tibbs at math.uh.edu Mon Oct 19 17:37:12 2009 From: tibbs at math.uh.edu (Jason L Tibbitts III) Date: Mon, 19 Oct 2009 12:37:12 -0500 Subject: Any free Ultima-style music? Message-ID: It looks like I'm going to have to drop the music from the packaged version of Nazghul because as far as I can tell it has a noncommercial use restriction. I wonder if anyone has any leads on some basic free Ultima-style music that I could suggest as a replacement. The engine just uses ogg files, with a simple schema file that defines which songs get played where, so I can easily replace stuff if I can get replacements. Currently there are fifteen songs, all taken from mfiles.co.uk. I still need to bounce an email off of mfiles to verify that the nazghul folks didn't obtain special permission. Actually I'm having trouble deciphering the situation, but I figure it's better to pull now so that we don't ship this stuff in F12. - J< From guido.grazioli at gmail.com Mon Oct 19 17:47:34 2009 From: guido.grazioli at gmail.com (Guido Grazioli) Date: Mon, 19 Oct 2009 19:47:34 +0200 Subject: Any free Ultima-style music? In-Reply-To: References: Message-ID: <2f984ea00910191047y1de675d8y152fcffc61bf03d8@mail.gmail.com> 2009/10/19 Jason L Tibbitts III > It looks like I'm going to have to drop the music from the packaged > version of Nazghul because as far as I can tell it has a noncommercial > use restriction. I wonder if anyone has any leads on some basic free > Ultima-style music that I could suggest as a replacement. The engine > just uses ogg files, with a simple schema file that defines which songs > get played where, so I can easily replace stuff if I can get > replacements. > > Currently there are fifteen songs, all taken from mfiles.co.uk. I still > need to bounce an email off of mfiles to verify that the nazghul folks > didn't obtain special permission. Actually I'm having trouble > deciphering the situation, but I figure it's better to pull now so that > we don't ship this stuff in F12. > > - J< > > Hi, take a look here: http://sourceforge.net/apps/trac/dungeonhack/browser/trunk/dungeonhack/media/audio/music A developer told me all their content is GPLd, and they state clearly any contribution must be copylefted here: http://dungeonhack.sourceforge.net/DungeonHack:Copyrights -- Guido Grazioli Via Parri 11 48011 - Alfonsine (RA) Mobile: +39 347 1017202 (10-18) Key FP = 7040 F398 0DED A737 7337 DAE1 12DC A698 5E81 2278 Linked in: http://www.linkedin.com/in/guidograzioli -------------- next part -------------- An HTML attachment was scrubbed... URL: From bruno at wolff.to Mon Oct 19 18:29:31 2009 From: bruno at wolff.to (Bruno Wolff III) Date: Mon, 19 Oct 2009 13:29:31 -0500 Subject: Any free Ultima-style music? In-Reply-To: References: Message-ID: <20091019182931.GA8518@wolff.to> On Mon, Oct 19, 2009 at 12:37:12 -0500, Jason L Tibbitts III wrote: > It looks like I'm going to have to drop the music from the packaged > version of Nazghul because as far as I can tell it has a noncommercial > use restriction. I wonder if anyone has any leads on some basic free > Ultima-style music that I could suggest as a replacement. The engine > just uses ogg files, with a simple schema file that defines which songs > get played where, so I can easily replace stuff if I can get > replacements. Have you listened to Wesnoth's music? I don't know if it is what you are looking for, but it's free. > Currently there are fifteen songs, all taken from mfiles.co.uk. I still > need to bounce an email off of mfiles to verify that the nazghul folks > didn't obtain special permission. Actually I'm having trouble > deciphering the situation, but I figure it's better to pull now so that > we don't ship this stuff in F12. If you block this package let me know so I can pull haxima from the games spin. From tibbs at math.uh.edu Mon Oct 19 18:58:54 2009 From: tibbs at math.uh.edu (Jason L Tibbitts III) Date: Mon, 19 Oct 2009 13:58:54 -0500 Subject: Any free Ultima-style music? In-Reply-To: <20091019182931.GA8518@wolff.to> (Bruno Wolff, III's message of "Mon, 19 Oct 2009 13:29:31 -0500") References: <20091019182931.GA8518@wolff.to> Message-ID: >>>>> "BW" == Bruno Wolff writes: BW> If you block this package let me know so I can pull haxima from the BW> games spin. I've no plans to remove the game itself as it works fine without the music. (Honestly, I imagine most folks would turn it off anyway after a few minutes. There's only so much you can take.) Technically I could drop a haxima-music-nonfree package into rpmfusion and cook up a haxima-music-free package with scavenged music so the folks who want music could have something, but that gets complex (user configurability? alternatives for game music?) so it's better to work with upstream before going to that much trouble. - J< From guido.grazioli at gmail.com Sun Oct 25 22:53:47 2009 From: guido.grazioli at gmail.com (Guido Grazioli) Date: Sun, 25 Oct 2009 23:53:47 +0100 Subject: updating OIS to version 1.2 Message-ID: <2f984ea00910251553w175968e1v76e01859075d11a2@mail.gmail.com> OIS 1.2 was released some months ago, and it builds cleanly with current ois.spec; repoquery reports only two packages relying on it: [guido at localhost ~]$ repoquery --whatrequires --alldeps ois ois-devel-0:1.0-5.fc11.x86_64 chess-0:1.0-24.fc11.x86_64 ogre-samples-0:1.6.1-3.fc11.x86_64 would an update to upstream 1.2 be feasible in the next future? -- Guido Grazioli Via Parri 11 48011 - Alfonsine (RA) Mobile: +39 347 1017202 (10-18) Key FP = 7040 F398 0DED A737 7337 DAE1 12DC A698 5E81 2278 Linked in: http://www.linkedin.com/in/guidograzioli -------------- next part -------------- An HTML attachment was scrubbed... URL: From atorkhov at gmail.com Mon Oct 26 07:26:25 2009 From: atorkhov at gmail.com (Alexey Torkhov) Date: Mon, 26 Oct 2009 10:26:25 +0300 Subject: updating OIS to version 1.2 In-Reply-To: <2f984ea00910251553w175968e1v76e01859075d11a2@mail.gmail.com> References: <2f984ea00910251553w175968e1v76e01859075d11a2@mail.gmail.com> Message-ID: <1256541985.7155.12.camel@localhost> On Sun, 2009-10-25 at 23:53 +0100, Guido Grazioli wrote: > OIS 1.2 was released some months ago, and it builds cleanly with > current ois.spec; repoquery reports only two packages relying on it: > > [guido at localhost ~]$ repoquery --whatrequires --alldeps ois > ois-devel-0:1.0-5.fc11.x86_64 > chess-0:1.0-24.fc11.x86_64 > ogre-samples-0:1.6.1-3.fc11.x86_64 > > would an update to upstream 1.2 be feasible in the next future? I was going to do the update, but I cannot test it right now as nvidia drivers don't work for me on rawhide :/ So, help welcomed on this for update. Alexey