[lvm-devel] [PATCH 4/4] Update tests for lvseg apis.

Petr Rockai prockai at redhat.com
Sun Oct 24 21:06:15 UTC 2010


Zdenek Kabelac <zkabelac at redhat.com> writes:
> I'm not going to argue whether it's more or less efficient as in this case it
> will make no difference.  But passing things by value is simply very hardly
> supportable by dso libraries - and usually require complete rebuild of binary
> to use updated library. Also you would need to remember where are you using
> passing by value - and in case structure size grows - rewrite many functions
> to switch to pointers - why not do that right from the beginning? -  I'd pass
> by value only the language atomic/basic types - definitely not any structure
> where even you are pointing out future extensions in other post.

But there is a difference in adding bitfield values / union members and
adding new members to the structure! Both mentioned extensions are
ABI-compatible (within limits, see my other mails).

> BTW: I don't take vg_t/pv_t/lv_t as an an argument for passing things by value
> as it's nothing else that syntactical sugar for pointers - and in fact I'd not
> any objections against exactly same strategy for properties - making property
> object completely private structure to lvm and give the API user only handle
> lvm_property_t and set of function for this handle (C++ in C :))
> (i.e.
> lvm_property_is_string/get_string/is_integer/get_integer(lvm_property_t...)

That's both inefficient and extremely tedious to write and read. You
have to make some compromises, C is a low level language, and by no
means supports encapsulation or (gods forbid) OO. I will rather freeze
the structure ABI-wise than have to write

lvm_property_t p = lvm_get_property(...)
if (lvm_property_is_valid(p)) {
    if (lvm_property_is_string(p)) {
       const char *str = lvm_property_get_string(p);
       ...
    } else if (lvm_property_is_integer(p)) {
       int i = lvm_property_get_integer(p);
       ...
    }
}

In fact, I'd rather go for C++ than for Glib, if we want to have fancy
things in the API.

Yours,
   Petr.




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