Fw: [Audyssey] Linux Games.

ari aridamoulakis at gmail.com
Wed Apr 19 07:00:58 UTC 2006


----- Original Message ----- 
From: "Thomas Ward" <tward1978 at earthlink.net>
To: "Gamers Discussion list" <Gamers at audyssey.org>
Sent: Tuesday, April 18, 2006 11:20 PM
Subject: [Audyssey] Linux Games.


> Hi,
> I can see several ways in wich Linux games can be upgraded to be
accessible.
>  For starts most Linux distros come with festival as the default tts
> engine. Hook the games up to gnome-speech, and you would be able to self
> voice many things that need to be spoken such as menus, options, scores,
> etc...
> Another good advantage is many Linux games now use OpenAL for audio.
> OpenAL like MS DirectSound has 3D positioning on audio effects. If used
> properly in a Linux game it could in theory make the audio environments
> as accessible as Windows PC games.
> Finally, there are other changes they might be able to add such as
> targeting beeps, and other indicator effects which a VI gamer could use
> in the game.
> In short what you propose is quite possible. It is more a matter of the
> financial resources to do it. As mmuch as I like Linux there isn't
> currently a large enough VI market for it yet.
>
>
>
> ari wrote:
> >                         Hi all,
> > I'm back with this new email address. My old one got flooded with spam,
> > that's why I changed.
> > I don't know whether this has been discussed, but while was away I saw a
> > podcast on linux games and entertainment called lager. Not sure of the
site,
> > but search for 'the linux link tech show' and you will find the games
> > podcast on the site. This made me wonder two things:
> > 1. Even though you have to buy them, the linux games are open source.
Wonder
> > what the chances are of some programmers making those games accessible
for
> > blind people using linux, so that these games can be enjoyed with
sighted
> > peers? If it was proposed that some blind programmers would help the
> > developers in building an accessible interface, maybe some blind linux
users
> > and programmers would work together with the developers?
> > 2. Most importantly, how about a blindgamers podcast? A podcast with
chat,
> > news, and reviews of games? Have a listen to lager, and let's
investigate
> > the possibility of something like that for audio gamers, but not as a
> > replacement for audyssey, more as a supplement, or basically we can
record
> > game chats and put them up as podcasts for the rest of the community to
> > enjoy.
> >     Happy to be back!
> > Ari
> >
> >
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>
>
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