[edk2-devel] VirtIO Sound Driver (GSoC 2021)

Marvin Häuser mhaeuser at posteo.de
Sat Apr 17 16:51:06 UTC 2021


On 16.04.21 19:45, Ethin Probst wrote:
> Yes, three APIs (maybe like this) would work well:
> - Start, Stop: begin playback of a stream
> - SetVolume, GetVolume, Mute, Unmute: control volume of output and enable muting
> - CreateStream, ReleaseStream, SetStreamSampleRate: Control sample
> rate of stream (but not sample format since Signed 16-bit PCM is
> enough)
> Marvin, how do you suggest we make the events then? We need some way
> of notifying the caller that the stream has concluded. We could make
> the driver create the event and pass it back to the caller as an
> event, but you'd still have dangling pointers (this is C, after all).
> We could just make a IsPlaying() function and WaitForCompletion()
> function and allow the driver to do the event handling -- would that
> work?

I do not know enough about the possible use-cases to tell. Aside from 
the two functions you already mentioned, you could also take in an 
(optional) notification function.
Which possible use-cases does determining playback end have? If it's too 
much effort, just use EFI_EVENT I guess, just the less code can mess it 
up, the better.

If I remember correctly you mentioned the UEFI Talkbox before, if that 
is more convenient for you, I'm there as mhaeuser.

Best regards,
Marvin

>
> On 4/16/21, Andrew Fish <afish at apple.com> wrote:
>>
>>> On Apr 16, 2021, at 4:34 AM, Leif Lindholm <leif at nuviainc.com> wrote:
>>>
>>> Hi Ethin,
>>>
>>> I think we also want to have a SetMode function, even if we don't get
>>> around to implement proper support for it as part of GSoC (although I
>>> expect at least for virtio, that should be pretty straightforward).
>>>
>> Leif,
>>
>> I’m think if we have an API to load the buffer and a 2nd API to play the
>> buffer an optional 3rd API could configure the streams.
>>
>>> It's quite likely that speech for UI would be stored as 8kHz (or
>>> 20kHz) in some systems, whereas the example for playing a tune in GRUB
>>> would more likely be a 44.1 kHz mp3/wav/ogg/flac.
>>>
>>> For the GSoC project, I think it would be quite reasonable to
>>> pre-generate pure PCM streams for testing rather than decoding
>>> anything on the fly.
>>>
>>> Porting/writing decoders is really a separate task from enabling the
>>> output. I would much rather see USB *and* HDA support able to play pcm
>>> streams before worrying about decoding.
>>>
>> I agree it might turn out it is easier to have the text to speech code just
>> encode a PCM directly.
>>
>> Thanks,
>>
>> Andrew Fish
>>
>>> /
>>>     Leif
>>>
>>> On Fri, Apr 16, 2021 at 00:33:06 -0500, Ethin Probst wrote:
>>>> Thanks for that explanation (I missed Mike's message). Earlier I sent
>>>> a summary of those things that we can agree on: mainly, that we have
>>>> mute, volume control, a load buffer, (maybe) an unload buffer, and a
>>>> start/stop stream function. Now that I fully understand the
>>>> ramifications of this I don't mind settling for a specific format and
>>>> sample rate, and signed 16-bit PCM audio is, I think, the most widely
>>>> used one out there, besides 64-bit floating point samples, which I've
>>>> only seen used in DAWs, and that's something we don't need.
>>>> Are you sure you want the firmware itself to handle the decoding of
>>>> WAV audio? I can make a library class for that, but I'll definitely
>>>> need help with the security aspect.
>>>>
>>>> On 4/16/21, Andrew Fish via groups.io <afish=apple.com at groups.io> wrote:
>>>>>
>>>>>> On Apr 15, 2021, at 5:59 PM, Michael Brown <mcb30 at ipxe.org> wrote:
>>>>>>
>>>>>> On 16/04/2021 00:42, Ethin Probst wrote:
>>>>>>> Forcing a particular channel mapping, sample rate and sample format
>>>>>>> on
>>>>>>> everyone would complicate application code. From an application point
>>>>>>> of view, one would, with that type of protocol, need to do the
>>>>>>> following:
>>>>>>> 1) Load an audio file in any audio file format from any storage
>>>>>>> mechanism.
>>>>>>> 2) Decode the audio file format to extract the samples and audio
>>>>>>> metadata.
>>>>>>> 3) Resample the (now decoded) audio samples and convert (quantize)
>>>>>>> the
>>>>>>> audio samples into signed 16-bit PCM audio.
>>>>>>> 4) forward the samples onto the EFI audio protocol.
>>>>>> You have made an incorrect assumption that there exists a requirement
>>>>>> to
>>>>>> be able to play audio files in arbitrary formats.  This requirement
>>>>>> does
>>>>>> not exist.
>>>>>>
>>>>>> With a protocol-mandated fixed baseline set of audio parameters
>>>>>> (sample
>>>>>> rate etc), what would happen in practice is that the audio files would
>>>>>> be
>>>>>> encoded in that format at *build* time, using tools entirely external
>>>>>> to
>>>>>> UEFI.  The application code is then trivially simple: it just does
>>>>>> "load
>>>>>> blob, pass blob to audio protocol".
>>>>>>
>>>>>
>>>>> Ethin,
>>>>>
>>>>> Given the goal is an industry standard we value interoperability more
>>>>> that
>>>>> flexibility.
>>>>>
>>>>> How about another use case. Lets say the Linux OS loader (Grub) wants
>>>>> to
>>>>> have an accessible UI so it decides to sore sound files on the EFI
>>>>> System
>>>>> Partition and use our new fancy UEFI Audio Protocol to add audio to the
>>>>> OS
>>>>> loader GUI. So that version of Grub needs to work on 1,000 of different
>>>>> PCs
>>>>> and a wide range of UEFI Audio driver implementations. It is a much
>>>>> easier
>>>>> world if Wave PCM 16 bit just works every place. You could add a lot of
>>>>> complexity and try to encode the audio on the fly, maybe even in Linux
>>>>> proper but that falls down if you are booting from read only media like
>>>>> a
>>>>> DVD or backup tape (yes people still do that in server land).
>>>>>
>>>>> The other problem with flexibility is you just made the test matrix
>>>>> very
>>>>> large for every driver that needs to get implemented. For something as
>>>>> complex as Intel HDA how you hook up the hardware and what CODECs you
>>>>> use
>>>>> may impact the quality of the playback for a given board. Your EFI is
>>>>> likely
>>>>> going to pick a single encoding at that will get tested all the time if
>>>>> your
>>>>> system has audio, but all 50 other things you support not so much. So
>>>>> that
>>>>> will required testing, and some one with audiophile ears (or an AI
>>>>> program)
>>>>> to test all the combinations. I’m not kidding I get BZs on the quality
>>>>> of
>>>>> the boot bong on our systems.
>>>>>
>>>>>
>>>>>>> typedef struct EFI_SIMPLE_AUDIO_PROTOCOL {
>>>>>>>   EFI_SIMPLE_AUDIO_PROTOCOL_RESET Reset;
>>>>>>>   EFI_SIMPLE_AUDIO_PROTOCOL_START Start;
>>>>>>>   EFI_SIMPLE_AUDIO_PROTOCOL_STOP Stop;
>>>>>>> } EFI_SIMPLE_AUDIO_PROTOCOL;
>>>>>> This is now starting to look like something that belongs in boot-time
>>>>>> firmware.  :)
>>>>>>
>>>>> I think that got a little too simple I’d go back and look at the example
>>>>> I
>>>>> posted to the thread but add an API to load the buffer, and then play
>>>>> the
>>>>> buffer (that way we can an API in the future to twiddle knobs). That
>>>>> API
>>>>> also implements the async EFI interface. Trust me the 1st thing that is
>>>>> going to happen when we add audio is some one is going to complain in
>>>>> xyz
>>>>> state we should mute audio, or we should honer audio volume and mute
>>>>> settings from setup, or from values set in the OS. Or some one is going
>>>>> to
>>>>> want the volume keys on the keyboard to work in EFI.
>>>>>
>>>>> Also if you need to pick apart the Wave PCM 16 byte file to feed it into
>>>>> the
>>>>> audio hardware that probably means we should have a library that does
>>>>> that
>>>>> work, so other Audio drivers can share that code. Also having a library
>>>>> makes it easier to write a unit test. We need to be security conscious
>>>>> as we
>>>>> need to treat the Audo file as attacker controlled data.
>>>>>
>>>>> Thanks,
>>>>>
>>>>> Andrew Fish
>>>>>
>>>>>> Michael
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>> --
>>>> Signed,
>>>> Ethin D. Probst
>>>
>>>
>>>
>>>
>>
>



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