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Re: Artwork Quality (was Re: Sound themes)

On Wed, 29 Oct 2008, Matthias Clasen wrote:

(3) How appropriate is it characterize opinions as belonging to the Desktop Team versus individuals within that team? Far better for the Art Team to have one set of positions and the Desktop Team to have another set of positions, but to know that the collective members of those teams all agree with the starting points. Then you can have one conversation, as opposed to 7 or 8 individual ones.

You mean we need to pick our sides, elect speakers and clamp down on dissenters ?

No, that's not what I meant. Just that it's useful for individual teams to have a relatively agreed-upon vision of what they want when they start talking to other teams, so that all of the individual conversations that do happen are more or less starting from the same place. There's nothing sinister or anti-community in that, it's just basic common sense and teamwork, IMHO.

(5) What needs to be done to finally end this cycle of conversations in a way that everyone can live with? We've been having the same instance of this talk since Fedora 6/7 timeframe, and one way or another, it has to end.

I don't agree with this at all. Conversation should not end. What must end is the divisive 'us' vs. 'them' mentality. The conversion about the goals and visions for the desktop and its art should continue. And I will defend the freedom of anybody in my team to criticize the art, just as everybody else is free to criticize what vt we choose to run X on.

I agree with that. I'd like the conversation to move on to a new topic after 4 releases or arguing about the background. :)


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