Back to 6 month schedule?
Panu Matilainen
pmatilai at laiskiainen.org
Wed May 24 07:13:14 UTC 2006
On Tue, 23 May 2006, Jesse Keating wrote:
> On Tue, 2006-05-23 at 07:54 -0400, seth vidal wrote:
>>
>> Not all of us involved.
>>
>> I quite liked the 9 month schedule.
>
>
> Open mouth, insert foot. I didn't mean to say all involved, that was
> supposed to be 'most' or even 'some'.
>
> In reality, it did NOT turn into 6 months of changes and 3 months of
> fixes, it turned into 8~9 months of changes and a couple hectic weeks of
> trying to fix crap. Hence the slips and the delays and whatnot.
>
> Maybe if we had been more draconic about development freezes and freezes
> in general it would have ended up different. But alas we weren't and
> thus we had a TON more changed crap at the end of it all to try and
> polish up and get out.
>
> Even if we did stop at 6 months, this would mean that for all intensive
> purposes we're releasing 3 month old software into our 'early adopters'
> community. That wouldn't fly much either (;
If development freezes were honored (3 months development, 3 months
bugfixing) you'd be shipping that "ancient" 3 month old software anyway.
And no, I don't actually want *that* tight devel freezes, but in FC5 case
the last minute Mono rush-in was BAD. Who cares (at least I dont) if new
leafnode packages are added late in the game but as the shoe-thingy
affected Gnome...
- Panu -
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