how is pulseaudio supposed to work?

Callum Lerwick seg at
Fri Dec 14 02:40:30 UTC 2007

On Thu, 2007-12-13 at 17:33 -0600, Callum Lerwick wrote:
> I suppose I'll build me a package and see what happens...

Okay, got it working but there's some problems. Quake 3 is very
stuttery. It seems it runs its audio engine at 22050 which probably has
something to do with it:

------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "pulse".
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xa587640 dma buffer
No background file.
Sound initialization successful.

I discovered a problem with OpenAL. It dlopen()s, which means
it fails if SDL-devel is not installed, in which case it falls back to

With SDL-devel installed, Second Life and OpenArena seem to work okay.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part
URL: <>

More information about the fedora-devel-list mailing list