gl debugging help requested
Tom "spot" Callaway
tcallawa at redhat.com
Fri Jun 29 22:39:39 UTC 2007
On Fri, 2007-06-29 at 15:46 +0200, Hans de Goede wrote:
> Not obviously no, let me try to rephrase my earlier hint.
>
> No (none whatsover) libGL functions (including glGenTextures) may be called
> before an OpenGL context has been created, iow before a window suitable for
> openGL rendering has been created. So if this apps tries to loads the textures
> above before creating its window, then that will crash with Mesa.
>
> The trick is to look at the sequence in which window creation (for example SDL
> _setVideoMode() with OPENGL flag, and the glGenTextures get called. 99% of all
> crashes which in the BT point to glGenTextures() are because of glGenTextures
> getting called before the window + openGL context is created.
>
> I hope that helps, if not please repost the URL to the srpm and I'll take a
> look as time permits.
That does help! I figured out what was going wrong and now it works on
x86_64. Thanks!
~spot
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