Please modify your OpenGL using games to use opengl-games-utils

Hans de Goede j.w.r.degoede at hhs.nl
Wed Oct 3 13:26:55 UTC 2007


Nils Philippsen wrote:
> On Tue, 2007-09-25 at 14:18 +0200, Hans de Goede wrote:
>> Gérard Milmeister wrote:
>>> On Tue, 2007-09-25 at 13:50 +0200, Hans de Goede wrote:
>>>> This is esp. important for the Games Live DVD, as there people will
>>>> not have 
>>>> those other <beep> drivers available.
>>> I wonder if it makes any sense to include OpenGL games in such a Games
>>> Live DVD, that does not provide <beep> drivers.
>> Yes it does, as OpenGL games will work fine on all integrated intel graphics 
>> (lots of systems) and on all pre r5xx radeons (quite a few systems).
> 
> Unfortunately not: https://bugzilla.redhat.com/show_bug.cgi?id=228414
> 

Excellent example of both why we need the wrapper, and why we want to have 3D 
games on the games spin so people can check to see if things work in the store :)

>> And who knows, with Fedora 9 we might have radeon 3d support over the whole 
>> line, and nouveau 3d support for nvidea cards, and yes then we still want to 
>> have this check, as there will always be some unsupported cards.
> 
> BTW: I've looked at the (F7) version of the script. Does it work with
> AIGLX desktops? AFAICS, accelerated 3d should work there, but this is
> indirect rendering and glxinfo should give "direct rendering: No". Then
> there's the issue of proprietary 3D drivers completely bypassing the
> DRI/DRM infrastructure.
> 

I currently can't get 3D desktop effects to work on either my i386 i810, or my 
x86_64 r300 machine. Is this a known problem? Could someone with working 3D 
desktop effects please check to see if opengl-games-utils works properly or 
not, and possibly come up with a patch to make it work in this scenario if 
necessary?

Thanks & Regards,

Hans





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