Please modify your OpenGL using games to use opengl-games-utils

Wart wart at kobold.org
Mon Oct 1 19:53:57 UTC 2007


dragoran wrote:
> On 9/25/07, Hans de Goede <j.w.r.degoede at hhs.nl> wrote:
>> Jochen Schmitt wrote:
>>> Matthew Miller schrieb:
>>>> On Tue, Sep 25, 2007 at 03:44:44PM +0200, Alexander Boström wrote:
>>>>
>>>>> Actually, I would consider that a bug in the application/game. If it's
>>>>>
>>>> Yeah, but since there's thousands of programs with that "bug", the wrapper
>>>> is a nicer solution.
>>>>
>>>>
>>> For me, this wrapper is not a solution, because I have got a error
>>> message. I'm using the
>>> nvidia driver from rpm.livna.org and stellarium is running fine with
>>> this driver.
>>>
>>> So I was force to block BZ #304851
>>>
>> Ugh, I agree this is bad, but not using the wrapper is not the solution, the
>> wrapper should be fixed. I naively assumed that the nvidea and fglrx drivers
>> where both using dri as well (I'm pretty sure the fglrx driver is, but I'll
>> give it a try).
> 
> fglrx does while nvidia does _NOT_  use dri

Are you sure?  On my system with the nvidia binary drivers from livna:

$ glxinfo | grep -i direct
direct rendering: Yes

...and neverball/neverputt work fine with the wrapper.

Now, the nvidia driver does not load the dri module in xorg.conf, 
presumably because the binary driver has DRI built-in.

--Wart




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