rpms/openarena/devel menudef.h, NONE, 1.1 .cvsignore, 1.2, 1.3 openarena.desktop, 1.1, 1.2 openarena.spec, 1.3, 1.4 sources, 1.2, 1.3

Michał Bentkowski (ecik) fedora-extras-commits at redhat.com
Thu Jul 12 23:08:47 UTC 2007


Author: ecik

Update of /cvs/extras/rpms/openarena/devel
In directory cvs-int.fedora.redhat.com:/tmp/cvs-serv21786

Modified Files:
	.cvsignore openarena.desktop openarena.spec sources 
Added Files:
	menudef.h 
Log Message:
* Wed Jul 11 2007 Michał Bentkowski <mr.ecik at gmail.com> - 0.7.0-1
- Update to 0.7.0



--- NEW FILE menudef.h ---
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#define ITEM_TYPE_TEXT 0                  // simple text
#define ITEM_TYPE_BUTTON 1                // button, basically text with a border 
#define ITEM_TYPE_RADIOBUTTON 2           // toggle button, may be grouped 
#define ITEM_TYPE_CHECKBOX 3              // check box
#define ITEM_TYPE_EDITFIELD 4             // editable text, associated with a cvar
#define ITEM_TYPE_COMBO 5                 // drop down list
#define ITEM_TYPE_LISTBOX 6               // scrollable list  
#define ITEM_TYPE_MODEL 7                 // model
#define ITEM_TYPE_OWNERDRAW 8             // owner draw, name specs what it is
#define ITEM_TYPE_NUMERICFIELD 9          // editable text, associated with a cvar
#define ITEM_TYPE_SLIDER 10               // mouse speed, volume, etc.
#define ITEM_TYPE_YESNO 11                // yes no cvar setting
#define ITEM_TYPE_MULTI 12                // multiple list setting, enumerated
#define ITEM_TYPE_BIND 13		              // multiple list setting, enumerated
    
#define ITEM_ALIGN_LEFT 0                 // left alignment
#define ITEM_ALIGN_CENTER 1               // center alignment
#define ITEM_ALIGN_RIGHT 2                // right alignment

#define ITEM_TEXTSTYLE_NORMAL 0           // normal text
#define ITEM_TEXTSTYLE_BLINK 1            // fast blinking
#define ITEM_TEXTSTYLE_PULSE 2            // slow pulsing
#define ITEM_TEXTSTYLE_SHADOWED 3         // drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_OUTLINED 4         // drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5  // drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_SHADOWEDMORE 6         // drop shadow ( need a color for this )
                          
#define WINDOW_BORDER_NONE 0              // no border
#define WINDOW_BORDER_FULL 1              // full border based on border color ( single pixel )
#define WINDOW_BORDER_HORZ 2              // horizontal borders only
#define WINDOW_BORDER_VERT 3              // vertical borders only 
#define WINDOW_BORDER_KCGRADIENT 4        // horizontal border using the gradient bars
  
#define WINDOW_STYLE_EMPTY 0              // no background
#define WINDOW_STYLE_FILLED 1             // filled with background color
#define WINDOW_STYLE_GRADIENT 2           // gradient bar based on background color 
#define WINDOW_STYLE_SHADER   3           // gradient bar based on background color 
#define WINDOW_STYLE_TEAMCOLOR 4          // team color
#define WINDOW_STYLE_CINEMATIC 5          // cinematic

#define MENU_TRUE 1                       // uh.. true
#define MENU_FALSE 0                      // and false

#define HUD_VERTICAL				0x00
#define HUD_HORIZONTAL				0x01

// list box element types
#define LISTBOX_TEXT  0x00
#define LISTBOX_IMAGE 0x01

// list feeders
#define FEEDER_HEADS						0x00			// model heads
#define FEEDER_MAPS							0x01			// text maps based on game type
#define FEEDER_SERVERS						0x02			// servers
#define FEEDER_CLANS						0x03			// clan names
#define FEEDER_ALLMAPS						0x04			// all maps available, in graphic format
#define FEEDER_REDTEAM_LIST					0x05			// red team members
#define FEEDER_BLUETEAM_LIST				0x06			// blue team members
#define FEEDER_PLAYER_LIST					0x07			// players
#define FEEDER_TEAM_LIST					0x08			// team members for team voting
#define FEEDER_MODS							0x09			// team members for team voting
#define FEEDER_DEMOS 						0x0a			// team members for team voting
#define FEEDER_SCOREBOARD					0x0b			// team members for team voting
#define FEEDER_Q3HEADS		 				0x0c			// model heads
#define FEEDER_SERVERSTATUS					0x0d			// server status
#define FEEDER_FINDPLAYER					0x0e			// find player
#define FEEDER_CINEMATICS					0x0f			// cinematics

// display flags
#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG     0x00000001
#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG     0x00000002
#define CG_SHOW_ANYTEAMGAME               0x00000004
#define CG_SHOW_HARVESTER                 0x00000008
#define CG_SHOW_ONEFLAG                   0x00000010
#define CG_SHOW_CTF                       0x00000020
#define CG_SHOW_OBELISK                   0x00000040
#define CG_SHOW_HEALTHCRITICAL            0x00000080
#define CG_SHOW_SINGLEPLAYER              0x00000100
#define CG_SHOW_TOURNAMENT                0x00000200
#define CG_SHOW_DURINGINCOMINGVOICE       0x00000400
#define CG_SHOW_IF_PLAYER_HAS_FLAG				0x00000800
#define CG_SHOW_LANPLAYONLY								0x00001000
#define CG_SHOW_MINED											0x00002000
#define CG_SHOW_HEALTHOK			            0x00004000
#define CG_SHOW_TEAMINFO			            0x00008000
#define CG_SHOW_NOTEAMINFO		            0x00010000
#define CG_SHOW_OTHERTEAMHASFLAG          0x00020000
#define CG_SHOW_YOURTEAMHASENEMYFLAG      0x00040000
#define CG_SHOW_ANYNONTEAMGAME            0x00080000
#define CG_SHOW_2DONLY										0x10000000


#define UI_SHOW_LEADER				            0x00000001
#define UI_SHOW_NOTLEADER			            0x00000002
#define UI_SHOW_FAVORITESERVERS						0x00000004
#define UI_SHOW_ANYNONTEAMGAME						0x00000008
#define UI_SHOW_ANYTEAMGAME								0x00000010
#define UI_SHOW_NEWHIGHSCORE							0x00000020
#define UI_SHOW_DEMOAVAILABLE							0x00000040
#define UI_SHOW_NEWBESTTIME								0x00000080
#define UI_SHOW_FFA												0x00000100
#define UI_SHOW_NOTFFA										0x00000200
#define UI_SHOW_NETANYNONTEAMGAME	 				0x00000400
#define UI_SHOW_NETANYTEAMGAME		 				0x00000800
#define UI_SHOW_NOTFAVORITESERVERS				0x00001000




// owner draw types
// ideally these should be done outside of this file but
// this makes it much easier for the macro expansion to 
// convert them for the designers ( from the .menu files )
#define CG_OWNERDRAW_BASE 1
#define CG_PLAYER_ARMOR_ICON 1              
#define CG_PLAYER_ARMOR_VALUE 2
#define CG_PLAYER_HEAD 3
#define CG_PLAYER_HEALTH 4
#define CG_PLAYER_AMMO_ICON 5
#define CG_PLAYER_AMMO_VALUE 6
#define CG_SELECTEDPLAYER_HEAD 7
#define CG_SELECTEDPLAYER_NAME 8
#define CG_SELECTEDPLAYER_LOCATION 9
#define CG_SELECTEDPLAYER_STATUS 10
#define CG_SELECTEDPLAYER_WEAPON 11
#define CG_SELECTEDPLAYER_POWERUP 12

#define CG_FLAGCARRIER_HEAD 13
#define CG_FLAGCARRIER_NAME 14
#define CG_FLAGCARRIER_LOCATION 15
#define CG_FLAGCARRIER_STATUS 16
#define CG_FLAGCARRIER_WEAPON 17
#define CG_FLAGCARRIER_POWERUP 18

#define CG_PLAYER_ITEM 19
#define CG_PLAYER_SCORE 20

#define CG_BLUE_FLAGHEAD 21
#define CG_BLUE_FLAGSTATUS 22
#define CG_BLUE_FLAGNAME 23
#define CG_RED_FLAGHEAD 24
#define CG_RED_FLAGSTATUS 25
#define CG_RED_FLAGNAME 26

#define CG_BLUE_SCORE 27
#define CG_RED_SCORE 28
#define CG_RED_NAME 29
#define CG_BLUE_NAME 30
#define CG_HARVESTER_SKULLS 31					// only shows in harvester
#define CG_ONEFLAG_STATUS 32						// only shows in one flag
#define CG_PLAYER_LOCATION 33
#define CG_TEAM_COLOR 34
#define CG_CTF_POWERUP 35
                                        
#define CG_AREA_POWERUP	36
#define CG_AREA_LAGOMETER	37            // painted with old system
#define CG_PLAYER_HASFLAG 38            
#define CG_GAME_TYPE 39                 // not done

#define CG_SELECTEDPLAYER_ARMOR 40      
#define CG_SELECTEDPLAYER_HEALTH 41
#define CG_PLAYER_STATUS 42
#define CG_FRAGGED_MSG 43               // painted with old system
#define CG_PROXMINED_MSG 44             // painted with old system
#define CG_AREA_FPSINFO 45              // painted with old system
#define CG_AREA_SYSTEMCHAT 46           // painted with old system
#define CG_AREA_TEAMCHAT 47             // painted with old system
#define CG_AREA_CHAT 48                 // painted with old system
#define CG_GAME_STATUS 49
#define CG_KILLER 50
#define CG_PLAYER_ARMOR_ICON2D 51              
#define CG_PLAYER_AMMO_ICON2D 52
#define CG_ACCURACY 53
#define CG_ASSISTS 54
#define CG_DEFEND 55
#define CG_EXCELLENT 56
#define CG_IMPRESSIVE 57
#define CG_PERFECT 58
#define CG_GAUNTLET 59
#define CG_SPECTATORS 60
#define CG_TEAMINFO 61
#define CG_VOICE_HEAD 62
#define CG_VOICE_NAME 63
#define CG_PLAYER_HASFLAG2D 64            
#define CG_HARVESTER_SKULLS2D 65					// only shows in harvester
#define CG_CAPFRAGLIMIT 66	 
#define CG_1STPLACE 67
#define CG_2NDPLACE 68
#define CG_CAPTURES 69




#define UI_OWNERDRAW_BASE 200
#define UI_HANDICAP 200
#define UI_EFFECTS 201
#define UI_PLAYERMODEL 202
#define UI_CLANNAME 203
#define UI_CLANLOGO 204
#define UI_GAMETYPE 205
#define UI_MAPPREVIEW 206
#define UI_SKILL 207
#define UI_BLUETEAMNAME 208
#define UI_REDTEAMNAME 209
#define UI_BLUETEAM1 210
#define UI_BLUETEAM2 211
#define UI_BLUETEAM3 212
#define UI_BLUETEAM4 213
#define UI_BLUETEAM5 214
#define UI_REDTEAM1 215
#define UI_REDTEAM2 216
#define UI_REDTEAM3 217
#define UI_REDTEAM4 218
#define UI_REDTEAM5 219
#define UI_NETSOURCE 220
#define UI_NETMAPPREVIEW 221
#define UI_NETFILTER 222
#define UI_TIER 223
#define UI_OPPONENTMODEL 224
#define UI_TIERMAP1 225
#define UI_TIERMAP2 226
#define UI_TIERMAP3 227
#define UI_PLAYERLOGO 228
#define UI_OPPONENTLOGO 229
#define UI_PLAYERLOGO_METAL 230
#define UI_OPPONENTLOGO_METAL 231
#define UI_PLAYERLOGO_NAME 232
#define UI_OPPONENTLOGO_NAME 233
#define UI_TIER_MAPNAME 234
#define UI_TIER_GAMETYPE 235
#define UI_ALLMAPS_SELECTION 236
#define UI_OPPONENT_NAME 237
#define UI_VOTE_KICK 238
#define UI_BOTNAME 239
#define UI_BOTSKILL 240
#define UI_REDBLUE 241
#define UI_CROSSHAIR 242
#define UI_SELECTEDPLAYER 243
#define UI_MAPCINEMATIC 244
#define UI_NETGAMETYPE 245
#define UI_NETMAPCINEMATIC 246
#define UI_SERVERREFRESHDATE 247
#define UI_SERVERMOTD 248
#define UI_GLINFO  249
#define UI_KEYBINDSTATUS 250
#define UI_CLANCINEMATIC 251
#define UI_MAP_TIMETOBEAT 252
#define UI_JOINGAMETYPE 253
#define UI_PREVIEWCINEMATIC 254
#define UI_STARTMAPCINEMATIC 255
#define UI_MAPS_SELECTION 256

#define VOICECHAT_GETFLAG			"getflag"				// command someone to get the flag
#define VOICECHAT_OFFENSE			"offense"				// command someone to go on offense
#define VOICECHAT_DEFEND			"defend"				// command someone to go on defense
#define VOICECHAT_DEFENDFLAG		"defendflag"			// command someone to defend the flag
#define VOICECHAT_PATROL			"patrol"				// command someone to go on patrol (roam)
#define VOICECHAT_CAMP				"camp"					// command someone to camp (we don't have sounds for this one)
#define VOICECHAT_FOLLOWME			"followme"				// command someone to follow you
#define VOICECHAT_RETURNFLAG		"returnflag"			// command someone to return our flag
#define VOICECHAT_FOLLOWFLAGCARRIER	"followflagcarrier"		// command someone to follow the flag carrier
#define VOICECHAT_YES				"yes"					// yes, affirmative, etc.
#define VOICECHAT_NO				"no"					// no, negative, etc.
#define VOICECHAT_ONGETFLAG			"ongetflag"				// I'm getting the flag
#define VOICECHAT_ONOFFENSE			"onoffense"				// I'm on offense
#define VOICECHAT_ONDEFENSE			"ondefense"				// I'm on defense
#define VOICECHAT_ONPATROL			"onpatrol"				// I'm on patrol (roaming)
#define VOICECHAT_ONCAMPING			"oncamp"				// I'm camping somewhere
#define VOICECHAT_ONFOLLOW			"onfollow"				// I'm following
#define VOICECHAT_ONFOLLOWCARRIER	"onfollowcarrier"		// I'm following the flag carrier
#define VOICECHAT_ONRETURNFLAG		"onreturnflag"			// I'm returning our flag
#define VOICECHAT_INPOSITION		"inposition"			// I'm in position
#define VOICECHAT_IHAVEFLAG			"ihaveflag"				// I have the flag
#define VOICECHAT_BASEATTACK		"baseattack"			// the base is under attack
#define VOICECHAT_ENEMYHASFLAG		"enemyhasflag"			// the enemy has our flag (CTF)
#define VOICECHAT_STARTLEADER		"startleader"			// I'm the leader
#define VOICECHAT_STOPLEADER		"stopleader"			// I resign leadership
#define VOICECHAT_TRASH				"trash"					// lots of trash talk
#define VOICECHAT_WHOISLEADER		"whoisleader"			// who is the team leader
#define VOICECHAT_WANTONDEFENSE		"wantondefense"			// I want to be on defense
#define VOICECHAT_WANTONOFFENSE		"wantonoffense"			// I want to be on offense
#define VOICECHAT_KILLINSULT		"kill_insult"			// I just killed you
#define VOICECHAT_TAUNT				"taunt"					// I want to taunt you
#define VOICECHAT_DEATHINSULT		"death_insult"			// you just killed me
#define VOICECHAT_KILLGAUNTLET		"kill_gauntlet"			// I just killed you with the gauntlet
#define VOICECHAT_PRAISE			"praise"				// you did something good


Index: .cvsignore
===================================================================
RCS file: /cvs/extras/rpms/openarena/devel/.cvsignore,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -r1.2 -r1.3
--- .cvsignore	3 Jan 2007 21:53:57 -0000	1.2
+++ .cvsignore	12 Jul 2007 23:08:14 -0000	1.3
@@ -1 +1,3 @@
 oa060.tar.gz
+ioq3-src-oa.tar.bz2
+oa070.zip


Index: openarena.desktop
===================================================================
RCS file: /cvs/extras/rpms/openarena/devel/openarena.desktop,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -r1.1 -r1.2
--- openarena.desktop	3 Jan 2007 21:53:57 -0000	1.1
+++ openarena.desktop	12 Jul 2007 23:08:14 -0000	1.2
@@ -1,10 +1,9 @@
 [Desktop Entry]
 Name=OpenArena
-Comment=First person shooter
-Encoding=UTF-8
+Comment=Frag enemy players and score points
 Icon=openarena.png
 Exec=openarena
 Terminal=false
 Type=Application
 X-Desktop-File-Install-Version=0.10
-Categories=Game;Application;
+Categories=Game;ActionGame;


Index: openarena.spec
===================================================================
RCS file: /cvs/extras/rpms/openarena/devel/openarena.spec,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -r1.3 -r1.4
--- openarena.spec	12 Jan 2007 16:07:04 -0000	1.3
+++ openarena.spec	12 Jul 2007 23:08:14 -0000	1.4
@@ -1,14 +1,16 @@
 %define         ver %(echo %version | tr -d .)
 Name:           openarena
-Version:        0.6.0
-Release:        4%{?dist}
+Version:        0.7.0
+Release:        1%{?dist}
 Summary:        Open source first person shooter
 Group:          Amusements/Games
 License:        GPL
 URL:            http://openarena.ws/
-Source0:        http://openarena.ws/rel/%{ver}/oa%{ver}.tar.gz
+Source0:        http://download.tuxfamily.net/cooker/openarena/rel%{ver}/oa%{ver}.zip
 Source1:        http://cheapy.deathmask.net/logo.gif
+Source2:        http://www.openarena.ws/svn/source/ui/menudef.h
 Source3:        openarena.desktop
+Source99:       http://openarena.ws/rel/%{ver}/ioq3-src-oa.tar.bz2
 BuildRoot:      %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n)
 Requires:       %{name}-data = %{version}
 BuildRequires:  ImageMagick
@@ -28,7 +30,7 @@
 This package contains data files essential to play OpenArena.
 
 %prep
-%setup -q -c
+%setup -q
 #1. let us create wrapper for openarena and for openarena_ded
 #   we can use one wrapper to that task
 cat > %{name} << EOF
@@ -48,18 +50,14 @@
 EOF
 chmod +x %{name}
 ln -s %{name} %{name}_ded
-#2. unpack the sources
-cd source
-tar xfj ioq3sources.tar.bz2
-cd ..
-IOQ3=$(ls -d source/ioq3-*)
+#2. set the sources
+%setup -q -c -T -D -b 99 #unpack sources in the same directory where data
 
 #3. copy all documentation to one directory and get rid of unexpected
 #   permissions to make a %files section easier ;-)
-mkdir -p doc/ioq3
-cp -p $IOQ3/{BUGS,ChangeLog,NOTTODO,README,TODO,id-readme.txt,md4-readme.txt} doc/ioq3 
+mkdir doc
 cp -p CHANGES COPYING CREDITS README doc
-chmod -x doc/{COPYING,CREDITS,CHANGES}
+chmod -x doc/*
 
 #4. fix end-of-line encodings
 for file in doc/{COPYING,CREDITS,CHANGES,README}; do
@@ -69,6 +67,10 @@
 #5. convert a .gif file to .png format
 convert %{SOURCE1} %{name}.png
 
+#6. make this thing compilable
+mkdir ui
+cp -p %{SOURCE2} ui
+
 %build
 FLAGS="-fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
        -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 \
@@ -77,32 +79,23 @@
 %ifarch ppc
 FLAGS="$FLAGS -DNO_VM_COMPILED"
 %endif
-make distclean -C source/ioq3-*
-make build_debug DEBUG_CFLAGS="%{optflags} $FLAGS" -C source/ioq3-*
+make distclean
+make build_debug DEBUG_CFLAGS="%{optflags} $FLAGS"
 
 %install
 rm -rf $RPM_BUILD_ROOT
-IOQ3=$(ls -d source/ioq3-*)/build/debug-linux-%{_arch}
+IOQ3="build/debug-linux-%{_arch}"
 # there's no option to install unstripped binary files so we have to do it manually
 mkdir -p $RPM_BUILD_ROOT%{_libexecdir}/%{name}
 mkdir -p $RPM_BUILD_ROOT%{_datadir}/%{name}
 mkdir -p $RPM_BUILD_ROOT%{_bindir}
 mkdir $RPM_BUILD_ROOT%{_datadir}/pixmaps
 
-# there's a lot of files we don't need
-# all of them have 644 permissions
-# so find them and delete them
-
-find $IOQ3 -perm 644 -type f | xargs rm -rf
-
-# removing files leaves a few empty directories
-# we can remove them as well
+# there's a few dirs and files we don't need
+# get them deleted!
 
-find $IOQ3 -type d -empty | xargs rm -rf
-
-# smp binary is also unneeded
-
-rm -rf $IOQ3/*smp*
+rm -rf $IOQ3/{baseq3,client,ded,missionpack}
+rm -f $IOQ3/*smp*
 
 # the things we have done above make it easier to install the application
 
@@ -133,6 +126,9 @@
 %{_datadir}/%{name}
 
 %changelog
+* Wed Jul 11 2007 Michał Bentkowski <mr.ecik at gmail.com> - 0.7.0-1
+- Update to 0.7.0
+
 * Fri Jan 12 2007 Michał Bentkowski <mr.ecik at gmail.com> - 0.6.0-4
 - Get rid of -maltivec flag
 


Index: sources
===================================================================
RCS file: /cvs/extras/rpms/openarena/devel/sources,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -r1.2 -r1.3
--- sources	3 Jan 2007 21:53:57 -0000	1.2
+++ sources	12 Jul 2007 23:08:14 -0000	1.3
@@ -1 +1,2 @@
-0c2c27456a11331d61448278a1e9aaad  oa060.tar.gz
+a43cd6044de919dd2af94fb4159ddb47  ioq3-src-oa.tar.bz2
+739548bfc5dc1d129d20c0f67d54df48  oa070.zip




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