rpms/openarena/F-7 menudef.h, NONE, 1.1 .cvsignore, 1.2, 1.3 openarena.desktop, 1.1, 1.2 openarena.spec, 1.3, 1.4 sources, 1.2, 1.3
Michał Bentkowski (ecik)
fedora-extras-commits at redhat.com
Fri Jul 13 12:22:17 UTC 2007
Author: ecik
Update of /cvs/extras/rpms/openarena/F-7
In directory cvs-int.fedora.redhat.com:/tmp/cvs-serv25804
Modified Files:
.cvsignore openarena.desktop openarena.spec sources
Added Files:
menudef.h
Log Message:
* Fri Jul 13 2007 MichaÅ Bentkowski <mr.ecik at gmail.com> - 0.7.0-3
- NO_VM_COMPILED flag on ppc64
--- NEW FILE menudef.h ---
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#define ITEM_TYPE_TEXT 0 // simple text
#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
#define ITEM_TYPE_CHECKBOX 3 // check box
#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
#define ITEM_TYPE_COMBO 5 // drop down list
#define ITEM_TYPE_LISTBOX 6 // scrollable list
#define ITEM_TYPE_MODEL 7 // model
#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
#define ITEM_TYPE_YESNO 11 // yes no cvar setting
#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
#define ITEM_ALIGN_LEFT 0 // left alignment
#define ITEM_ALIGN_CENTER 1 // center alignment
#define ITEM_ALIGN_RIGHT 2 // right alignment
#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
#define WINDOW_BORDER_NONE 0 // no border
#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
#define WINDOW_BORDER_HORZ 2 // horizontal borders only
#define WINDOW_BORDER_VERT 3 // vertical borders only
#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
#define WINDOW_STYLE_EMPTY 0 // no background
#define WINDOW_STYLE_FILLED 1 // filled with background color
#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color
#define WINDOW_STYLE_TEAMCOLOR 4 // team color
#define WINDOW_STYLE_CINEMATIC 5 // cinematic
#define MENU_TRUE 1 // uh.. true
#define MENU_FALSE 0 // and false
#define HUD_VERTICAL 0x00
#define HUD_HORIZONTAL 0x01
// list box element types
#define LISTBOX_TEXT 0x00
#define LISTBOX_IMAGE 0x01
// list feeders
#define FEEDER_HEADS 0x00 // model heads
#define FEEDER_MAPS 0x01 // text maps based on game type
#define FEEDER_SERVERS 0x02 // servers
#define FEEDER_CLANS 0x03 // clan names
#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format
#define FEEDER_REDTEAM_LIST 0x05 // red team members
#define FEEDER_BLUETEAM_LIST 0x06 // blue team members
#define FEEDER_PLAYER_LIST 0x07 // players
#define FEEDER_TEAM_LIST 0x08 // team members for team voting
#define FEEDER_MODS 0x09 // team members for team voting
#define FEEDER_DEMOS 0x0a // team members for team voting
#define FEEDER_SCOREBOARD 0x0b // team members for team voting
#define FEEDER_Q3HEADS 0x0c // model heads
#define FEEDER_SERVERSTATUS 0x0d // server status
#define FEEDER_FINDPLAYER 0x0e // find player
#define FEEDER_CINEMATICS 0x0f // cinematics
// display flags
#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002
#define CG_SHOW_ANYTEAMGAME 0x00000004
#define CG_SHOW_HARVESTER 0x00000008
#define CG_SHOW_ONEFLAG 0x00000010
#define CG_SHOW_CTF 0x00000020
#define CG_SHOW_OBELISK 0x00000040
#define CG_SHOW_HEALTHCRITICAL 0x00000080
#define CG_SHOW_SINGLEPLAYER 0x00000100
#define CG_SHOW_TOURNAMENT 0x00000200
#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400
#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800
#define CG_SHOW_LANPLAYONLY 0x00001000
#define CG_SHOW_MINED 0x00002000
#define CG_SHOW_HEALTHOK 0x00004000
#define CG_SHOW_TEAMINFO 0x00008000
#define CG_SHOW_NOTEAMINFO 0x00010000
#define CG_SHOW_OTHERTEAMHASFLAG 0x00020000
#define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000
#define CG_SHOW_ANYNONTEAMGAME 0x00080000
#define CG_SHOW_2DONLY 0x10000000
#define UI_SHOW_LEADER 0x00000001
#define UI_SHOW_NOTLEADER 0x00000002
#define UI_SHOW_FAVORITESERVERS 0x00000004
#define UI_SHOW_ANYNONTEAMGAME 0x00000008
#define UI_SHOW_ANYTEAMGAME 0x00000010
#define UI_SHOW_NEWHIGHSCORE 0x00000020
#define UI_SHOW_DEMOAVAILABLE 0x00000040
#define UI_SHOW_NEWBESTTIME 0x00000080
#define UI_SHOW_FFA 0x00000100
#define UI_SHOW_NOTFFA 0x00000200
#define UI_SHOW_NETANYNONTEAMGAME 0x00000400
#define UI_SHOW_NETANYTEAMGAME 0x00000800
#define UI_SHOW_NOTFAVORITESERVERS 0x00001000
// owner draw types
// ideally these should be done outside of this file but
// this makes it much easier for the macro expansion to
// convert them for the designers ( from the .menu files )
#define CG_OWNERDRAW_BASE 1
#define CG_PLAYER_ARMOR_ICON 1
#define CG_PLAYER_ARMOR_VALUE 2
#define CG_PLAYER_HEAD 3
#define CG_PLAYER_HEALTH 4
#define CG_PLAYER_AMMO_ICON 5
#define CG_PLAYER_AMMO_VALUE 6
#define CG_SELECTEDPLAYER_HEAD 7
#define CG_SELECTEDPLAYER_NAME 8
#define CG_SELECTEDPLAYER_LOCATION 9
#define CG_SELECTEDPLAYER_STATUS 10
#define CG_SELECTEDPLAYER_WEAPON 11
#define CG_SELECTEDPLAYER_POWERUP 12
#define CG_FLAGCARRIER_HEAD 13
#define CG_FLAGCARRIER_NAME 14
#define CG_FLAGCARRIER_LOCATION 15
#define CG_FLAGCARRIER_STATUS 16
#define CG_FLAGCARRIER_WEAPON 17
#define CG_FLAGCARRIER_POWERUP 18
#define CG_PLAYER_ITEM 19
#define CG_PLAYER_SCORE 20
#define CG_BLUE_FLAGHEAD 21
#define CG_BLUE_FLAGSTATUS 22
#define CG_BLUE_FLAGNAME 23
#define CG_RED_FLAGHEAD 24
#define CG_RED_FLAGSTATUS 25
#define CG_RED_FLAGNAME 26
#define CG_BLUE_SCORE 27
#define CG_RED_SCORE 28
#define CG_RED_NAME 29
#define CG_BLUE_NAME 30
#define CG_HARVESTER_SKULLS 31 // only shows in harvester
#define CG_ONEFLAG_STATUS 32 // only shows in one flag
#define CG_PLAYER_LOCATION 33
#define CG_TEAM_COLOR 34
#define CG_CTF_POWERUP 35
#define CG_AREA_POWERUP 36
#define CG_AREA_LAGOMETER 37 // painted with old system
#define CG_PLAYER_HASFLAG 38
#define CG_GAME_TYPE 39 // not done
#define CG_SELECTEDPLAYER_ARMOR 40
#define CG_SELECTEDPLAYER_HEALTH 41
#define CG_PLAYER_STATUS 42
#define CG_FRAGGED_MSG 43 // painted with old system
#define CG_PROXMINED_MSG 44 // painted with old system
#define CG_AREA_FPSINFO 45 // painted with old system
#define CG_AREA_SYSTEMCHAT 46 // painted with old system
#define CG_AREA_TEAMCHAT 47 // painted with old system
#define CG_AREA_CHAT 48 // painted with old system
#define CG_GAME_STATUS 49
#define CG_KILLER 50
#define CG_PLAYER_ARMOR_ICON2D 51
#define CG_PLAYER_AMMO_ICON2D 52
#define CG_ACCURACY 53
#define CG_ASSISTS 54
#define CG_DEFEND 55
#define CG_EXCELLENT 56
#define CG_IMPRESSIVE 57
#define CG_PERFECT 58
#define CG_GAUNTLET 59
#define CG_SPECTATORS 60
#define CG_TEAMINFO 61
#define CG_VOICE_HEAD 62
#define CG_VOICE_NAME 63
#define CG_PLAYER_HASFLAG2D 64
#define CG_HARVESTER_SKULLS2D 65 // only shows in harvester
#define CG_CAPFRAGLIMIT 66
#define CG_1STPLACE 67
#define CG_2NDPLACE 68
#define CG_CAPTURES 69
#define UI_OWNERDRAW_BASE 200
#define UI_HANDICAP 200
#define UI_EFFECTS 201
#define UI_PLAYERMODEL 202
#define UI_CLANNAME 203
#define UI_CLANLOGO 204
#define UI_GAMETYPE 205
#define UI_MAPPREVIEW 206
#define UI_SKILL 207
#define UI_BLUETEAMNAME 208
#define UI_REDTEAMNAME 209
#define UI_BLUETEAM1 210
#define UI_BLUETEAM2 211
#define UI_BLUETEAM3 212
#define UI_BLUETEAM4 213
#define UI_BLUETEAM5 214
#define UI_REDTEAM1 215
#define UI_REDTEAM2 216
#define UI_REDTEAM3 217
#define UI_REDTEAM4 218
#define UI_REDTEAM5 219
#define UI_NETSOURCE 220
#define UI_NETMAPPREVIEW 221
#define UI_NETFILTER 222
#define UI_TIER 223
#define UI_OPPONENTMODEL 224
#define UI_TIERMAP1 225
#define UI_TIERMAP2 226
#define UI_TIERMAP3 227
#define UI_PLAYERLOGO 228
#define UI_OPPONENTLOGO 229
#define UI_PLAYERLOGO_METAL 230
#define UI_OPPONENTLOGO_METAL 231
#define UI_PLAYERLOGO_NAME 232
#define UI_OPPONENTLOGO_NAME 233
#define UI_TIER_MAPNAME 234
#define UI_TIER_GAMETYPE 235
#define UI_ALLMAPS_SELECTION 236
#define UI_OPPONENT_NAME 237
#define UI_VOTE_KICK 238
#define UI_BOTNAME 239
#define UI_BOTSKILL 240
#define UI_REDBLUE 241
#define UI_CROSSHAIR 242
#define UI_SELECTEDPLAYER 243
#define UI_MAPCINEMATIC 244
#define UI_NETGAMETYPE 245
#define UI_NETMAPCINEMATIC 246
#define UI_SERVERREFRESHDATE 247
#define UI_SERVERMOTD 248
#define UI_GLINFO 249
#define UI_KEYBINDSTATUS 250
#define UI_CLANCINEMATIC 251
#define UI_MAP_TIMETOBEAT 252
#define UI_JOINGAMETYPE 253
#define UI_PREVIEWCINEMATIC 254
#define UI_STARTMAPCINEMATIC 255
#define UI_MAPS_SELECTION 256
#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
#define VOICECHAT_OFFENSE "offense" // command someone to go on offense
#define VOICECHAT_DEFEND "defend" // command someone to go on defense
#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
#define VOICECHAT_FOLLOWME "followme" // command someone to follow you
#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
#define VOICECHAT_YES "yes" // yes, affirmative, etc.
#define VOICECHAT_NO "no" // no, negative, etc.
#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
#define VOICECHAT_ONFOLLOW "onfollow" // I'm following
#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
#define VOICECHAT_INPOSITION "inposition" // I'm in position
#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
#define VOICECHAT_STARTLEADER "startleader" // I'm the leader
#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
#define VOICECHAT_TRASH "trash" // lots of trash talk
#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense
#define VOICECHAT_KILLINSULT "kill_insult" // I just killed you
#define VOICECHAT_TAUNT "taunt" // I want to taunt you
#define VOICECHAT_DEATHINSULT "death_insult" // you just killed me
#define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet
#define VOICECHAT_PRAISE "praise" // you did something good
Index: .cvsignore
===================================================================
RCS file: /cvs/extras/rpms/openarena/F-7/.cvsignore,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -r1.2 -r1.3
--- .cvsignore 3 Jan 2007 21:53:57 -0000 1.2
+++ .cvsignore 13 Jul 2007 12:21:45 -0000 1.3
@@ -1 +1,3 @@
oa060.tar.gz
+ioq3-src-oa.tar.bz2
+oa070.zip
Index: openarena.desktop
===================================================================
RCS file: /cvs/extras/rpms/openarena/F-7/openarena.desktop,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -r1.1 -r1.2
--- openarena.desktop 3 Jan 2007 21:53:57 -0000 1.1
+++ openarena.desktop 13 Jul 2007 12:21:45 -0000 1.2
@@ -1,10 +1,9 @@
[Desktop Entry]
Name=OpenArena
-Comment=First person shooter
-Encoding=UTF-8
+Comment=Frag enemy players and score points
Icon=openarena.png
Exec=openarena
Terminal=false
Type=Application
X-Desktop-File-Install-Version=0.10
-Categories=Game;Application;
+Categories=Game;ActionGame;
Index: openarena.spec
===================================================================
RCS file: /cvs/extras/rpms/openarena/F-7/openarena.spec,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -r1.3 -r1.4
--- openarena.spec 12 Jan 2007 16:07:04 -0000 1.3
+++ openarena.spec 13 Jul 2007 12:21:45 -0000 1.4
@@ -1,18 +1,20 @@
%define ver %(echo %version | tr -d .)
Name: openarena
-Version: 0.6.0
-Release: 4%{?dist}
+Version: 0.7.0
+Release: 3%{?dist}
Summary: Open source first person shooter
Group: Amusements/Games
License: GPL
URL: http://openarena.ws/
-Source0: http://openarena.ws/rel/%{ver}/oa%{ver}.tar.gz
+Source0: http://download.tuxfamily.net/cooker/openarena/rel%{ver}/oa%{ver}.zip
Source1: http://cheapy.deathmask.net/logo.gif
+Source2: http://www.openarena.ws/svn/source/ui/menudef.h
Source3: openarena.desktop
+Source99: http://openarena.ws/rel/%{ver}/ioq3-src-oa.tar.bz2
BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n)
Requires: %{name}-data = %{version}
BuildRequires: ImageMagick
-BuildRequires: SDL-devel openal-devel curl-devel
+BuildRequires: SDL-devel openal-devel curl-devel libvorbis-devel
BuildRequires: desktop-file-utils
%description
OpenArena is an open-source content package for Quake III Arena licensed under
@@ -28,7 +30,7 @@
This package contains data files essential to play OpenArena.
%prep
-%setup -q -c
+%setup -q
#1. let us create wrapper for openarena and for openarena_ded
# we can use one wrapper to that task
cat > %{name} << EOF
@@ -48,18 +50,14 @@
EOF
chmod +x %{name}
ln -s %{name} %{name}_ded
-#2. unpack the sources
-cd source
-tar xfj ioq3sources.tar.bz2
-cd ..
-IOQ3=$(ls -d source/ioq3-*)
+#2. set the sources
+%setup -q -c -T -D -b 99 #unpack sources in the same directory where data
#3. copy all documentation to one directory and get rid of unexpected
# permissions to make a %files section easier ;-)
-mkdir -p doc/ioq3
-cp -p $IOQ3/{BUGS,ChangeLog,NOTTODO,README,TODO,id-readme.txt,md4-readme.txt} doc/ioq3
+mkdir doc
cp -p CHANGES COPYING CREDITS README doc
-chmod -x doc/{COPYING,CREDITS,CHANGES}
+chmod -x doc/*
#4. fix end-of-line encodings
for file in doc/{COPYING,CREDITS,CHANGES,README}; do
@@ -69,40 +67,35 @@
#5. convert a .gif file to .png format
convert %{SOURCE1} %{name}.png
+#6. make this thing compilable
+mkdir ui
+cp -p %{SOURCE2} ui
+
%build
FLAGS="-fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 \
-DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 $(sdl-config --cflags) \
-DUSE_LOCAL_HEADERS=1"
-%ifarch ppc
+%ifarch ppc ppc64
FLAGS="$FLAGS -DNO_VM_COMPILED"
%endif
-make distclean -C source/ioq3-*
-make build_debug DEBUG_CFLAGS="%{optflags} $FLAGS" -C source/ioq3-*
+make distclean
+make build_debug DEBUG_CFLAGS="%{optflags} $FLAGS"
%install
rm -rf $RPM_BUILD_ROOT
-IOQ3=$(ls -d source/ioq3-*)/build/debug-linux-%{_arch}
+IOQ3="build/debug-linux-%{_arch}"
# there's no option to install unstripped binary files so we have to do it manually
mkdir -p $RPM_BUILD_ROOT%{_libexecdir}/%{name}
mkdir -p $RPM_BUILD_ROOT%{_datadir}/%{name}
mkdir -p $RPM_BUILD_ROOT%{_bindir}
mkdir $RPM_BUILD_ROOT%{_datadir}/pixmaps
-# there's a lot of files we don't need
-# all of them have 644 permissions
-# so find them and delete them
-
-find $IOQ3 -perm 644 -type f | xargs rm -rf
-
-# removing files leaves a few empty directories
-# we can remove them as well
-
-find $IOQ3 -type d -empty | xargs rm -rf
+# there's a few dirs and files we don't need
+# get them deleted!
-# smp binary is also unneeded
-
-rm -rf $IOQ3/*smp*
+rm -rf $IOQ3/{baseq3,client,ded,missionpack}
+rm -f $IOQ3/*smp*
# the things we have done above make it easier to install the application
@@ -133,6 +126,15 @@
%{_datadir}/%{name}
%changelog
+* Fri Jul 13 2007 MichaÅ Bentkowski <mr.ecik at gmail.com> - 0.7.0-3
+- NO_VM_COMPILED flag on ppc64
+
+* Fri Jul 13 2007 MichaÅ Bentkowski <mr.ecik at gmail.com> - 0.7.0-2
+- Add libvorbis-devel BR
+
+* Wed Jul 11 2007 MichaÅ Bentkowski <mr.ecik at gmail.com> - 0.7.0-1
+- Update to 0.7.0
+
* Fri Jan 12 2007 MichaÅ Bentkowski <mr.ecik at gmail.com> - 0.6.0-4
- Get rid of -maltivec flag
Index: sources
===================================================================
RCS file: /cvs/extras/rpms/openarena/F-7/sources,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -r1.2 -r1.3
--- sources 3 Jan 2007 21:53:57 -0000 1.2
+++ sources 13 Jul 2007 12:21:45 -0000 1.3
@@ -1 +1,2 @@
-0c2c27456a11331d61448278a1e9aaad oa060.tar.gz
+a43cd6044de919dd2af94fb4159ddb47 ioq3-src-oa.tar.bz2
+739548bfc5dc1d129d20c0f67d54df48 oa070.zip
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