rpms/chess/devel chess-ogre16.patch,1.1,1.2
Alexey Torkhov
atorkhov at fedoraproject.org
Mon Sep 29 17:20:15 UTC 2008
Author: atorkhov
Update of /cvs/pkgs/rpms/chess/devel
In directory cvs1.fedora.phx.redhat.com:/tmp/cvs-serv9059
Modified Files:
chess-ogre16.patch
Log Message:
Fixing ogre1.6 patch.
chess-ogre16.patch:
Index: chess-ogre16.patch
===================================================================
RCS file: /cvs/pkgs/rpms/chess/devel/chess-ogre16.patch,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -r1.1 -r1.2
--- chess-ogre16.patch 19 Sep 2008 07:37:06 -0000 1.1
+++ chess-ogre16.patch 29 Sep 2008 17:19:44 -0000 1.2
@@ -1,6 +1,7 @@
-diff -urp chess.orig/include/stdafx.h chess/include/stdafx.h
---- chess.orig/include/stdafx.h 2008-09-14 14:18:19.000000000 +0400
-+++ chess/include/stdafx.h 2008-09-14 14:18:34.000000000 +0400
+diff --git a/include/stdafx.h b/include/stdafx.h
+index 2f079ac..b951581 100644
+--- a/include/stdafx.h
++++ b/include/stdafx.h
@@ -18,8 +18,6 @@
#ifndef STDAFX_H
#define STDAFX_H
@@ -19,10 +20,11 @@
#include <Ogre.h>
using namespace Ogre;
-diff -urp chess.orig/src/CaptureState.cpp chess/src/CaptureState.cpp
---- chess.orig/src/CaptureState.cpp 2008-09-14 14:18:15.000000000 +0400
-+++ chess/src/CaptureState.cpp 2008-09-14 14:56:33.000000000 +0400
-@@ -48,7 +48,7 @@ void CaptureState::CreateMovementTrack(c
+diff --git a/src/CaptureState.cpp b/src/CaptureState.cpp
+index 1b23194..eb0afe5 100644
+--- a/src/CaptureState.cpp
++++ b/src/CaptureState.cpp
+@@ -48,7 +48,7 @@ void CaptureState::CreateMovementTrack(const int Type)
// make sure the scene node's rotation is taken into account
Ogre::Matrix3 nodeRot;
@@ -31,31 +33,35 @@
mOffset = mOffset * nodeRot;
// tweak the position according to the offsets
-diff -urp chess.orig/src/ChessApplication.cpp chess/src/ChessApplication.cpp
---- chess.orig/src/ChessApplication.cpp 2008-09-14 14:18:19.000000000 +0400
-+++ chess/src/ChessApplication.cpp 2008-09-14 15:09:29.000000000 +0400
-@@ -118,7 +118,7 @@ void ChessApplication::createScene()
+diff --git a/src/ChessApplication.cpp b/src/ChessApplication.cpp
+index 64f44e7..58da946 100644
+--- a/src/ChessApplication.cpp
++++ b/src/ChessApplication.cpp
+@@ -118,7 +118,8 @@ void ChessApplication::createScene()
plane.d = 0;
MeshManager::getSingleton().createPlane("board", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, 160,160,1,1,true,1,1,1,Vector3::UNIT_Z);
- RenderTexture* rttTex = mRoot->getRenderSystem()->createRenderTexture( "RttTex", 1024, 1024, TEX_TYPE_2D, PF_R8G8B8 );
-+ RenderTexture* rttTex = (RenderTexture*) TextureManager::getSingleton().createManual("RttTex", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, 1024, 1024, MIP_DEFAULT, PF_R8G8B8, TU_RENDERTARGET).get();
++ Ogre::TexturePtr rttTexPtr = TextureManager::getSingleton().createManual("RttTex", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, 1024, 1024, MIP_DEFAULT, PF_R8G8B8, TU_RENDERTARGET);
++ RenderTexture* rttTex = rttTexPtr->getBuffer()->getRenderTarget();
Viewport *v = rttTex->addViewport(mReflectCamera);
v->setClearEveryFrame(true);
v->setBackgroundColour(ColourValue::Black);
-@@ -159,7 +159,7 @@ void ChessApplication::createScene()
+@@ -159,7 +160,8 @@ void ChessApplication::createScene()
mPlaneNode->attachObject(mPlane);
mPlaneNode->translate(0, -15, 0);
- RenderTexture* rttTexa = mRoot->getRenderSystem()->createRenderTexture("RttTexa", 1024, 1024, TEX_TYPE_2D, PF_R8G8B8 );
-+ RenderTexture* rttTexa = (RenderTexture*) TextureManager::getSingleton().createManual("RttTexa", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, 1024, 1024, MIP_DEFAULT, PF_R8G8B8, TU_RENDERTARGET).get();
++ Ogre::TexturePtr rttTexaPtr = TextureManager::getSingleton().createManual("RttTexa", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, 1024, 1024, MIP_DEFAULT, PF_R8G8B8, TU_RENDERTARGET);
++ RenderTexture* rttTexa = rttTexaPtr->getBuffer()->getRenderTarget();
{
Viewport *va = rttTexa->addViewport( mReflectCameraGround );
va->setClearEveryFrame( true );
-diff -urp chess.orig/src/HandState.cpp chess/src/HandState.cpp
---- chess.orig/src/HandState.cpp 2008-09-14 14:18:15.000000000 +0400
-+++ chess/src/HandState.cpp 2008-09-14 15:17:09.000000000 +0400
-@@ -69,16 +69,16 @@ void HandState::AttachPiece(const String
+diff --git a/src/HandState.cpp b/src/HandState.cpp
+index 0922c6b..9b8c831 100644
+--- a/src/HandState.cpp
++++ b/src/HandState.cpp
+@@ -69,16 +69,16 @@ void HandState::AttachPiece(const String bonename, Piece* piece, SceneNode*& pie
Bone* bone = mHandEntity->getSkeleton()->getBone(bonename);
// work out the offset orientation
@@ -75,7 +81,7 @@
mHandNode->getOrientation().ToRotationMatrix(nodeRot);
Vector3 offsetPosition = (nodePos - (handPos + (nodeRot * bonePos)));
-@@ -102,7 +102,7 @@ void HandState::BaseCreateMovementTrack(
+@@ -102,7 +102,7 @@ void HandState::BaseCreateMovementTrack(void)
{
// make sure the scene node's rotation is taken into account
Ogre::Matrix3 nodeRot;
@@ -84,10 +90,11 @@
mTargetPosition = (mStartingPosition * nodeRot);
-diff -urp chess.orig/src/MovePieceState.cpp chess/src/MovePieceState.cpp
---- chess.orig/src/MovePieceState.cpp 2008-09-14 14:18:15.000000000 +0400
-+++ chess/src/MovePieceState.cpp 2008-09-14 15:18:31.000000000 +0400
-@@ -61,7 +61,7 @@ void MovePieceState::CreateMovementTrack
+diff --git a/src/MovePieceState.cpp b/src/MovePieceState.cpp
+index dac48f8..e5bc3fc 100644
+--- a/src/MovePieceState.cpp
++++ b/src/MovePieceState.cpp
+@@ -61,7 +61,7 @@ void MovePieceState::CreateMovementTrack()
// make sure the scene node's rotation is taken into account
Ogre::Matrix3 nodeRot;
@@ -96,17 +103,18 @@
mOffset = mOffset * nodeRot;
// tweak the position according to the offsets
-@@ -148,4 +148,4 @@ HandState::StateType MovePieceState::Upd
+@@ -148,4 +148,4 @@ HandState::StateType MovePieceState::Update(Real dt)
}
else
return mStateType;
-}
-\ РконÑе Ñайла Ð½ÐµÑ Ð½Ð¾Ð²Ð¾Ð¹ ÑÑÑоки
+\ No newline at end of file
+}
-diff -urp chess.orig/src/PickupState.cpp chess/src/PickupState.cpp
---- chess.orig/src/PickupState.cpp 2008-09-14 14:18:15.000000000 +0400
-+++ chess/src/PickupState.cpp 2008-09-14 15:19:24.000000000 +0400
-@@ -70,7 +70,7 @@ void PickupState::CreateMovementTrack()
+diff --git a/src/PickupState.cpp b/src/PickupState.cpp
+index cb0da54..8d1931e 100644
+--- a/src/PickupState.cpp
++++ b/src/PickupState.cpp
+@@ -70,7 +70,7 @@ void PickupState::CreateMovementTrack()
// make sure the scene node's rotation is taken into account
Ogre::Matrix3 nodeRot;
@@ -115,17 +123,18 @@
mOffset = mOffset * nodeRot;
// tweak the position according to the offsets
-@@ -140,4 +140,4 @@ HandState::StateType PickupState::Update
+@@ -140,4 +140,4 @@ HandState::StateType PickupState::Update(Real dt)
}
else
return mStateType;
-}
-\ РконÑе Ñайла Ð½ÐµÑ Ð½Ð¾Ð²Ð¾Ð¹ ÑÑÑоки
+\ No newline at end of file
+}
-diff -urp chess.orig/src/RemoveState.cpp chess/src/RemoveState.cpp
---- chess.orig/src/RemoveState.cpp 2008-09-14 14:18:15.000000000 +0400
-+++ chess/src/RemoveState.cpp 2008-09-14 15:26:24.000000000 +0400
-@@ -49,7 +49,7 @@ void RemoveState::CreateMovementTrack()
+diff --git a/src/RemoveState.cpp b/src/RemoveState.cpp
+index 5558b3f..930361c 100644
+--- a/src/RemoveState.cpp
++++ b/src/RemoveState.cpp
+@@ -49,7 +49,7 @@ void RemoveState::CreateMovementTrack()
// make sure the scene node's rotation is taken into account
Ogre::Matrix3 nodeRot;
@@ -134,17 +143,18 @@
// tweak the position according to the offsets
mTargetPosition += mOffset;
-@@ -115,4 +115,4 @@ HandState::StateType RemoveState::Update
+@@ -115,4 +115,4 @@ HandState::StateType RemoveState::Update(Real dt)
}
else
return HandState::Remove;
-}
-\ РконÑе Ñайла Ð½ÐµÑ Ð½Ð¾Ð²Ð¾Ð¹ ÑÑÑоки
+\ No newline at end of file
+}
-diff -urp chess.orig/src/StaticState.cpp chess/src/StaticState.cpp
---- chess.orig/src/StaticState.cpp 2008-09-14 14:18:15.000000000 +0400
-+++ chess/src/StaticState.cpp 2008-09-14 15:28:13.000000000 +0400
-@@ -33,7 +33,7 @@ void StaticState::Initialise(void)
+diff --git a/src/StaticState.cpp b/src/StaticState.cpp
+index 951bf1e..de8deae 100644
+--- a/src/StaticState.cpp
++++ b/src/StaticState.cpp
+@@ -33,7 +33,7 @@ void StaticState::Initialise(void)
// put the hand in it's starting position
// - make sure the scene node's rotation is taken into account
Ogre::Matrix3 nodeRot;
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