WINE

Tom 'spot' Callaway tcallawa at redhat.com
Fri Jul 29 13:12:48 UTC 2005


On Fri, 2005-07-29 at 07:39 +0200, Ralf Corsepius wrote:
> On Thu, 2005-07-28 at 19:17 -0500, Tom 'spot' Callaway wrote:
> > On Fri, 2005-07-15 at 17:20 -0500, Patrick Barnes wrote:
> 
> > After talking with several people, I think we're going to let wine live
> > in livna. The most pressing reason is that for good 3d support, wine
> > needs to be compiled against the NVIDIA GL bits, since they're the
> > fastest GL implementation for Linux. Until a fast open source GL
> > implementation for Linux is released, this will keep wine in livna.
> > 
> > If/when the GL issue is resolved, we'll then revisit wine for FE
> > inclusion.
> What you say here doesn't make much sense, because GL support in Linux
> is implemented via shared libraries.
> 
> I.e. you normally compile against Mesa-LibGL's headers/API and use an
> arbitrary libGL.so.1 at run-time. I.e. the GL spead-up provided by
> NVidia's GL is a run-time feature, not a built-time dependency.

Umm, ok. :) I've not personally used wine since 2001. I'm just going on
what several people told me. If we can compile wine without the NVIDIA
proprietary bits, then it should be ok for FE.

As to legal review, we can certainly do that, but Red Hat did ship wine
in RHL for a good period of time, and it was not dropped for legal
issues (afaik), so I think it should be alright.

~spot
-- 
Tom "spot" Callaway: Red Hat Senior Sales Engineer || GPG ID: 93054260
Fedora Extras Steering Committee Member (RPM Standards and Practices)
Aurora Linux Project Leader: http://auroralinux.org
Lemurs, llamas, and sparcs, oh my!




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