fortune-mod vs bsd-games [was Re: ANNOUNCE: more unmaintained packages (fortune)]

Stephen J. Smoogen smooge at gmail.com
Fri Mar 18 00:26:02 UTC 2005


I have been going through the differences between the Debian versions
and the OpenBSD versions to see what the big changes are. The
BSD-games was on my list to maintain as I am also working on a bunch
of 'Creative Computing' games that I am hoping to package together
into something.

I am almost done with Hammurabi.


On Thu, 17 Mar 2005 11:40:15 -0500, Matthew Miller <mattdm at mattdm.org> wrote:
> On Sun, Mar 13, 2005 at 06:46:16AM -0800, Jeff Sheltren wrote:
> > > By the way, version 1.91 is avaliable here:
> > > http://www.redellipse.net/code/fortune
> > Cool, I'll check it out - thanks.
> 
> We have a bsd-games package, and it also includes fortune. We currently zap
> the fortune program from it so that it won't conflict with fortune-mod, but
> that seems kind of silly. Is there some huge advantage of the fortune-mod
> fortune program over the bsd-games one?
> 
> I'd kind of like to get bsd-games into Extras. In addition to 'adventure',
> 'wumpus', and 'robots', it contains a few actually-useful tiny utilities,
> like 'banner' and 'number', and of course vital-to-debugging 'pom'.
> 
> Unless there's a big advantage to the forked fortune program, any reason to
> not just go to the bsd-games version?
> 
> --
> Matthew Miller           mattdm at mattdm.org        <http://www.mattdm.org/>
> Boston University Linux      ------>                <http://linux.bu.edu/>
> 
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> 


-- 
Stephen J Smoogen.
CSIRT/Linux System Administrator




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