pygame (Re: (2/2) Summary - Broken dependencies in Fedora Extras - 2006-12-10)

Christopher Stone chris.stone at gmail.com
Sun Dec 10 20:18:35 UTC 2006


On 12/10/06, Michael Schwendt <bugs.michael at gmx.net> wrote:
> On Sun, 10 Dec 2006 08:16:36 -0800, Christopher Stone wrote:
>
> > On 12/10/06, Nicolas Mailhot wrote:
> > > Le dimanche 10 décembre 2006 à 07:50 -0800, Christopher Stone a écrit :
> > > > On 12/10/06, Fedora Extras repoclosure wrote:
> > > > ======================================================================
> > > > > Broken packages in fedora-extras-development-x86_64:
> > > > >     pygame-1.7.1-9.fc7.1.i386  requires  libpython2.5.so.1.0
> > > >
> > > > Erm, how the heck did pygame.i386 get into the x86_64 repo?!?  I don't
> > > > think I have the powerz to fix this?  Help anyone?
> > >
> > > The x86_64 repo is multilib by default now IIRC
> >
> > This does not help me.  Something is afoot at the Circle K and I do
> > not have the ability to fix this.  I'm going to need help for sure on
> > this one.
>
> Rest assured, fixing it is easy at the repository level. As a last resort
> pygame-devel would be put onto the multilib black-list. But something
> about it smells like a packaging bug.
>
> pygame description reads:
>
>     Pygame is a set of Python modules designed for writing games. It is
>     written on top of the excellent SDL library. This allows you to create
>     fully featured games and multimedia programs in the python language.
>     Pygame is highly portable and runs on nearly every platform and
>     operating system.
>
> Okay, so it's for the Python language. Then what is pygame-devel?
> pygame-devel description says:
>
>     This package contains headers required to build applications that
>     use pygame.
>
> Uhm, headers for Python? Doubtful. Let's see:
>
> $ rpmls pygame-devel|grep include
> drwxr-xr-x  /usr/include/python2.4/pygame
> -rw-r--r--  /usr/include/python2.4/pygame/fastevents.h
> -rw-r--r--  /usr/include/python2.4/pygame/font.h
> -rw-r--r--  /usr/include/python2.4/pygame/mixer.h
> -rw-r--r--  /usr/include/python2.4/pygame/pygame.h
>
> That's C, not Python! And pygame.h contains a description of what it is.
> It contains the definitions for writing pygame extension modules. So, are
> these just macros, or are there libraries you are supposed to link your C
> code to?
>
> $ rpmls pygame|grep .so$
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/base.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/cdrom.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/constants.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/display.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/draw.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/event.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/fastevent.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/font.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/image.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/imageext.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/joystick.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/key.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/mixer.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/mixer_music.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/mouse.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/overlay.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/rect.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/rwobject.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/sndarray.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/surface.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/surfarray.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/surflock.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/time.so
> -rwxr-xr-x  /usr/lib/python2.4/site-packages/pygame/transform.so
>
> Aha, there are the modules fastevent.so, font.so, mixer.so, but no
> libraries in run-time linker's search path, so nothing for using pygame
> with a C API. Seems pygame-devel really is the C API for writing pygame
> _extensions_, not for using pygame from within C.
>
> Why does it require the base package then? Just because Python example
> code is included and needs pygame?
>
> Suggested fix: Eliminate pygame-devel, move the C headers into the main
> pygame package, which contains development documentation already anyway
> and which is a Python development package. Move the examples into a
> pygame-examples package.
>
> And what the following? None of it seems to run:
> /usr/share/doc/pygame-devel-1.7.1/examples/macosx

Okay, I did all this.  I don't know if the .i386 has to be manually
removed?  If anyone wants to give another look/review of the current
spec in devel please be my guest.




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