[Bug 183969] Review Request: worminator - Sidescrolling platform and shoot'em up action-game

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Sun Mar 5 01:11:00 UTC 2006


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Summary: Review Request: worminator - Sidescrolling platform and shoot'em up action-game


https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=183969


wart at kobold.org changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
OtherBugsDependingO|163776                      |163778
              nThis|                            |




------- Additional Comments From wart at kobold.org  2006-03-04 20:10 EST -------
MUST
====
* rpmlint output clean (worminator only)
* Package named correctly
* GPL license OK.  Thanks for including the license change discussion in %doc
* spec file legible, in Am. English
* Source matches upstream (srpm for -data not provided)
* Successfully compiles and builds on at least one platform (FC-4 x86_64)
* no locale data, shared libraries, or static libraries
* No excessive Requires: or BR:
* Summary and description ok
* macro use consistent
* Game content permissible
* -data package owns the directory that it creates.
* Not relocatable
* %doc does not affect runtime
* 

GAMES SIG MUST
=============
* application and data packaged separately
* Data in %{datadir}/games permitted (see below)
* spec file group ok
* license file and change discussion included
* file ownership ok

SHOULD
======
* Builds cleanly in mock for FC-4 i386, FC-4 x86_64, and FC-5 i386

MUSTFIX
=======
* Data should be a noarch package.  Use:
BuildArch: noarch
This will also clean up the rpmlint error on the -data package.

* desktop file category incorrect. It should be:
Category: Application;Game;ArcadeGame;

* Segfaults on FC4-x86_64.  strace shows that the game hangs after the segfault,
leaving a lingering worminator process.

* Started up on FC5-i386, but locked up during the tutorial.

SHOULDFIX
=========
* Data files should be put in /usr/share/worminator, not
/usr/share/games/worminator.  I realize there is still a discussion on the
Games SIG regarding this, so I won't consider it a blocker.

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