[Bug 185211] Review Request: prboom - GPL doom game engine
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Mon Mar 13 23:05:55 UTC 2006
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Summary: Review Request: prboom - GPL doom game engine
https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=185211
------- Additional Comments From j.w.r.degoede at hhs.nl 2006-03-13 18:05 EST -------
As promised I've done some more thinking, here are my conclusions which are much
in line with yours:
-doom iwad packages are leading, the get listed in comps, they have a desktop
file which directly calls the prefered engine for the iwad and the require the
prefered engine.
-all iwads go into one dir, I suggest /usr/share/doom this way all engines
can be modified to search here by default making them work from the cmdline
without args too, and this dir can be used by launchers if / once we add those.
-doom-engines need to be usable when installed, thus they should require an
doom-iwad package, preferably one which has them as the prefered engine, but
if no such package exists then any iwad-package will do.
-doom-engines will be "modified" so that they search /usr/share/doom by default,
and so that try to open the iwad they require. Prboom f.e. should try to open
/usr/share/doom/free-doom.wad (not nescesarry the first one it tries to open).
This is so that they will work when started from the console without any args.
-pwads which are really new games (conversions) are treated as iwads except that
they should require the nescesarry iwad. (we will need to try these pwads
against free-doom and if they work get their license clarified first)
-we will come up with something for pwads which are just levels later
(and again we need tp get their license clarified first).
I hope you agree with this and then can modify prboom and free-doom to match
this, then I'll complete the review of prboom and start on free-doom.
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