Fedora Core 2 won't run AGP, NVIDIA

John Burns jburns99 at rcn.com
Tue Dec 14 07:18:21 UTC 2004


And so, after a long adventure, I got AGP (agpgart) working on a freshly 
compiled 2.6.9-1.6 Plenty of learning during the process. Things like 
not overclocking the machine, realizing that XP-1800 is K7, not K6, much 
more.

Blazing in every way. Stripped down to only things relevant to my 
practice box. And *fast*.

As an example, I have Unreal 2004 set to load instead of GNOME. Turn off 
the web and samba daemons, and I now can achieve high res, full graphics 
settings...on a lowly GeForce2 MX/400 (?!?) This, combined with the 
smoothness and details, blows away my Windows 98 install.

One thing, though.

It only works with agpgart compiled into kernel.  If I build agpgart 
module, AGP fails to initialize. If I try to build modular and use NvAGP 
(NVIDIA's internal agp module) that fails, too. I post to this forum 
because the problem doesn't seem to be NVIDIA's fault. If monolithic 
agpgart works, the module should work too, but it doesn't. If I'm 
missing info, please let me know the score. I did the research. Maybe I 
missed something.

Something is broken on the Fedora side on those modules.

In forum after forum, I see many people screaming at NVIDIA for this. 
But I don't see how it's NVIDIA's fault that the Fedora agpgart module 
doesn't work, when it does as a kernel bundle. The original impetus was 
simply to be able to use NVIDIA's internal AGP support. I hope someone 
can make this work.




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