Fedora Core 2 won't run AGP, NVIDIA
John Burns
jburns99 at rcn.com
Tue Dec 14 07:18:21 UTC 2004
And so, after a long adventure, I got AGP (agpgart) working on a freshly
compiled 2.6.9-1.6 Plenty of learning during the process. Things like
not overclocking the machine, realizing that XP-1800 is K7, not K6, much
more.
Blazing in every way. Stripped down to only things relevant to my
practice box. And *fast*.
As an example, I have Unreal 2004 set to load instead of GNOME. Turn off
the web and samba daemons, and I now can achieve high res, full graphics
settings...on a lowly GeForce2 MX/400 (?!?) This, combined with the
smoothness and details, blows away my Windows 98 install.
One thing, though.
It only works with agpgart compiled into kernel. If I build agpgart
module, AGP fails to initialize. If I try to build modular and use NvAGP
(NVIDIA's internal agp module) that fails, too. I post to this forum
because the problem doesn't seem to be NVIDIA's fault. If monolithic
agpgart works, the module should work too, but it doesn't. If I'm
missing info, please let me know the score. I did the research. Maybe I
missed something.
Something is broken on the Fedora side on those modules.
In forum after forum, I see many people screaming at NVIDIA for this.
But I don't see how it's NVIDIA's fault that the Fedora agpgart module
doesn't work, when it does as a kernel bundle. The original impetus was
simply to be able to use NVIDIA's internal AGP support. I hope someone
can make this work.
More information about the fedora-list
mailing list