ATI 8500 3D - Long reply.

Peter Hutnick fedora at hutnick.com
Fri Jul 16 13:31:24 UTC 2004


Markku Kolkka wrote:
> Peter Hutnick kirjoitti viestissään (lähetysaika torstai, 15. 
> heinäkuuta 2004 16:49):
> 
>>Markku Kolkka wrote:
>>
>>>It should work "out of the box" with the X.org radeon DRI
>>>drivers. What sort of problems are you having? Error
>>>messages?
>>
>>Just no 3D acceleration.  glxgears ~100fps.  Tuxracer runs at,
>>like, 10 frames per week.
> 
> 
> What's in your /var/log/Xorg.0.log and what's the output from 
> glxinfo?

So I found the instructions at http://www.fedorafaq.org/#radeon, thanks 
to Lisa's helpful links message from the 3rd.  (Linked by Craig in the 
amusing "Curt tone?" thread.)

I followed the instructions to the letter.  The patch went fine.  When 
it came time to do the "sh make.sh" I ran into problems:

    [root at bilbo build_mod]# patch -p1 -i /mnt/usb/fglrx-3.9.0-fc2.patch
    patching file 2.6.x/Makefile
    patching file firegl_public.c
    patching file firegl_public.h
    patching file make.sh

So far, so good.

    [root at bilbo build_mod]# sh make.sh
    ATI module generator V 2.0
    ==========================
    initializing...
    Error:
    XFree86 drm includes at
    /lib/modules/2.6.6-1.435.2.3/build/include/../drivers/char/drm do not
    fit this driver.
    This driver is designed to only work with X4.1.0 or higher.
    You can match this by getting Linux kernel 2.4.8 or higher.
    [root at bilbo build_mod]#

The system is not connected to the Internet, but I /am/ on all the 
latest updates, including xorg-x11-6.7.0-5.i386.rpm and friends, thanks 
to a USB hard drive and "rpm -Uvh --freshen."  I did have problems with 
the "fam" and "fam-devel" packages but everything else is up to date. 
I'm pretty sure that fam isn't related to the problem.  I have 
kernel-2.6.6-1.435.2.3.i686.rpm installed (and running, bye-bye uptime 
:-(  ) and the associated kernel-sourcecode package, 
kernel-sourcecode-2.6.6-1.435.2.3.noarch.rpm, installed as well.  I'm 
not sure if it is needed for building this driver.

To address Markku's questions, I forgot to get the Xorg log last night, 
but glxinfo says:


$ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
     GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
     GLX_EXT_import_context, GLX_SGI_make_current_read,
GLX_SGIS_multisample
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
     GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_ATI_pixel_format_float,
     GLX_ATI_render_texture
GLX extensions:
     GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
     GLX_EXT_import_context
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (1.4 Mesa 5.0.2)
OpenGL extensions:
     GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_border_clamp,
     GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
     GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
     GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color,
     GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add,
     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
     GL_EXT_texture_lod_bias
glu version: 1.3
glu extensions:
     GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

    visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
  id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  1 0 None
0x24 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  1 0 None
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  1 0 None
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  1 0 None
0x27 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  1 0 None
0x28 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  1 0 None
0x29 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  1 0 None
0x2a 24 dc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  1 0 None
[peter at bilbo peter]$

Which, I'm pretty sure means what we expect: software 3D.

-Peter





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