Quake 4 unplayable with FC6

Phil Meyer pmeyer at themeyerfarm.com
Tue Dec 26 06:53:18 UTC 2006


Andy Campbell wrote:
> I played Quake 4 on FC5 quite happily  20+ FPS @1600x1200,
> now under FC6 I'm lucky if I can get above 10FPS.
>
> Details ...
>
> + FC6 64bit
> + Nvidia GeForce 7800 GS
> +  AMD Athlon(tm) 64 X2 Dual Core Processor 4600+
> + xorg-x11-drv-nvidia-1.0.9631-1.lvn6
> + Fresh install of FC6, I've still got FC5 on a different partition
>    if you need any details.
> + FC5 was a 32bit install
> + I've turned Desktop effects off
> + glxgears gives ~4200FPS
>
>
> I've tried reducing the resolution to 1280x1024 - its not much better.
>
> I've also noticed text and the pointer don't seem to get rendered 
> properly now
> either - which make it look the driver to me.
>
>
> Anyone had similar issues ?  I'm trying to decide if its the 9xxx 
> drivers - not that easy to
> try the 8xxx drivers as they don't exist in livna for the current 
> kernels, and the there are
> the warnings of the potential problems with the NVidia installer and 
> Fedora.  Or perhaps its
> because I decided to try 64bit Fedora this time - not convinced.  Or 
> something else ?
>
>
> Thanks
> Andy
>

When you installed the nvidia driver did you let it install the optional 
32bit libraries?

I just checked both doom3 and quake4.  No issues.  I had not tried them 
in FC6 til just now.  (been playing other things lately)

-> uname -a
Linux eragon 2.6.18-1.2849.fc6 #1 SMP Fri Nov 10 12:34:46 EST 2006 
x86_64 x86_64 x86_64 GNU/Linux

nvidia 9631

The livna packages have not worked for me for a while now.  For some 
reason a different set of GL extensions are available from the official 
driver and the livna driver.  Specifically, GL_EXT_compiled_vertex_array 
is missing from the livna driver for sure.

The new nvidia installer from nvidia for the 9xxx series is better about 
keeping the GL libraries strait.

Be sure to read the sticky in the nvidia forums about what you need to 
roll your own.

good luck!




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