Anyone playing "Battle of Wesnoth"?
Sam Varshavchik
mrsam at courier-mta.com
Sun Feb 12 16:28:39 UTC 2006
Jeff Ratliff writes:
> On Sat, Feb 11, 2006 at 04:30:31PM -0500, Sam Varshavchik wrote:
>> I tried playing wesnoth for the first time after upgrading to FC 4, and the
>> background music is all static-y. The FC 3 version of wesnoth was ok, and
>> other application's audio is fine.
>>
>> Anyone else getting audio static in wesnoth?
>
> You may get more help by putting "sound problems" in your subject line.
>
> I had sound problems with any SDL based game in FC4. What I did was edit
> /etc/esd.conf and changed
>
> spawn_options=-terminate -nobeeps -as 2
>
> to
>
> spawn_options=-terminate -nobeeps -as 2 -r 44
>
> The additional paramater changes the sample rate, and solved the problem for
> me. It's worth a shot.
Good suggestion, but it makes no difference. This is something particular
to wesnoth. The background musix in supertux -- which also uses SDL -- is
fine. I'm getting static only from wesnoth. I should clarify -- wesnoth's
background music is audible, except that there's a brief burst of static
every other second, or so.
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