Quake3 on FC5[Scanned]

Chris Bradford chrisbradford at cambridge-news.co.uk
Mon Jul 31 06:05:15 UTC 2006


Thom Paine wrote:
> I finally found my CD to reinstall this game. I found the case (and CD
> Key) but no disc.
>
> Anyways I got it to work.
>
> I copied /media/Quake III/baseq3/pak0.pak to
> /usr/local/games/quake3/baseq3/pak0.pak.
>
> Then I extracted the point release as root and let it install. It went
> through without a problem.
>
> I ran the game as root once to see if it would play and it did.
>
> I tried running the game as a user and it also did.
>
> Here's the output from my user play. Maybe you can see something that
> is causing it to fail on your end.
> The only think I noticed on yours was that it's not scanning pak0.pak
> file. Mine shows it scanning it. Yours did not.
>
> ??
>
>
> [thom at tyderium ~]$ quake3
> Q3 1.32b linux-i386 Nov 14 2002
> ----- FS_Startup -----
> Current search path:
> /home/thom/.q3a/baseq3
> /usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
> /usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
> /usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
> /usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
> /usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
> /usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
> /usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
> /usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
> /usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
> /usr/local/games/quake3/baseq3
> ./quake3.x86/baseq3
>
> ----------------------
> 4073 files in pk3 files
> execing default.cfg
> couldn't exec q3config.cfg
> couldn't exec autoexec.cfg
> Hunk_Clear: reset the hunk ok
>
> ------- Input Initialization -------
> Joystick is not active.
> ------------------------------------
> ----- Client Initialization -----
> ----- Initializing Renderer ----
> -------------------------------
> ----- Client Initialization Complete -----
> ----- R_Init -----
> ...loading libGL.so.1: Initializing OpenGL display
> ...setting mode 3: 640 480
> Using XFree86-VidModeExtension Version 2.2
> XF86DGA Mouse (Version 2.0) initialized
> XFree86-VidModeExtension Activated at 640x480
> Using 8/8/8 Color bits, 24 depth, 0 stencil display.
> GL_RENDERER: GeForce4 440 Go/AGP/SSE2
> Initializing OpenGL extensions
> ...ignoring GL_S3_s3tc
> ...ignoring GL_EXT_texture_env_add
> ...using GL_ARB_multitexture
> ...using GL_EXT_compiled_vertex_array
> XF86 Gamma extension initialized
>
> GL_VENDOR: NVIDIA Corporation
> GL_RENDERER: GeForce4 440 Go/AGP/SSE2
> GL_VERSION: 1.5.6 NVIDIA 87.62
> GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture
> GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
> GL_ARB_shader_objects GL_ARB_shading_language_100
> GL_ARB_texture_compression GL_ARB_texture_cube_map
> GL_ARB_texture_env_add GL_ARB_texture_env_combine
> GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
> GL_ARB_texture_rectangle GL_ARB_transpose_matrix
> GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
> GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
> GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax
> GL_EXT_blend_subtract GL_EXT_clip_volume_hint
> GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
> GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays
> GL_EXT_packed_pixels GL_EXT_paletted_texture
> GL_EXT_pixel_buffer_object GL_EXT_point_parameters
> GL_EXT_rescale_normal GL_EXT_secondary_color
> GL_EXT_separate_specular_color GL_EXT_shared_texture_palette
> GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc
> GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
> GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
> GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array
> GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
> GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance
> GL_NV_light_max_exponent GL_NV_packed_depth_stencil
> GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners
> GL_NV_texgen_reflection GL_NV_texture_env_combine4
> GL_NV_texture_rectangle GL_NV_vertex_array_range
> GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
> GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod
> GL_SUN_slice_accum
> GL_MAX_TEXTURE_SIZE: 2048
> GL_MAX_ACTIVE_TEXTURES_ARB: 2
>
> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
> MODE: 3, 640 x 480 fullscreen hz:N/A
> GAMMA: hardware w/ 0 overbright bits
> CPU:
> rendering primitives: single glDrawElements
> texturemode: GL_LINEAR_MIPMAP_NEAREST
> picmip: 1
> texture bits: 0
> multitexture: enabled
> compiled vertex arrays: enabled
> texenv add: disabled
> compressed textures: disabled
> Initializing Shaders
> ...loading 'scripts/lightningnew.shader'
> ...loading 'scripts/explode1.shader'
> ...loading 'scripts/gfx.shader'
> ...loading 'scripts/tim.shader'
> ...loading 'scripts/base.shader'
> ...loading 'scripts/base_button.shader'
> ...loading 'scripts/base_floor.shader'
> ...loading 'scripts/base_light.shader'
> ...loading 'scripts/base_object.shader'
> ...loading 'scripts/base_support.shader'
> ...loading 'scripts/base_trim.shader'
> ...loading 'scripts/base_wall.shader'
> ...loading 'scripts/common.shader'
> ...loading 'scripts/ctf.shader'
> ...loading 'scripts/eerie.shader'
> ...loading 'scripts/gothic_block.shader'
> ...loading 'scripts/gothic_floor.shader'
> ...loading 'scripts/gothic_light.shader'
> ...loading 'scripts/gothic_trim.shader'
> ...loading 'scripts/gothic_wall.shader'
> ...loading 'scripts/hell.shader'
> ...loading 'scripts/liquid.shader'
> ...loading 'scripts/menu.shader'
> ...loading 'scripts/models.shader'
> ...loading 'scripts/organics.shader'
> ...loading 'scripts/sfx.shader'
> ...loading 'scripts/shrine.shader'
> ...loading 'scripts/skin.shader'
> ...loading 'scripts/sky.shader'
> ...loading 'scripts/test.shader'
> ----- finished R_Init -----
>
> ------- sound initialization -------
> ------------------------------------
> ----- Sound Info -----
> sound system is muted
>    1 stereo
> 32768 samples
>   16 samplebits
>    1 submission_chunk
> 22050 speed
> 0x2ad000 dma buffer
> No background file.
> ----------------------
> Sound memory manager started
> Loading vm file vm/ui.qvm.
> VM file ui compiled to 594408 bytes of code
> ui loaded in 1963008 bytes on the hunk
> 35 arenas parsed
> 32 bots parsed
> --- Common Initialization Complete ---
> Opening IP socket: localhost:27960
> Hostname: tyderium.customnetworks.ca
> Alias: tyderium
> Alias: localhost.localdomain
> Alias: localhost
> IP: 127.0.0.1
> Started tty console (use +set ttycon 0 to disable)
> ^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED**
> ^5PunkBuster Client: PunkBuster Client (v0.993 | A0) **DISABLED**
> ----- CL_Shutdown -----
> RE_Shutdown( 1 )
> -----------------------
> ----- CL_Shutdown -----
> -----------------------
> Shutdown tty console
> [thom at tyderium ~]$
>
>
>
Hi Thom,

Thanks for looking in to that.

With what you said I thought about checking the permissions on pak0.pk3 
and found that only root could read it. I used chmod +r on the file and 
now all users can play the game, without needing the root password 
(which I feel is a good thing!

Thanks again for taking the time to look into it for me, I really 
appreciate it.

-Chris


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