GCompris too big for screen
Teo Fonrouge
fedora-list at windtelsoft.com
Sun May 13 05:34:05 UTC 2007
On Friday 11 May 2007 03:38:04 Simon Slater wrote:
> Here is a question from my 5yo.
>
> When using the GCompris suite of games (Games->Games for
> Kids->Educational Suite GCompris) the games extend out beyond the
> screen. If the mouse is moved to the edge, the game pane scrolls
> leaving whitespace. Not so bad for the older ones, but causes problems
> for the 5 and 8 year olds. If Tux Paint is accessed from GCompris, X
> hangs until GCompris is killed, but this leaves the screen at the
> undesirable resolution for all apps. If cleanly exited, screen
> resolution returns to normal.
>
> The system is FC6 on a PII400 with a Samsung Samtron 55E normally
> running at 1280x1024 from a VGA compatible controller: ATI Technologies
> Inc 3D Rage IIC AGP (rev 7a)
>
> The kids say Ta in advance.
> Simon
Try to run gcompris with the -w (window mode):
$ gcompris -w
In this way TuxPaint won't start at full screen messing with the desktop
geometry.
Another solution is that after exiting from gcompris to a changed desktop
geometry, just press CTRL+ALT + (KEYPAD PLUS) , to regain the original screen
resolution.
HTH
best regards
Teo Fonrouge
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