[Bug 216354] Review Request: liquidwar - Multiplayer wargame with liquid armies
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Thu Nov 23 20:23:26 UTC 2006
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Summary: Review Request: liquidwar - Multiplayer wargame with liquid armies
https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=216354
------- Additional Comments From j.w.r.degoede at hhs.nl 2006-11-23 15:23 EST -------
(In reply to comment #1)
Thanks for review and the good feedback!
>
> SHOULD
> ======
> * Consider adding the README file to %doc. It contains the address of the
> package's mailing list which doesn't appear elsewhere.
>
Done
> * 'make dep' gets run as part of the build, and generates the following
> harmless warning:
> gmake[1]: Entering directory `/space/rpmbuild/BUILD/liquidwar-5.6.3/src'
> find: .-name: No such file or directory
> find: *.c: No such file or directory
> cc: no input files
> gmake[1]: Leaving directory `/space/rpmbuild/BUILD/liquidwar-5.6.3/src'
> It seems there is a missing space after the '.' in src/Makefile.in line 256:
> @find .\
> -name '*.c' | \
>
Harmless indeed, ignored.
> * The man page refers the reader to "/usr/share/doc/liquidwar" for more
> documentation. This path should be updated to point to the files in the
> -doc subpackage.
>
Fixed
> * The URL: tag points to a page with a better home page link:
> http://www.ufoot.org/liquidwar/v5
>
Done
> * The metaserver URL in the man page is wrong. It should be:
> http://www.ufoot.org/liquidwar/v5/metaserver
>
Fixed
> * An init.d script for starting a liquidwar server at boot time would be nice.
> Perhaps if I find some extra time I'll write one for you.
>
I wouldn't mind receiving this, together with a patch to split out the server in
its own subpackage, as I think if we add an init script the server really should
be in its own subpackage (and we need to think about wether to start it by
default or not)
> None of these issues are serious enough to block approval:
>
> APPROVED
>
Imported and build, closing. Thanks again!
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