dbus/wine and selinux problems

dragoran dragoran at feuerpokemon.de
Fri Aug 11 15:46:18 UTC 2006


Hello
I am working on a opengl wrapper that displays some data on hud in games.
It uses dbus in a thread to get the data. The wrapper is loaded using 
LD_PRELOAD.
The problem is when a game is started using wine (a windows game) dbus 
does not work because selinux is blocking it.
setenforce 0 fixes it but isn't a solution.
so how can I allow wine_exec_t to connect to dbus?




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