dbus/wine and selinux problems
dragoran at feuerpokemon.de
Fri Aug 11 15:46:18 UTC 2006
I am working on a opengl wrapper that displays some data on hud in games.
It uses dbus in a thread to get the data. The wrapper is loaded using
The problem is when a game is started using wine (a windows game) dbus
does not work because selinux is blocking it.
setenforce 0 fixes it but isn't a solution.
so how can I allow wine_exec_t to connect to dbus?
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