Problem with Loki games on Severn

Alan Cox alan at redhat.com
Fri Sep 12 21:13:06 UTC 2003


> Seriously, it's always bad if programmers rely on non-guaranteed
> behaviour. Apparently, that's what the guys from TransGaming did.

Transgaming relies on a property of the pipe code and old scheduler. I
actually have a fair bit of sympathy for them doing this. Its not like they
broke rules they tested scenarios and picked one that was fastest at the
time.

As far as I can tell the stuff they really really need is futex locks, which
are in our 2.4 now (but not base 2.4) and are in base 2.6.





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