OT: nvidia drivers ppc, ppc64

Mike A. Harris mharris at www.linux.org.uk
Mon May 2 19:17:57 UTC 2005


shrek-m at gmx.de wrote:
> hi,
> 
> in the past i had no real need for the nvidia drivers for x86, x86_64 or 
> ia64
> i was satisfied with "nv" on my nforce1-board since rhl9, thanks mike 
> harris and nividia ;-)

I'm not involved with "nv" driver development, so not sure why
you're thanking me.  ;o)  The "nv" driver is source code provided
by Nvidia which is obfuscated and generally only hackable by Nvidia,
so it's more or less "as is" too.  I can't take any credit for it
working or not working.


> now i need the "nvidia" drivers for ppc and in the near future for ppc64.
> http://www.nvidia.com/object/linux.html
> no luck :-(
> 
> 
> http://www.apple.com/powerbook/specs.html
> <snip> NVIDIA GeForce FX Go5200 </snip>
> http://www.apple.com/powermac/specs.html
> <snip> NVIDIA GeForce FX 5200 Ultra </snip>
> 
> 
> where/how can i get/compile these drivers if they are not (yet) provided 
> by nvidia
> or is it possible to enhance "nv" for 3D-support and twinview ?

Nvidia, and only Nvidia has the source code for their driver.  Get the
source code for the 2D, 3D driver from them and recompile it on PPC.
Since they do not give anyone the source code at all however, you
might experience a slight amount of difficulty.  Getting a job at
Nvidia on their proprietary driver team might help though.  I suspect
forwarding your resume through Andy Ritger at Nvidia to the right
people might be a start.

Another option, is to take the BeOS "haiku" driver source code and
port it to X/DRI infrastructure and contribute your results to the
X.Org Foundation and DRI projects.  Since there is some source code
available for the 3D bits in BeOS, it gives someone a start at least.

Hope this helps. Good luck.




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