Desktop effects: solid white screen

Tom London selinux at gmail.com
Mon Mar 16 13:29:13 UTC 2009


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On Mon, Mar 16, 2009 at 1:10 AM, drago01  wrote:
> On Mon, Mar 16, 2009 at 12:01 AM, Tom London  wrote:
>> Hash: SHA1
>>
>> On Sun, Mar 15, 2009 at 2:34 PM, drago01  wrote:
>>> On Sun, Mar 15, 2009 at 10:22 PM, Clyde E. Kunkel
>>>  wrote:
>>>> When I enable desktop effects in current rawhide, all I get is a
solid white
>>>> screen.  c-a-bs or  gets me out.
>>>>
>>>> How do I fix this?
>>>>
>>>> 01:00.0 VGA compatible controller: ATI Technologies Inc RV630 [Radeon HD
>>>> 2600 Series]
>>>>
>>>
>>> Neither radeonhd nor radeon provide 3D support for your card (which is
>>> required for compiz), starting with compiz-0.7.8-15 it should refuse
>>> to start in this cases (i.e you won't get a white screen but it will
>>> fall back to metacity).
>>>
>> Hmm... compiz-0.7.8-15 and -16 fail to start on my Intel controller too:
>> 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series
>> Chipset Integrated Graphics Controller (rev 07)
>> 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset
>> Integrated Graphics Controller (rev 07)
>>
>> Works fine with compiz-0.7.8-14.  This expected?  Do I need to pass
>> some "magic" settings somewhere?
>
> -15  is broken but -16 should work fine.
> Can you attach the output of glxinfo and LIBGL_ALWAYS_INDIRECT=1 glxinfo ?
>
Sure.  I've posted the complete outputs to
https://bugzilla.redhat.com/show_bug.cgi?id=490383.

Here are the diffs:

[tbl at tlondon ~]$ diff glx-indirect.txt glx.txt
3c3
 direct rendering: Yes
25,27c25,27
     GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
>     GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
>     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
30c30,31
 OpenGL version string: 2.0 Mesa 7.4
> OpenGL shading language version string: 1.10
33,35c34,38
     GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
>     GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
>     GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
>     GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow,
>     GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
40c43,44
     GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
>     GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
44,47c48,53
     GL_EXT_clip_volume_hint, GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array,
>     GL_EXT_copy_texture, GL_EXT_draw_range_elements,
>     GL_EXT_framebuffer_object, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
>     GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
>     GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
>     GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
53,57c59,65
     GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
>     GL_EXT_vertex_array, GL_3DFX_texture_compression_FXT1,
>     GL_APPLE_client_storage, GL_APPLE_packed_pixels,
>     GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3,
>     GL_ATI_separate_stencil, GL_IBM_rasterpos_clip,
>     GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
>     GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos,
59,60c67,68
     GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program,
>     GL_NV_vertex_program1_1, GL_OES_read_format, GL_SGIS_generate_mipmap,
[tbl at tlondon ~]$

tom
- --
Tom London


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