[K12OSN] Re: Software to do X
Henry Burroughs
hburroughs at HHPREP.ORG
Mon Nov 22 13:24:43 UTC 2004
I've had some kids playing armagetron on the Thin-clients. It works
incredibly well (lowest detail). It doesn't hit the server CPU very
much at all. If I use XDMCP to login to the server from my workstation,
armagetron actually uses my LOCAL 3d acceleration (I have the NVIDIA
drivers installed on my workstation X server). Bandwith, it is probably
making a dent.. (I have slowdows in another lab that is only connected
by 10/100 to the server... my main lab is via gigabit pipe to the
server).
Ah, the beauty of X's client/server model...
From:
Frank
Samuelson
<fws4 at cdrh.fda.gov>
Reply-To:
Support
list for
opensource
software
in
schools.
<k12osn at redhat.com>
To:
K12OSN at redhat.com
Subject:
[K12OSN]
Re:
Software
to do X
Date:
Mon, 22
Nov 2004
05:50:13
-0500
Robert Arkiletian wrote:
> Don't forget Blender and Povray for 3D modeling. Only problem
is most
> old clients don't have accelerated OpenGL chips. All of mine
are Nvidia
> Riva 128 or S3 Virge cards. BTW anyone try mesa drivers? Do
they eat
> too much cpu cycles? I'd imagine software 3D rendering in a
terminal
> server would be TOO slow if you had a whole class of 30. Even
for a dual
> Xeon.
Blender works fine w/ Mesa, but does chew CPU and X bandwidth
as you say. You really want that to run locally. That is true
of any 3D modelling or CAD program.
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