[K12OSN] Re: Software to do X

Henry Burroughs hburroughs at HHPREP.ORG
Mon Nov 22 13:24:43 UTC 2004


I've had some kids playing armagetron on the Thin-clients.  It works
incredibly well (lowest detail).  It doesn't hit the server CPU very
much at all.  If I use XDMCP to login to the server from my workstation,
armagetron actually uses my LOCAL 3d acceleration (I have the NVIDIA
drivers installed on my workstation X server).  Bandwith, it is probably
making a dent.. (I have slowdows in another lab that is only connected
by 10/100 to the server... my  main lab is via gigabit pipe to the
server).

Ah, the beauty of X's client/server model...


        
        
           From: 
        Frank
        Samuelson
        <fws4 at cdrh.fda.gov>
        Reply-To: 
        Support
        list for
        opensource
        software
        in
        schools.
        <k12osn at redhat.com>
             To: 
        K12OSN at redhat.com
        Subject: 
        [K12OSN]
        Re:
        Software
        to do X
           Date: 
        Mon, 22
        Nov 2004
        05:50:13
        -0500
        
        Robert Arkiletian wrote:
        
        > Don't forget Blender and Povray for 3D modeling. Only problem
        is most 
        > old clients don't have accelerated OpenGL chips. All of mine
        are Nvidia 
        > Riva 128  or S3 Virge cards. BTW anyone try mesa drivers? Do
        they eat 
        > too much cpu cycles? I'd imagine software 3D rendering in a
        terminal 
        > server would be TOO slow if you had a whole class of 30. Even
        for a dual 
        > Xeon.
        
        Blender works fine w/ Mesa, but does chew CPU and X bandwidth
        as you say.  You really want that to run locally.  That is true
        of any 3D modelling or CAD program.
        
        




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