[K12OSN] More feedback on Fedora 10 + LTSP

Robert Arkiletian robark at gmail.com
Wed Apr 29 04:19:59 UTC 2009


On Tue, Apr 28, 2009 at 7:30 PM, Warren Togami <wtogami at redhat.com> wrote:
> On 04/28/2009 10:11 PM, James P. Kinney III wrote:
>>
>> David,
>>
>> As wonderful as tuxmath is (it's a great game/tool) is has a design
>> problem that makes it unsuitable for LTSP. The screen draw rate is
>> clocked by wait cycles as dummy loops. The system literally polls "is it
>> time to send a screen update now". While the load is minimal, it pushes
>> the next cycle onto a timer. So the system get dog slow and the load is
>> not high yet the client end is uselessly slow. The loop timer is
>> calculated once at startup and can't change as the load the goes up.
>>
>> The _entire_ game loop depends on this timing cycle. The heavier the
>> server load the more out of sync this clocking becomes. Short of a
>> rewrite I was never able to do more than a few tweaks to it. Because of
>> the way multicore systems handle thread swaps, tuxmath actually makes a
>> killer test on cpu efficiency.
>
> This is an accurate assessment.  Tuxmath and tuxtype are unusable for LTSP.
>  It is just poorly designed.  It could possibly be fixed by a programmer who
> understands this stuff.

What about just running it as a local app?

/usr/bin/ltsp-localapps  /usr/bin/tuxmath

-- 
Robert Arkiletian
Eric Hamber Secondary, Vancouver, Canada




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