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Re: [K12OSN] More feedback on Fedora 10 + LTSP

On 04/28/2009 10:11 PM, James P. Kinney III wrote:

As wonderful as tuxmath is (it's a great game/tool) is has a design
problem that makes it unsuitable for LTSP. The screen draw rate is
clocked by wait cycles as dummy loops. The system literally polls "is it
time to send a screen update now". While the load is minimal, it pushes
the next cycle onto a timer. So the system get dog slow and the load is
not high yet the client end is uselessly slow. The loop timer is
calculated once at startup and can't change as the load the goes up.

The _entire_ game loop depends on this timing cycle. The heavier the
server load the more out of sync this clocking becomes. Short of a
rewrite I was never able to do more than a few tweaks to it. Because of
the way multicore systems handle thread swaps, tuxmath actually makes a
killer test on cpu efficiency.

This is an accurate assessment. Tuxmath and tuxtype are unusable for LTSP. It is just poorly designed. It could possibly be fixed by a programmer who understands this stuff.


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