[libvirt] [PATCH v2] virt-shell: v2 diff patch to original series

Michal Privoznik mprivozn at redhat.com
Mon Aug 10 13:09:25 UTC 2015


On 10.08.2015 14:58, Martin Kletzander wrote:
> On Fri, Jul 17, 2015 at 02:34:20PM +0200, Erik Skultety wrote:
>> V1 introduced quite a big refactor, so to be able to better keep track
>> of changes performed from v1 to v2, only this v2 diff patch is presented
>> and eventually will be squashed to the previous series with a different
>> commit message.
>> ---
>>
>> You can still checkout the forked repo
>> https://github.com/eskultety/libvirt/tree/virt-shell
>>
>> cfg.mk                       |   2 +-
>> tools/virsh-domain-monitor.c |   3 +-
>> tools/virsh-domain.c         | 668
>> ++++++++++++++++++++++---------------------
>> tools/virsh-domain.h         |   3 +-
>> tools/virsh-edit.c           |   8 +-
>> tools/virsh-interface.c      |  42 +--
>> tools/virsh-interface.h      |   2 +-
>> tools/virsh-network.c        |  76 ++---
>> tools/virsh-network.h        |   2 +-
>> tools/virsh-nodedev.c        |  38 +--
>> tools/virsh-nwfilter.c       |  34 +--
>> tools/virsh-nwfilter.h       |   2 +-
>> tools/virsh-pool.c           |  66 ++---
>> tools/virsh-pool.h           |   2 +-
>> tools/virsh-secret.c         |  28 +-
>> tools/virsh-snapshot.c       |  94 +++---
>> tools/virsh-volume.c         |  52 ++--
>> tools/virsh-volume.h         |   2 +-
>> tools/virsh.c                | 339 +---------------------
>> tools/virsh.h                |  25 +-
>> tools/vsh.c                  | 559 ++++++++++++++++++++++++++++++------
>> tools/vsh.h                  |  32 ++-
>> 22 files changed, 1062 insertions(+), 1017 deletions(-)
>>


> I seriously hope we're not getting any other issues because of this
> patch(set) because finding a problem in it in the future terrible, but
> splitting it now into multiple patches doesn't seem worth it to me.
> I would like another opinion, though.  My opinion is that we should
> fix this one last thing I mentioned above and squash it in a patch we
> push this week since it's still early after a release.

Agreed. The sooner we push this the better.

Michal




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