[libvirt] [PATCH] qemu: add spice opengl support
Marc-André Lureau
marcandre.lureau at gmail.com
Fri Feb 19 12:49:42 UTC 2016
Hi
On Fri, Feb 19, 2016 at 11:52 AM, Andrea Bolognani <abologna at redhat.com> wrote:
> On Thu, 2016-02-18 at 17:39 +0100, Marc-André Lureau wrote:
>> Add Spice graphics gl attribute. qemu 2.6 should have -spice gl=on argument to
>> enable opengl rendering context (patches on the ML). This is necessary to
>> actually enable virgl rendering.
>
> I don't think we want to merge this before a QEMU version that
> supports this attribute has been released. Still, it's good to get
> ready ahead of time :)
That would delay the support for other projects too
(virt-manager/boxes etc). I don't know what rules applies, but
similarly we added virtio-gpu support in Nov, a month before the qemu
2.5 release.
This gl=yes argument has been in the work for over a year (in
development branches), and it is simple I don't think it will change.
>> @@ -4991,6 +4991,12 @@ qemu-kvm -net nic,model=? /dev/null
>> 0.8.8</span>); and <code>usbredir</code>
>> (<span class="since">since 0.9.12</span>).
>> </p>
>> + <p>
>> + Spice may provide accelerated server-side rendering with
>> + OpenGL. You can enable or disable OpenGL support explicitly with
>> + the <code>gl</code> attribute.
>> + (<span class="since">since 1.3.2</span>).
>> + </p>
>
> I think this should be a sub-element rather than an attribute, something
> like
Any guideline on choosing attribute or sub elements here?
>
> <graphics type='spice'>
> <gl enable='yes'/>
> </graphics>
>
> just like eg. the <filetransfer> sub-element.
>
ok
> Also this looks like it's QEMU only, at least for the time being,
> which is something worth mentioning in the documentation.
ok
>
>> <pre>
>> <graphics type='spice' port='-1' tlsPort='-1' autoport='yes'>
>> <channel name='main' mode='secure'/>
>
> There's an example XML snippet here, you should probably update it.
ok
>> @@ -10813,6 +10814,20 @@ virDomainGraphicsDefParseXML(xmlNodePtr node,
>> VIR_FREE(autoport);
>> }
>>
>> + if ((gl = virXMLPropString(node, "gl")) != NULL) {
>
> You can just use
>
> if ((gl = virXMLPropString(node, "gl"))) {
>
> here, no need to compare explicitly agains NULL.
ok (mixing different projects rules...)
>> @@ -6047,6 +6047,17 @@ qemuBuildGraphicsSPICECommandLine(virQEMUDriverConfigPtr cfg,
>> }
>> }
>>
>> + if (graphics->data.spice.gl) {
>> + if (!virQEMUCapsGet(qemuCaps, QEMU_CAPS_SPICE_GL)) {
>> + virReportError(VIR_ERR_CONFIG_UNSUPPORTED, "%s",
>> + _("This QEMU doesn't support spice OpenGL"));
>> + goto error;
>> + }
>> +
>> + virBufferAsprintf(&opt, ",gl=%s",
>> + virTristateSwitchTypeToString(graphics->data.spice.gl));
>
> graphics->data.spice.gl is a virTristateBool, yet you're using
> virTristateSwitchTypeToString() on it.
>
> I know you have "yes" / "no" in the XML but need "on" / "off" for the
> QEMU attribute, and I know that virTristateBool and virTristateSwitch
> are basically the same thing, but this still looks weird.
>
> I'd rather use something like
>
> switch (graphics->data.spice.gl) {
> case VIR_TRISTATE_BOOL_TRUE:
> virBufferAsprintf(&opt, ",gl=on");
> break;
> case VIR_TRISTATE_BOOL_FALSE:
> virBufferAsprintf(&opt, ",gl=off");
> break;
> default:
> break;
> }
>
> but other people probably feel differently :)
I understand your concern, but having that switch seems worse to me.
Maybe we should make it statically explicit that VIR_TRISTATE_BOOL_YES
== VIR_TRISTATE_SWITCH_ON..
>> diff --git a/tests/qemuxml2argvtest.c b/tests/qemuxml2argvtest.c
>> index 349e6ed..542141a 100644
>> --- a/tests/qemuxml2argvtest.c
>> +++ b/tests/qemuxml2argvtest.c
>> @@ -1458,6 +1458,12 @@ mymain(void)
>> QEMU_CAPS_DEVICE_VIRTIO_GPU,
>> QEMU_CAPS_DEVICE_VIRTIO_GPU_VIRGL,
>> QEMU_CAPS_DEVICE_VIDEO_PRIMARY);
>> + DO_TEST("video-virtio-gpu-spice-gl", QEMU_CAPS_DEVICE,
>
> Drop QEMU_CAPS_DEVICE here, we no longer support QEMU versions
> that lack -device so that capability is always enabled[1].
>
ok
> Cheers.
>
>
> [1] Just realized I accidentaly introduced it again in this test
> program with one of my recent commits, better clean up :)
> --
> Andrea Bolognani
> Software Engineer - Virtualization Team
--
Marc-André Lureau
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