[libvirt] [PATCH 2/6] qemu: move QEMU_AUDIO_DRIVER out of graphic into sound
John Ferlan
jferlan at redhat.com
Tue Nov 21 12:52:51 UTC 2017
On 11/21/2017 03:59 AM, Pavel Hrdina wrote:
> On Mon, Nov 20, 2017 at 05:39:38PM -0500, John Ferlan wrote:
>>
>>
>> On 11/14/2017 08:45 AM, Pavel Hrdina wrote:
>>> Setting the default audio output depends on specific graphic device
>>> but requires having sound device configured as well and it's the sound
>>> device that handles the audio.
>>>
>>> Signed-off-by: Pavel Hrdina <phrdina at redhat.com>
>>> ---
>>> src/qemu/qemu_command.c | 84 +++++++++++++++-------
>>> .../qemuxml2argv-clock-france.args | 2 +-
>>> 2 files changed, 58 insertions(+), 28 deletions(-)
>>>
>>> diff --git a/src/qemu/qemu_command.c b/src/qemu/qemu_command.c
>>> index eb72db33ba..e1ef1b05fa 100644
>>> --- a/src/qemu/qemu_command.c
>>> +++ b/src/qemu/qemu_command.c
>>> @@ -4442,10 +4442,62 @@ qemuBuildSoundCodecStr(virDomainSoundDefPtr sound,
>>> }
>>> >
>>> +static void
>>> +qemuBuildSoundAudioEnv(virCommandPtr cmd,
>>> + const virDomainDef *def,
>>> + virQEMUDriverConfigPtr cfg)
>>> +{
>>> + if (def->ngraphics == 0) {
>>> + if (cfg->nogfxAllowHostAudio)
>>> + virCommandAddEnvPassBlockSUID(cmd, "QEMU_AUDIO_DRV", NULL);
>>> + else
>>> + virCommandAddEnvString(cmd, "QEMU_AUDIO_DRV=none");
>>> + } else {
>>> + switch (def->graphics[def->ngraphics - 1]->type) {
>>
>> So it's the "last" graphics device that then defines "how" this all
>> works? Makes sense for QEMU_AUDIO_DRV since whichever is last would be
>> the winner and get the chicken dinner, but...
>>
>>> + case VIR_DOMAIN_GRAPHICS_TYPE_SDL:
>>> + /* If using SDL for video, then we should just let it
>>> + * use QEMU's host audio drivers, possibly SDL too
>>> + * User can set these two before starting libvirtd
>>> + */
>>> + virCommandAddEnvPassBlockSUID(cmd, "QEMU_AUDIO_DRV", NULL);
>>> + virCommandAddEnvPassBlockSUID(cmd, "SDL_AUDIODRIVER", NULL);
>>
>> ... if there was more than one graphics device defined, where one was
>> SDL and it wasn't the last one, then theoretically at least this would
>> not be defined.
>
> This is intentional, I should have mentioned it in the commit message.
> The original design was just wrong, nothing else. Setting
> "SDL_AUDIODRIVER" if the SDL audio output is not used is pointless
> and we shouldn't do it. I can move this change to separate patch.
>
> Pavel
>
I figured you had gone through the history - I certain hadn't ;-)... I
would say by this point in the review I was still "missing" the final
detail regarding the bug you're working on O:) - that the audio was
being 'tied to' that last device only. Guess I was thinking it could
somehow be magically applied to "any" device.
Anyway, long way of saying - it's fine here. Adding a bit more detail to
the commit message will help though.
John
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