[Linux-cluster] Solution for HPC
dlugi
dlugi at forum-polska.com
Wed Apr 20 10:18:30 UTC 2011
This option is for rendering the final picture. Before this rendering,
3D mesh with fluid simulation should be generated. I`m interesting only
about this process. Rendering is full Multithreaded except most CPU
consuming part - dynamics/simulation calculations where 3d high
polygonal mesh is generated.
So we can say that some part of rendering is done with one cpu :(((((
and rest with all available.
On Wed, 20 Apr 2011 16:49:15 +0700, "Fajar A. Nugraha" <list at fajar.net>
wrote:
> On Wed, Apr 20, 2011 at 4:40 PM, dlugi <dlugi at forum-polska.com>
> wrote:
>> Ok I understand. Anyway thanks for explanation. My software is
>> Blender. I
>> dont know why for such a thing like fluid dynamics somebody somebody
>> coded
>> software without multithreading. I will ask on Blender forum maybe
>> there is
>> any good version with support for multithreading.
>
> Isn't it always there, but off by default?
>
> http://wbs.nsf.tc/articles/article8_e.html
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