[Linux-cluster] Solution for HPC

dlugi dlugi at forum-polska.com
Wed Apr 20 10:18:30 UTC 2011


 This option is for rendering the final picture. Before this rendering, 
 3D mesh with fluid simulation should be generated. I`m interesting only 
 about this process. Rendering is full Multithreaded except most CPU 
 consuming part - dynamics/simulation calculations where 3d high 
 polygonal mesh is generated.

 So we can say that some part of rendering is done with one cpu :((((( 
 and rest with all available.





 On Wed, 20 Apr 2011 16:49:15 +0700, "Fajar A. Nugraha" <list at fajar.net> 
 wrote:
> On Wed, Apr 20, 2011 at 4:40 PM, dlugi <dlugi at forum-polska.com> 
> wrote:
>> Ok I understand. Anyway thanks for explanation. My software is 
>> Blender. I
>> dont know why for such a thing like fluid dynamics somebody somebody 
>> coded
>> software without multithreading. I will ask on Blender forum maybe 
>> there is
>> any good version with support for multithreading.
>
> Isn't it always there, but off by default?
>
> http://wbs.nsf.tc/articles/article8_e.html




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