[vfio-users] [PATCH 2/2] input: linux evdev support

Okky Hendriansyah okky at nostratech.com
Sun Jan 24 11:59:37 UTC 2016


> On Jan 24, 2016, at 17:47, Jonathan Scruggs <j.scruggs at gmail.com> wrote:
> 
> Hi Okky,

Hi Jon,

> I'm having trouble reproducing your results with Dota 2. I turned on Network stats which gives me a constant 112 FPS.
> 
> My setup is now Kernel 4.1.15 with Qemu 2.5 with with all of Gerds latest patches, except for one. The new patch enables repeat to be turned on and off. The passthroughed (new word I guess) keyboard and mouse are registered as a PS/2 device instead of USB. That's the default that qemu wanted.

This event happened quite some time ago, and if I recall correctly Gerd was rapidly updating his patches after my initial feedbacks and it was already resolved in his following patches, I forgot which of his emails though.

> In your setup, is the keyboard/mouse on USB or PS/2?

I actually had redundancy on my setup so I plugged PS/2 keyboard and a USB mouse dedicated to Linux host, and another pair of USB keyboard and mouse dedicated to Windows guest for use with Gerd's patches.

> When I tried the Lone Druid, I selected Demo instead of an actual play. Would this affect it?
> Also, when I summon the bear companion, holding down CTRL doesn't select the whole group. I manually select the whole group and then holding down CTRL lets me move the Druid only.

I think it was the same, though I did not try it on demo. I manually change the Ctrl button to let me control all of my hero's minions (bear, boar, eagle, etc). It's just purely preferences. 

> Can you provide a detailed game play so I can try to reproduce?

I haven't tried mapping the Ctrl button to other "neutral" button, since Gerd's already released another patch for it and resolved the issue.

> Or is it just your hardware? Were you running Qemu 2.4 before and now using 2.5? Could you try the new patches with repeat on compiled into 2.5 and see if the trouble remains?

Seemed like the issue was something related to repeating or holding button, that in the following sequences like it stops registering the input. As per why I had this flickery display I had no clue.

> For me, I don't loose a single frame holding down multiple keys at a time and spamming the right-click.
> 
> Thanks,
> Jon

Yes, I think Gerd's latest patches already covered this "bug".

Best regard,
Okky Hendriansyah




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