[vfio-users] Far Cry Primal

thibaut noah thibaut.noah at gmail.com
Tue Jun 14 12:54:26 UTC 2016


They have the warden which is constantly checking your system

2016-06-14 14:36 GMT+02:00 Jayme Howard <g.prime at gmail.com>:

> I don't think Blizzard uses Denuvo.
>
> On Tue, Jun 14, 2016 at 7:29 AM, thibaut noah <thibaut.noah at gmail.com>
> wrote:
>
>> That might also have to do with denuvo protection
>>
>> 2016-06-14 9:49 GMT+02:00 Abdulla Bubshait <darkstego at gmail.com>:
>>
>>> Yes, this is a win10 issue.
>>> Changing the Virtual CPU model does not make a difference. Each model
>>> has its own LBR register address, but one will be called.
>>>
>>> The only thing I have not tried is using an AMD processor. AMD CPUs
>>> support lbrv which is virtualization of the LBR registers, so it is handled
>>> in hardware rather than software.
>>> If anyone has an AMD CPU and a win10 VM willing to confirm if their
>>> setup does indeed work in these games, that would be great.
>>>
>>> On Tue, Jun 14, 2016 at 3:39 AM Ivan Volosyuk <ivan.volosyuk at gmail.com>
>>> wrote:
>>>
>>>> 2 things:
>>>>  - this msrs are not called from StarCraft on Win8.1.
>>>>  - i wonder if forcing virtual CPU model to something older will
>>>> disable them in Win10.
>>>>
>>>> This msrs issue is what holds me off upgrade to W10.
>>>>
>>>> On Tue, Jun 14, 2016 at 12:39 PM Jayme Howard <g.prime at gmail.com>
>>>> wrote:
>>>>
>>>>> For what it's worth, I believe I was getting them on Overwatch as
>>>>> well.  It's not happening with EVERY game I have though.
>>>>>
>>>>> On Mon, Jun 13, 2016 at 8:28 PM, Abdulla Bubshait <darkstego at gmail.com
>>>>> > wrote:
>>>>>
>>>>>>
>>>>>>
>>>>>> On Mon, Jun 13, 2016 at 6:27 PM, Jayme Howard <g.prime at gmail.com>
>>>>>> wrote:
>>>>>> > That's the output for Doom.
>>>>>> >
>>>>>> > [1639445.044855] kvm [9487]: vcpu2 kvm_set_msr_common:
>>>>>> MSR_IA32_DEBUGCTLMSR
>>>>>> > 0x1, nop
>>>>>> > [1639445.044861] kvm [9487]: vcpu2 ignored rdmsr: 0x1c9
>>>>>> > [1639445.044862] kvm [9487]: vcpu2 ignored rdmsr: 0x680
>>>>>> > [1639445.044863] kvm [9487]: vcpu2 ignored rdmsr: 0x6c0
>>>>>> > [1639445.044890] kvm [9487]: vcpu1 kvm_set_msr_common:
>>>>>> MSR_IA32_DEBUGCTLMSR
>>>>>> > 0x1, nop
>>>>>> > [1639445.044895] kvm [9487]: vcpu1 ignored rdmsr: 0x1c9
>>>>>> > [1639445.044896] kvm [9487]: vcpu1 ignored rdmsr: 0x680
>>>>>> > [1639445.044897] kvm [9487]: vcpu1 ignored rdmsr: 0x6c0
>>>>>> > [1639445.044905] kvm [9487]: vcpu1 kvm_set_msr_common:
>>>>>> MSR_IA32_DEBUGCTLMSR
>>>>>> > 0x1, nop
>>>>>> > [1639445.044907] kvm [9487]: vcpu1 ignored rdmsr: 0x1c9
>>>>>> > [1639445.044908] kvm [9487]: vcpu1 ignored rdmsr: 0x680
>>>>>> > [1639445.044909] kvm [9487]: vcpu1 ignored rdmsr: 0x6c0
>>>>>> > [1639445.046195] kvm [9487]: vcpu2 kvm_set_msr_common:
>>>>>> MSR_IA32_DEBUGCTLMSR
>>>>>> > 0x1, nop
>>>>>> > [1639445.046198] kvm [9487]: vcpu2 ignored rdmsr: 0x1c9
>>>>>> > [1639445.046204] kvm [9487]: vcpu2 kvm_set_msr_common:
>>>>>> MSR_IA32_DEBUGCTLMSR
>>>>>> > 0x1, nop
>>>>>> > [1639445.155114] kvm [9487]: vcpu0 kvm_set_msr_common:
>>>>>> MSR_IA32_DEBUGCTLMSR
>>>>>> > 0x1, nop
>>>>>> > [1639445.155123] kvm [9487]: vcpu0 kvm_set_msr_common:
>>>>>> MSR_IA32_DEBUGCTLMSR
>>>>>> > 0x1, nop
>>>>>> >
>>>>>>
>>>>>> Odd, this is another game that is contantly reading the LBR. I
>>>>>> initially thought this was part of the StarCraft 2 and Heroes of the Storm
>>>>>> code. But now I think this might be part of Windows 10. Something being
>>>>>> called by these games is causing a ton of LBR reads. Maybe DX 12?
>>>>>>
>>>>>> I think if we can find what is causing these reads in the games we
>>>>>> might be able to solve it. Because if this is the case we might be getting
>>>>>> more and more games with performance problems because of these LBR checks.
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> vfio-users mailing list
>>>>> vfio-users at redhat.com
>>>>> https://www.redhat.com/mailman/listinfo/vfio-users
>>>>>
>>>>
>>> _______________________________________________
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>>>
>>>
>>
>
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