[edk2-devel] [Patch V4 06/10] EmulatorPkg: Fix XCODE5 lldb issues

Andrew Fish via Groups.Io afish=apple.com at groups.io
Fri Aug 16 17:30:49 UTC 2019


Tested-by: Andrew Fish <afish at apple.com>

I tested the XCODE builds of the emulator and made sure that source level debugging worked probably for builds that generate symbols. 

Thanks,

Andrew Fish

> On Aug 16, 2019, at 8:09 AM, Michael D Kinney <michael.d.kinney at intel.com> wrote:
> 
> Jordan,
> 
> It is not a typo.
> 
> Andrew generated the XCODE specific changes, so they have 
> been tested by him.  I have also reviewed and tested the XCODE
> changes and verified that all 6 combinations build and boot
> to shell (IA32/X64 for RELEASE/DEBUG/NOOPT). Since they are
> all related to making EmulatorPkg work, we decided to fold
> them into the same patch set that was already being reviewed.
> 
> I also verified build and boot to shell for 6 combinations
> on GCC5 (IA32/X64 for RELEASE/DEBUG/NOOPT) and the 12
> combinations of VS2015/VS2017, IA323/X64, RELEASE/DEBUG/NOOPT.
> 
> I have been working on some CI experiments using Azure Pipelines.
> Here is a pointer to the build logs for all the combinations 
> listed above.
> 
> https://dev.azure.com/mikekinney/edk2-ci/_build/results?buildId=312
> 
> Mike
> 
>> -----Original Message-----
>> From: Justen, Jordan L
>> Sent: Friday, August 16, 2019 12:41 AM
>> To: Kinney, Michael D <michael.d.kinney at intel.com>;
>> devel at edk2.groups.io
>> Cc: Ni, Ray <ray.ni at intel.com>; Andrew Fish
>> <afish at apple.com>
>> Subject: Re: [Patch V4 06/10] EmulatorPkg: Fix XCODE5
>> lldb issues
>> 
>> On 2019-08-15 19:14:33, Michael D Kinney wrote:
>>> Fix scripts to support lldb symbolic debugging when
>> using XCODE5 tool
>>> chain.
>>> 
>>> Cc: Jordan Justen <jordan.l.justen at intel.com>
>>> Cc: Ray Ni <ray.ni at intel.com>
>>> Cc: Michael D Kinney <michael.d.kinney at intel.com>
>>> Signed-off-by: Andrew Fish <afish at apple.com>
>> 
>> Is this a Cc/Signed-off-by typo? (See also, patches 7-
>> 10).
>> 
>> This makes me wonder if you are taking advantage of the
>> git commit -s switch to add your Signed-off-by.
>> 
>> Also, I'm wondering if you are taking advantage of git-
>> send-email automatically Cc'ing the addresses you
>> listed in the commit message.
>> (I thought it Cc'd for the author and Cc tags, but I
>> wasn't sure about the Signed-off-by tag, and yet I see
>> Andrew was Cc'd.)
>> 
>> There's a couple long lines below. You could use \ at
>> the end of the line to split the .sh line. I think the
>> cd can be a separate command in a shell script. (Not in
>> make)
>> 
>> I hope someone that uses the XCODE toolchain could
>> review/check the XCODE patches.
>> 
>> -Jordan
>> 
>>> ---
>>> EmulatorPkg/Unix/lldbefi.py |  8 +++++---
>>> EmulatorPkg/build.sh        | 17 ++---------------
>>> 2 files changed, 7 insertions(+), 18 deletions(-)
>>> 
>>> diff --git a/EmulatorPkg/Unix/lldbefi.py
>> b/EmulatorPkg/Unix/lldbefi.py
>>> index 218326b8cb..099192d8b5 100755
>>> --- a/EmulatorPkg/Unix/lldbefi.py
>>> +++ b/EmulatorPkg/Unix/lldbefi.py
>>> @@ -346,6 +346,7 @@ def TypePrintFormating(debugger):
>>>     debugger.HandleCommand("type summary add CHAR8 -
>> -python-function lldbefi.CHAR8_TypeSummary")
>>>     debugger.HandleCommand('type summary add --regex
>> "CHAR8
>>> \[[0-9]+\]" --python-function
>> lldbefi.CHAR8_TypeSummary')
>>> 
>>> +    debugger.HandleCommand('setting set frame-format
>> "frame
>>> + #${frame.index}: ${frame.pc}{
>>> +
>> ${module.file.basename}{:${function.name}()${function.p
>> c-offset}}}{
>>> + at ${line.file.fullpath}:${line.number}}\n"')
>>> 
>>> gEmulatorBreakWorkaroundNeeded = True
>>> 
>>> @@ -381,15 +382,16 @@ def
>> LoadEmulatorEfiSymbols(frame, bp_loc , internal_dict):
>>>     Error = lldb.SBError()
>>>     FileNamePtr = frame.FindVariable
>> ("FileName").GetValueAsUnsigned()
>>>     FileNameLen = frame.FindVariable
>>> ("FileNameLength").GetValueAsUnsigned()
>>> +
>>>     FileName =
>> frame.thread.process.ReadCStringFromMemory
>> (FileNamePtr, FileNameLen, Error)
>>>     if not Error.Success():
>>>         print "!ReadCStringFromMemory() did not find
>> a %d byte C string at %x" % (FileNameLen, FileNamePtr)
>>>         # make breakpoint command contiue
>>> -        frame.GetThread().GetProcess().Continue()
>>> +        return False
>>> 
>>>     debugger = frame.thread.process.target.debugger
>>>     if frame.FindVariable
>> ("AddSymbolFlag").GetValueAsUnsigned() == 1:
>>> -        LoadAddress = frame.FindVariable
>> ("LoadAddress").GetValueAsUnsigned()
>>> +        LoadAddress = frame.FindVariable
>>> + ("LoadAddress").GetValueAsUnsigned() - 0x240
>>> 
>>>         debugger.HandleCommand ("target modules add
>> %s" % FileName)
>>>         print "target modules load --slid 0x%x %s" %
>> (LoadAddress,
>>> FileName) @@ -405,7 +407,7 @@ def
>> LoadEmulatorEfiSymbols(frame, bp_loc , internal_dict):
>>>                     print "!lldb.target.RemoveModule
>> (%s) FAILED" %
>>> SBModule
>>> 
>>>     # make breakpoint command contiue
>>> -    frame.thread.process.Continue()
>>> +    return False
>>> 
>>> def GuidToCStructStr (guid, Name=False):
>>>   #
>>> diff --git a/EmulatorPkg/build.sh
>> b/EmulatorPkg/build.sh index
>>> 60056e1b6c..35912a7775 100755
>>> --- a/EmulatorPkg/build.sh
>>> +++ b/EmulatorPkg/build.sh
>>> @@ -209,21 +209,8 @@ fi
>>> if [[ "$RUN_EMULATOR" == "yes" ]]; then
>>>   case `uname` in
>>>     Darwin*)
>>> -      #
>>> -      # On Darwin we can't use dlopen, so we have to
>> load the real PE/COFF images.
>>> -      # This .gdbinit script sets a breakpoint that
>> loads symbols for the PE/COFFEE
>>> -      # images that get loaded in Host
>>> -      #
>>> -      if [[ "$CLANG_VER" == *-ccc-host-triple* ]]
>>> -      then
>>> -      # only older versions of Xcode support -ccc-
>> host-tripe, for newer versions
>>> -      # it is -target
>>> -        cp $WORKSPACE/EmulatorPkg/Unix/lldbefi.py
>> "$BUILD_OUTPUT_DIR/${BUILDTARGET}_$TARGET_TOOLS/$PROCES
>> SOR"
>>> -        cd $BUILD_ROOT_ARCH; /usr/bin/lldb --source
>> $WORKSPACE/EmulatorPkg/Unix/lldbinit Host
>>> -        exit $?
>>> -      else
>>> -        cp $WORKSPACE/EmulatorPkg/Unix/.gdbinit
>> "$BUILD_OUTPUT_DIR/${BUILDTARGET}_$TARGET_TOOLS/$PROCES
>> SOR"
>>> -      fi
>>> +      cd $BUILD_ROOT_ARCH; /usr/bin/lldb -o "command
>> script import $WORKSPACE/EmulatorPkg/Unix/lldbefi.py" -
>> o 'script lldb.debugger.SetAsync(True)' -o "run" ./Host
>>> +      exit $?
>>>       ;;
>>>   esac
>>> 
>>> --
>>> 2.21.0.windows.1
>>> 
> 
> 
> 


-=-=-=-=-=-=-=-=-=-=-=-
Groups.io Links: You receive all messages sent to this group.

View/Reply Online (#45837): https://edk2.groups.io/g/devel/message/45837
Mute This Topic: https://groups.io/mt/32894351/1813853
Group Owner: devel+owner at edk2.groups.io
Unsubscribe: https://edk2.groups.io/g/devel/unsub  [edk2-devel-archive at redhat.com]
-=-=-=-=-=-=-=-=-=-=-=-

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://listman.redhat.com/archives/edk2-devel-archive/attachments/20190816/8e0f4734/attachment.htm>


More information about the edk2-devel-archive mailing list