Preview of new scaled down icons (was Re: New Icon Set...[echo]...)

Máirín Duffy duffy at redhat.com
Wed Aug 9 16:35:25 UTC 2006


Máirín Duffy wrote:
> Diana Fong wrote:
>> This is a mockup.  Took the icons and put them in the screenshots 
>> found on OSDIR.com  The other mockups are at [1]
>>
>> As with almost all if the icons, bitmaps were cleaned up.  The vector 
>> files were the same. The process used was, copy vector, paste into 
>> bitmap app, clean up, insert shadow and flatten.
> 
> So is the purpose here to create a vector-based icon theme like tango 
> and bluecurve?
> 
> Because if so this isn't the way to go about doing it.

Ah let me qualify this since I think it came off entirely the wrong 
way... that is what I get for sending emails with a phone to my ear. :-p

Do we need vectors of the icons scaled down for various sizes? Is there 
a use for this? It seems as if it would make it easier to create the 
icons at various small sizes to at least have a large vector and a small 
vector copy. Tango seems to just have one vector per set of icon with 
multiple sizes. With Bluecurve, I'm pretty sure the vector source files 
are actually different on a per-size basis.

My assumption was that it was better to have vector formats whenever 
possible, as it would help make the scaled-down versions of different 
icons more consistent across icons as well as within a single icon of 
various sizes. At least for the icons whose perspective will be changed 
from isometric to flat, it seems as if it would be useful to have a flat 
as well as isometric version of the icon whether or not the flat vector 
was specifically optimized for small sizes.

Another reason to have vector formats whenever possible is that the more 
programmatically the icons are produced, the more leverage we could get 
with making changes across the set in one step with a script. So if one 
day we decide the drop shadow is too wide, for example, with one simple 
script we could decrease it by a point or two.

Also, it does not seem right to be adding the shadows bitmap-wise. They 
should be in the SVGs.

Make sense?

~m




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