[edk2-devel] Help with debugging

Ethin Probst harlydavidsen at gmail.com
Fri Jun 11 23:29:16 UTC 2021


Your suggestion of adding 0x240 worked. I'm able to successfully step
through the code now. Thank you!

On 6/11/21, Andrew Fish <afish at apple.com> wrote:
>
>
>> On Jun 11, 2021, at 2:29 PM, Ethin Probst <harlydavidsen at gmail.com>
>> wrote:
>>
>> Initial connection and loading symbols:
>> Remote debugging using :1234
>> 0x000000007e4b9517 in ?? ()
>> add symbol table from file "Build/MdeModule/DEBUG_GCC5/X64/UsbAudio.debug"
>> at
>> 	.text_addr = 0x7e4b8000
>> Reading symbols from Build/MdeModule/DEBUG_GCC5/X64/UsbAudio.debug...
>> Expanding full symbols from
>> Build/MdeModule/DEBUG_GCC5/X64/UsbAudio.debug...
>> Backtrace:
>> #0  0x000000007e4b9517 in UefiMain (st=0x7f9ee018,
>> imageHandle=0x7e4f7518) at
>> /home/ethin/source/edk/edk2/MdeModulePkg/Application/UsbAudio/UsbAudio.c:72
>> #1  ProcessModuleEntryPointList (SystemTable=0x7f9ee018,
>> ImageHandle=0x7e4f7518) at
>> /home/ethin/source/edk/edk2/Build/MdeModule/DEBUG_GCC5/X64/MdeModulePkg/Application/UsbAudio/UsbAudio/DEBUG/AutoGen.c:300
>> #2  _ModuleEntryPoint (ImageHandle=0x7e4f7518, SystemTable=0x7f9ee018)
>> at
>> /home/ethin/source/edk/edk2/MdePkg/Library/UefiApplicationEntryPoint/ApplicationEntryPoint.c:59
>> #3  0x000000007fead316 in ?? ()
>> #4  0x000000007e4f7518 in ?? ()
>> #5  0x000000007feab5c7 in ?? ()
>> #6  0x000000007fea3520 in ?? ()
>> #7  0x0000000101000000 in ?? ()
>> #8  0x0000000000000030 in ?? ()
>> #9  0x000000007e4f6018 in ?? ()
>> #10 0x000000007e60a918 in ?? ()
>> #11 0x000000000000011d in ?? ()
>> #12 0x000000007fea3528 in ?? ()
>> #13 0x000000007e4f7818 in ?? ()
>> #14 0x000000007e4f7c98 in ?? ()
>> #15 0x000000007fea3538 in ?? ()
>> #16 0x000000007e3abfca in ?? ()
>> #17 0x000000007e4f7418 in ?? ()
>> #18 0x000000007fea3528 in ?? ()
>> #19 0x0000000000000000 in ?? ()
>> Source-code listing:
>> 1	/** @file
>> 2	  GCC inline implementation of BaseLib processor specific functions.
>> 3	
>> 4	  Copyright (c) 2006 - 2020, Intel Corporation. All rights
>> reserved.<BR>
>> 5	  Portions copyright (c) 2008 - 2009, Apple Inc. All rights
>> reserved.<BR>
>> 6	  SPDX-License-Identifier: BSD-2-Clause-Patent
>> 7	
>> 8	**/
>> 9	
>> 10	
>> Attempt to use "next":
>> 72	} else if (interfaceDescriptor.InterfaceClass == 0x01 &&
>> interfaceDescriptor.InterfaceSubClass == 0x03) {
>> (This is my code but it continuously prints this same line over and
>> over every time "next" is used.)
>> Attempt to use "print Index":
>> No symbol "Index" in current context.
>> info local:
>> UsbIo = 0x0
>> interfaceDescriptor = {Length = 0 '\000', DescriptorType = 8 '\b',
>> InterfaceNumber = 1 '\001', AlternateSetting = 0 '\000', NumEndpoints
>> = 0 '\000', InterfaceClass = 0 '\000', InterfaceSubClass = 0 '\000',
>> InterfaceProtocol = 0 '\000',
>>  Interface = 0 '\000'}
>> i = 2118887920
>> numHandles = 264
>> handles = 0x4
>> status = <optimized out>
>> info symbol 0x0007E4B9440:
>> _ModuleEntryPoint + 576 in section .text of
>> /home/ethin/source/edk/edk2/Build/MdeModule/DEBUG_GCC5/X64/UsbAudio.debug
>
> OK that is interesting…. +576 -> 0x240 witch is about the size of the
> PE/COFF header.
>
> For mach-O (macOS executables) we have to link at 0x240 to make space for
> the PE/COFF header in memory….
>
> So the PE/COFF header starts at 0x7e4b8000 it is likely the text section
> starts at 0x7e4b8240? So try adding 0x240 to the load address on the
> add-symbol-file command. If that does not work trip subtracting 0x240 from
> the load address.
>
> We would need to dump out the UsbAudio.efi file to figure out exactly what
> is going on. What distro are you on? Do you have the readpe utility? I’m not
> sure what you can dump with objcopy?
>
> Can you mail me a copy of UsbAudio.efi off list? I can take a quick look.
>
> Thanks,
>
> Andrew Fish
>
>> The extra weird thing about this is that CpuDeadLoop() is at the start
>> of the UefiMain function, its not on line 72. The program doesn't even
>> start there -- it starts by attempting to get the list of
>> EFI_USB_IO_PROTOCOL handles available. And GDB is making it look like
>> its skipping all of that.
>>
>> On 6/11/21, Andrew Fish <afish at apple.com <mailto:afish at apple.com>> wrote:
>>>
>>>
>>>> On Jun 11, 2021, at 1:48 PM, Ethin Probst <harlydavidsen at gmail.com>
>>>> wrote:
>>>>
>>>> Okay, so I just tried exactly what you told me to do -- use
>>>> CpuDeadLoop() and then just modify index to get out of it. Here's what
>>>> I do in GDB:
>>>> - Load the EFI application and connect via target remote :1234
>>>> - type `add-symbol-file Build/MdeModule/DEBUG_GCC5/X64/UsbAudio.debug
>>>> 0x0007E4B8000` and answer yes when it prompts me to do so.
>>>> (0x0007E4B8000 is the image base, the entry point is at
>>>> 0x0007E4B9440.)
>>>> - When I try to print the Index symbol, GDB tells me that it isn't in
>>>> the current context.
>>>> I feel like I'm missing something. I'm also not the best with GDB
>>>> myself.
>>>> :)
>>>
>>> What do you get from the following gdb commands?
>>> bt
>>> info local
>>> info symbol 0x0007E4B9440
>>>
>>> What exactly is gdb showing you?
>>>
>>> Thanks,
>>>
>>> Andrew Fish
>>>
>>>>
>>>> On 6/11/21, Andrew Fish <afish at apple.com <mailto:afish at apple.com>
>>>> <mailto:afish at apple.com <mailto:afish at apple.com>>> wrote:
>>>>>
>>>>>
>>>>>> On Jun 11, 2021, at 11:39 AM, Ethin Probst <harlydavidsen at gmail.com
>>>>>> <mailto:harlydavidsen at gmail.com>>
>>>>>> wrote:
>>>>>>
>>>>>> Hi Andrew,
>>>>>> How do you debug the EFI binary with LLDB? Can LLDB use GDB stubs or
>>>>>> does that work differently?
>>>>>>
>>>>>
>>>>> Ethin,
>>>>>
>>>>> Lldb is the command line debugger that comes with Xcode on Mac. There
>>>>> is
>>>>> no
>>>>> gdb with Xcode, so I have to use lldb for my day job.
>>>>>
>>>>> Lldb can speak the gdb remote serial protocol: lldb -o “gdb-remote
>>>>> 9000”
>>>>> That assumes you passed `-gdb tcp::9000`to QEMU.
>>>>>
>>>>> Thanks,
>>>>>
>>>>> Andrew Fish
>>>>>
>>>>>> On 6/11/21, Andrew Fish <afish at apple.com <mailto:afish at apple.com>
>>>>>> <mailto:afish at apple.com <mailto:afish at apple.com>>
>>>>>> <mailto:afish at apple.com <mailto:afish at apple.com>
>>>>>> <mailto:afish at apple.com <mailto:afish at apple.com>>>> wrote:
>>>>>>>
>>>>>>>
>>>>>>>> On Jun 11, 2021, at 10:06 AM, Ethin Probst <harlydavidsen at gmail.com
>>>>>>>> <mailto:harlydavidsen at gmail.com>
>>>>>>>> <mailto:harlydavidsen at gmail.com <mailto:harlydavidsen at gmail.com>>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Hey all,
>>>>>>>>
>>>>>>>> So Leif and I have discussed this at length but I thought I'd reach
>>>>>>>> out to all of you for more help.
>>>>>>>>
>>>>>>>> I'm having a lot of trouble debugging my UEFI app. Here's how I do
>>>>>>>> things:
>>>>>>>>
>>>>>>>> - I load the app using uefi-run
>>>>>>>> (https://github.com/Richard-W/uefi-run
>>>>>>>> <https://github.com/Richard-W/uefi-run>
>>>>>>>> <https://github.com/Richard-W/uefi-run
>>>>>>>> <https://github.com/Richard-W/uefi-run>>) like this (from the main
>>>>>>>> EDK
>>>>>>>> II directory): uefi-run -b Build/OvmfX64/DEBUG_GCC5/FV/OVMF.fd
>>>>>>>> Build/OvmfX64/DEBUG_GCC5/X64/Shell.efi -- -M q35 -m 24G -usb
>>>>>>>> -device
>>>>>>>> qemu-xhci -device usb-audio,audiodev=audio -audiodev alsa,id=audio
>>>>>>>> -s
>>>>>>>> -debugcon file:../debug.log -global isa-debugcon.iobase=0x402
>>>>>>>> -nographic
>>>>>>>> Or:
>>>>>>>> uefi-run -b Build/OvmfX64/DEBUG_GCC5/FV/OVMF.fd
>>>>>>>> Build/OvmfX64/DEBUG_GCC5/X64/Shell.efi -- -M q35 -m 24G -usb
>>>>>>>> -device
>>>>>>>> qemu-xhci -device usb-audio,audiodev=audio -audiodev alsa,id=audio
>>>>>>>> -s
>>>>>>>> -debugcon stdio -global isa-debugcon.iobase=0x402
>>>>>>>> - I connect to the remote GDB stub (localhost:1234) and wait until
>>>>>>>> OVMF gives me the image base. Then I use:
>>>>>>>> add-symbol-file UsbAudio.debug <image base>
>>>>>>>> Here's where everything breaks down. One of two things happens at
>>>>>>>> this
>>>>>>>> point:
>>>>>>>> 1. Either I get the wrong debug information (I get source code but
>>>>>>>> the
>>>>>>>> image isn't loaded anymore), and resetting the system and placing a
>>>>>>>> breakpoint (either software or hardware) has no effect; or
>>>>>>>> 2. If I use CpuBreakpoint(), the firmware gives me the registers
>>>>>>>> and
>>>>>>>> the image base and entry point addresses, and then appears to just
>>>>>>>> sit
>>>>>>>> there waiting for something. Once I load the symbols using the
>>>>>>>> image
>>>>>>>> base it gives me, I can't actually do anything in the debugger; I
>>>>>>>> can't list code because I get "1 in <artificial>", I can't jump
>>>>>>>> into
>>>>>>>> my code without triggering a general protection exception or not
>>>>>>>> actually causing anything to happen... You get the idea.
>>>>>>>>
>>>>>>>> So I'm really, really confused on what's going wrong. Do you guys
>>>>>>>> have
>>>>>>>> any advice?
>>>>>>>
>>>>>>> Ethin,
>>>>>>>
>>>>>>> Caveat emptor as I use lldb for my daily driver debugger so I might
>>>>>>> be
>>>>>>> a
>>>>>>> little off on gdb specifics…. Also my terminology may be lldb
>>>>>>> centric.
>>>>>>>
>>>>>>> Easy one 1st. When you run on top of a debugger using
>>>>>>> CpuBreakpoint()
>>>>>>> works
>>>>>>> great as the debugger hides its self from you. On x86
>>>>>>> CpuBreakpoint()
>>>>>>> is
>>>>>>> an
>>>>>>> INT 3h instruction (0xCC) and it causes an exception 3. If you don’t
>>>>>>> have
>>>>>>> a
>>>>>>> debugger hooked in underneath  the exception 3 is going to get
>>>>>>> handled
>>>>>>> in
>>>>>>> the unexpected exception handler, and that is probably in the CPUD
>>>>>>> DXE
>>>>>>> driver or DXE Core or some such. So you are going to end up with the
>>>>>>> PC/IP/RIP in the wrong driver. A lot of times for hardware debuggers
>>>>>>> it
>>>>>>> works better to use CpuDeadLoop(). The gdb-remote stub from QEMU
>>>>>>> acts
>>>>>>> a
>>>>>>> lot
>>>>>>> more like a JTAG hardware debugger than a pure software debugger.
>>>>>>> Also
>>>>>>> note
>>>>>>> that CpuDeadLoop() is an infinite loop, so you can modify the loop
>>>>>>> variable
>>>>>>> with the debugger to continue.
>>>>>>>
>>>>>>> I’d suggest a work flow of run your App/Driver, hit the
>>>>>>> CpuDeadLoop(),
>>>>>>> attach gdb. Now after you have the target established load the
>>>>>>> symbols.
>>>>>>> The
>>>>>>> reason for me suggesting this flow is the debugger has a flexible
>>>>>>> concept
>>>>>>> of
>>>>>>> what the target is. If you load symbols that will create a target
>>>>>>> for
>>>>>>> a
>>>>>>> stock x86-64 image. When you connect to the QEMU gdb-remote there is
>>>>>>> a
>>>>>>> handshake that describes the target and what registers are
>>>>>>> available.
>>>>>>> I
>>>>>>> seem
>>>>>>> to remember QEMU exports some of the system registers, like the
>>>>>>> control
>>>>>>> registers, so it is an extended version of the x86-64 target. So
>>>>>>> this
>>>>>>> changing the target definition might confuse the debugger. To be
>>>>>>> safe
>>>>>>> I
>>>>>>> always connect 1st and then load symbols.
>>>>>>>
>>>>>>> The EFI images are PE/COFF relocatable executables that are linked
>>>>>>> around
>>>>>>> zero. They get loaded into memory and relocated, so that is why you
>>>>>>> need
>>>>>>> to
>>>>>>> specify the load address to get the symbols to resolve. One trick I
>>>>>>> use
>>>>>>> is
>>>>>>> to load the ELF (or PE/COFF) build output directly into the
>>>>>>> debugger.
>>>>>>> This
>>>>>>> lets you poke around the image at the linked address. You can
>>>>>>> disassemble
>>>>>>> the functions to see what they look like, obviously you can read any
>>>>>>> variables. This can be useful if you get the unhandled exception and
>>>>>>> it
>>>>>>> prints out the load address and offset (you can use the offset
>>>>>>> directly).
>>>>>>> It
>>>>>>> is also a good way to debug why your symbols are not quite loaded at
>>>>>>> the
>>>>>>> correct address, as you can see what bytes/instructions should be at
>>>>>>> a
>>>>>>> given
>>>>>>> address.
>>>>>>>
>>>>>>> Thanks,
>>>>>>>
>>>>>>> Andrew Fish
>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Signed,
>>>>>>>> Ethin D. Probst
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Signed,
>>>>>> Ethin D. Probst
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Signed,
>>>> Ethin D. Probst
>>>>
>>>>
>>>> 
>>>
>>>
>>
>>
>> --
>> Signed,
>> Ethin D. Probst
>
>


-- 
Signed,
Ethin D. Probst


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